built on the concepts of the original, delivered another masterpiece, got a tiny bit bloated along the way... but I'm not gonna fault it for trying.

Is it better than the original? no.
Is it still a masterpiece? yes.

Another solid AC game narratively, hampered by some bad choices.
this game has a lot in common with AC4, same writer, same mistakes.
But on the whole I think I liked AC:O a lot more than AC:4

All the characters are so vibrant and memorable, the gameplay strings you through the narrative, locations, and characters organically in a way no other adventure game had quite achieved before it.

Grim is a masterpiece with so many memorable moments in it,
if story games are your thing this is absolutely for you.

hahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahaha
no
fucking no
don't play it

I thought this game was neat. honestly could have been two different games tho. the brain-scramble detective shit could easily have been a whole ass game on its own with way more depth, and the build-your-own beat-em-up absolutely deserves it's own dedicated game.

I've started liking this game a lot less on replays but it's still part of the masterful ezio trilogy. Classic AC is infinitely better than anything that came after revelations, but this one is fighting with two arms tied behinds its back.

The worlds and level design does no favors to the improved gameplay. tell me, if we went to all the trouble improving freedom of movement and climbing, why do we spend so much fucking time on a horse that rides like ass?

Still... this is the one that introduced reactive stealth in a MAJOR way. So much replay value in the assassinations etc...

great story, amazing multiplayer (shame it's probably dead by the time you're reading this)

and frankly without this game we wouldn't have had my all time favorite action game.

Black Flag 1.5... couldn't put it any better.
Sure the story is mind-numbingly incompetent but frankly this game was made by the literal D team... I'm dead serious.
The AC liberations guys made this one and frankly I'm a sucker for their work.
They know how to make a character compelling even if they don't know what to do with that character.
and they have a thing for visual narrative which I'm also a sucker for.

The world is just so captivating. I couldn't bring myself to explore black flags world because i found it repetitive and unrewarding. Rogue put all its eggs into collectathon and world narrative. I actually scavenged the stupid templar armor in this game and that's saying a lot.

I aint gonna defend it, it's fucking weird.
but i like it.

do you like stupid min/maxing?
do you play with a wiki on your first run?
do you like one-shotting final bosses first try?
play this game

amazing game, ruined by a god-awful protag, and some asinine politics.
the DLC on the other hand is a masterpiece.

Sequal? to cloudpunk. it's an expansion that really just doubles the narrative of the original with some new areas and new characters.

The visuals are stunning, the gameplay hits this really deep niche for me, and the new characters are way more likeable, they even rub off on the walking talking putrid anus that is Rania.

I hit a bear with a stick till it died.

Assassin's creed chronicles as a trilogy is one of my all-time favorite entries into the AC catalog.
Understandably shunned by most mainstream fans of the series for being so radically different yet nevertheless fully within Ubisoft's wheelhouse, the games are a departure from the open-world RPG style assassin's creed games and a return to Ubisoft's roots in the prince of Persia games.
Chronicles feature 2.5D mostly linear levels, testing the player in tight counter-combat, and stealth tactics.

Now onto China specifically:
Chronicles China follows Shao Jun, a Chinese assassin who is one of the very last in her order, on a quest for revenge with a precursor artifact in the mix.
The story is sub-par to say the least, but nonetheless the characters are interesting and aesthetically it all works very well.
The world is doused in gorgeous muted watercolor, the whole thing feels very polished visually, stylized just enough to be somewhat timeless.
The core of what makes it all so memorable to me is the gameplay, separated into three categories: combat, assassin, and shadow.
The game scores you for consistency but ultimately favors stealth above all else.
I appreciate that the game offers you plenty of reward for playing your own way, allowing newer players to have plenty of fun brute forcing the harder levels, but still rewarding players for mastering the main stealth gameplay as is intended to be front and center.

Much like the classic AC games Chronicles is going to require discipline and calm more than anything, patience is absolutely king here.
Stay on top of your tools and master the basic pathing of enemies and you'll find yourself not just acing levels, but actively getting through sections without having to retry before long.
For me it was on my second playthrough that it really started to click, I haven't gone all the way to 100% shadow but I'd say I'm at about 80-90%

The primary gameplay levels are broken up with running levels that allow the game to breath and showcase some neat 2.5D action setpieces, the first one of these at the moody port gives way to the bustling city which introduces social stealth.
The whole thing has a solid flow and pace that culminates in a very engaging final sequence atop the great wall.

China stands out among the trilogy as being the only one that encouraged brute force, this can seem like a slightly rushed or underdeveloped idea but I personally believe it was a good way to introduce players to the gameplay concept.
Chronicles is a stricter and simpler game than typical Assassin's Creed games so for the first entry to offer players a more obvious solution without slamming the door on them seems wise to me.
The combat is fairly similar to AC counter-combat and so can be understood perfectly well without much explanation.

All thing's considered Chronicles is unique for an AC game but if stealth focus is something you like I strongly recommend you give it a try, just don't go in expecting something that isn't here, this is not an AC RPG.