24 reviews liked by Sar4h


wheatie the Peach Stan is still very much alive a month and a half later, here to tell you all about Super Princess Peach: Parasol Fall for the Adobe Flash Player. It's not very good.

As silly as I think it is having "Princess Peach" be its own series on here with only three games, one of which being this one, I'll admit that I probably wouldn't have found this game if it weren't for the new feature. Proud to say I now have the full Princess Peach experience.

bring him back

update: they brought him back, now i can give an actual rating

While in the middle of my Cult of the Lamb playthrough, my power went out for 4 hours. In that time, I had nothing to do except go on my phone but eventually it died. I remembered my 3DS was fully charged and so I decided to look through my DS/3DS games to see if I can be productive and replay something I hadn't in a while. Decided on the original New Super Mario Bros, since I hadn't played the series in years. After playing through the first world, my power came back on not long after. Decided to continue replaying this even with the power back on so here we are.

The New Super Mario Bros games were not games I ever truly loved. Yes, by the time 2 and U came out, the series became super stale. But even with DS and Wii, I never found them amazing at all. Replaying DS, this seems to still be true for me. In fact, this may be my least favorite of the bunch, at least next to 2 for several different reasons. Even despite that however, it's still a fun time overall and worth coming back to for a certain addition I'll talk about later.

First thing you'll notice when playing the game, would be its graphics. Personally, I always thought the NSMB games had a fine enough artstyle tho I much prefer how the sprite-based games looked in the past. DS though is sadly the ugliest in the series now. It was certainly a marvel back then but nowadays, just looks kinda ugly a lot of the time compared to the other titles.

Level design-wise, the game has plenty of levels that actually are pretty memorable. The sewers level, the giant wiggler level, the pipe maze level, the fucking brutal 8-1 level with the birds. I wish more of the levels were memorable like these, since a large chunk can be forgettable but I was surprised just how many I ended up remembering. This game also added the star coin collectable and honestly, they can be a tremendous pain in this game. They don't hide them behind invisible walls like future game but some of them require a powerup from other levels or toad houses and it can be frustrating. Same with the secret exits (which came back from Mario World). Like a third of those require the aforementioned outside powerup and they're a pain. I do recommend going for 100% tho cuz once you beat the game, you can actually buy bottom screen skins with any star coins you have and I never knew this and it's awesome. Such a great reward for going out of your way to get them.

One more aspect of the gameplay I wanted to get into were the powerups. 80% of the game you'll be seeing the fire flower which is a good powerup of course. The other 20%, you'll see the three new ones (and the classic star I guess) and I gotta say they're not that great. The mega mushroom is a great concept and is fun to use but is barely in any levels naturally. The mini mushroom is also not used that much and I honestly never liked much just because it's so floaty. And the shell is just obnoxious since you start moving on your own the moment you hit top speed and you have to manually stop to get out of your shell. I'm sure it's super fun when speed running but alas, it just annoyed me more than anything. This is another thing I think future games did better, especially WIi, that one has a great selection of powerups.

I really don't have much to say about the soundtrack. It's alright at best I think and it doesn't help the 1-1 theme gets reused in Wii. I did actually like the map theme for world 7 though, something about that feels so nostalgic. This game is somewhat nostalgic to me since I remember seeing a classmate play this on field trip bus ride when I was 8 and thinking it looked so cool. Never ended up playing the main campaign until after I played the other 3 NSMB games but my memory of that bus ride is engrained in my memory, and part of me thinks that classmate was on world 7 that day which might explain why the song feels so nostalgic. Either way, besides that one song I really like, never cared for the game's ost sadly.

This is all fine and dandy, but the real reason I think someone should come back to this one is its multiplayer modes. Minigames are a blast to play, even if most of them are ported straight from 64 DS, but there are a couple new ones which is nice. I probably played these more than the actual game back in the day. The Mario vs Luigi mode was also a lot of fun back in the day too. The goal was to get the most stars and you could steal them from the opposite Mario brother. Was just really fun constantly screwing the other person over. Though I guess since (most of) the minigames are in 64 DS and future games had multiplayer in it's campaigns, these aren't amazing reasons to come back to NSMB DS specifically, but it's still a nice little package of multiplayer goodness overall.

Like I said, was never a huge fan of the New Super Mario Bros games, and while this still rings true...I'd say this was still a fun time overall. Would be fun to replay them all but I'd have to spread them out considering how samey they are lol.

Four years...
It took me four years...
But I have it

No matter how many times it's been said in the past, Persona 4: Dancing All Night may just be one of the strangest decisions Atlus has ever made. To take their critically acclaimed murder mystery and turn it into a rhythm game, complete with professional dancers, tons of different artists providing remixes for old songs, and, uh... Hatsune Miku. And to somehow make it good?

I won't speak on the Story Mode since, again, it's been four years, and I remember none of it, so the most I can do is talk about everything else.
The music is the best out of the Dancing series, giving spotlight to even some of the more obscure Persona songs that you don't tend to see talked about, like the opening to Persona 4 Arena (the first one), and even extending some other songs with new lyrics. I'm not gonna try and act like I understand the deeper meaning behind "yeah, flooded apple pie, left out 'til somebody cries" but I still think it's nice to hear more from one of my favorite soundtracks ever.
Gameplay is surprisingly reasonable, though there are some charts that can be a little wonky. The hitsounds are satisfying when timed right, and the controls are smooth enough to feel fun. I'll add, though, I played the entirety of the game by scratching with the analog sticks instead of L1/R1, I just can't see how those two buttons feel comfortable with everything else. I'd maybe understand it if it were L2/R2, but sadly that just isn't an option. I find my fingers to be a little too close together on the former.

I feel like I'm repeating myself, but I can't stress enough just how weird it is that this worked so well. Even weirder how the other 2 dancing games that came after fucking sucked LMAO
Proud to finally have my FC on every song in the game, 9/10.

(Note: I've completed the contents of this DLC in Replicant ver1.22, where it's already included. From the looks of it, the content is identical with the Gestalt version though.)

The World of Recycled Vessel might just be one of the most redundant and aimless expansions I've ever played. The advertised "story" is pretty much nonexistent, and the gameplay portion doesn't really make up for it either, since it's just fighting your way through reused rooms filled with enemies. It's not entirely unoriginal though, there are two new arenas that I especially liked: some basketball court and a raft on the horizon of Seafront.

Now, the presentation of the DLC is also... unique, to say the least. Being able to play as Father Nier was definitely my personal highlight of it, since I never played Gestalt. Soundtrack's fine too, even if most of the remixes aren't quite memorable in my opinion. I really like the Song of the Ancients remix here though. My biggest issue with the "art direction" of the DLC is just how there's a video filter slapped on almost every stage for no reason; it was really irritating at times.

The cherry on top are the rewards for these trials - three below-average weapons that, realistically speaking, hardly anyone would ever use at the point the DLC unlocks. They don't even have a cool gimmick or anything, however you need them in your inventory to get access to the last three endings in the game. You also get some costumes for the cast, but they're whatever to me. By the way, you don't get ANY exp or materials from the enemies in the trials (but the healing items you use here are lost ironically), just a weak payout in exp and gold at the end of each door. Just like with the weapons, these amounts are practically worthless by the time you unlock the DLC.

It certainly was nice to play as Father Nier for once, but the rest of the expansion just didn't really stick for me. I think it's rather funny how they made a combat-centered DLC for Gestalt when the general consensus is the combat being rather rough in that game (can't comment on it, didn't play Gestalt). My review for Replicant ver1.22 is probably dropping very soon, and I can guarantee you I had a way better time with it than with World of Recycled Vessel. Thanks for reading.

If it were me, I would simply not have a mid-life crisis. I really enjoyed the author's notes at the end and they made me feel much better about the twist.

I got this game along with my 3DS and Super Mario 3D Land on Christmas of 2011. I only just got into Nintendo the year prior with the wii and as such, this was my first of the DS line of systems. I remember loving both 3D Land and Mario Kart 7 back then though jumping forward to 2024, both entries seem pretty safe in each of their respective series. While I still think 3D Land is pretty meh, coming back to Mario Kart 7, I will say yeah it's pretty good! Can it be seen as one of the most forgettable entries in the series though, yeah I can totally see it.

The first thing I'll get into are the courses. This time around, the new courses are honestly, mostly forgettable I think. The new rainbow road is one of the best in the series and it does have some memorable tracks like DK Jungle, Piranha Plant Slide and Music Park (tho perhaps those are the most memorable because they're also in 8 lol) but the majority of them, idk man I just don't care for all too much. I don't think any of them are bad but compared to Wii's excellent selection, it's a major downgrade. On the plus side though, the retro selection is probably the best it's been thus far. A big reason is the addition of Wii stages. Mushroom Gorge, Coconut Mall, Maple Treeway and Koopa Cape. Literally all the fan favorites from Wii are here and they're all solid versions for the most part. Koopa Cape's ending though is not nearly as fun as before. It was changed from a current of water under you making you go super fast while dodging these electric obstacles to a way slower underwater section where you dodge cheep cheeps. Biggest downgrade from any stage which is a shame but the course is still fun overall. The rest of selection of retro courses is really good too. Fan favorites from DS return like Waluigi Pinball and Airship Fortress which are way better picks than some of the DS courses that were in Wii. GCN courses are really good here too with them picking Dino Dino Jungle and Daisy Cruiser. Even the SNES course picks are decent just cuz one of them is Rainbow Road and with the modern driving mechanics is super fun.

Speaking of modern mechanics, this game brought back the trick system from Wii and also added a couple other new additions. The trick system was awesome from Wii and thank god it's been a mainstay ever since cuz future titles would have felt a bit lacking. The other two things this game added are underwater driving and gliding. Underwater driving is definitely the worse of the two. It's cool at first but it's just driving but you're slower in accelerating and drifting. Gliding tho is pretty fun. They changed the old stages to add these two mechanics and gliding usually has new shortcuts associated with it. Are either as fun as half pipe ramps from wii though? Definitely not cuz even though gliding is fun it still slows you down compared to driving unless you're taking a big shortcut. I think both are decent additions but not really anything substantial like tricks were in Wii.

Something else this game added was customizable kart parts and the return of coins. The kart parts idea is interesting but mostly unnecessary imo as I almost 100% of the time just use the same setup each time. You can mix and match stats how you like but idk I think I prefer how past games handled karts. Coins returning also doesn't really do anything for me. Yeah it's cool seeing them again as they haven't been in a game since Super Circuit but their only purpose like in that game is to increase your top speed. That and they unlock the various kart parts so you'll need to grind a decent amount if you want em all. Both additions don't hinder the game but they also just don't do much for me.

For being the 2nd Mario Kart on a DS system, you'd think it'd be much improved from DS. In terms of graphics, hell yeah it is. The character models are more similar to Wii in quality and honestly are better in certain characters (like Bowser). This is a massive improvement from DS which frankly had pretty ugly models. This is nice and all but when it comes to the battle mode and the lack of missions, this is a downgrade from DS. The battle mode is better than Wii since you aren't forced into teams anymore but there's still no elimination mode as you have to wait until the timer ends. That plus the track selection is worse than DS makes it a decent downgrade from that game. Still better than Wii and especially vanilla 8's but not the best I think. Also, no missions? Those were so fun in DS and this game has nothing. Like, I can excuse Wii and 8 since those are console titles so something like missions which works well on a portable title wouldn't be quite as fun. But 7 has no excuse so it's somewhat disappointing.

Last thing is the character selection is quite weak. Look I love Mario galaxy but honey bee?? Metal mario, Lakitu and Wiggler aren't terrible but those over Waluigi?? When Waluigi pinball is in this game???? Just baffling tbh and a pretty big downgrade from Wii's and even DS's selection.

Also, just something random, online play still works as of now though I think it's gonna end soon. Played a couple courses and it's fun but man almost everyone that joined are pros that play this game daily or something it's crazy. But the online is actually pretty good for the most part so I recommend giving it a go while you can

I'm giving this a 7 for now cuz I do think it's pretty good and it does some things really well (like the retro selection). But besides that, and even then that's just past content, I feel like there's really no reason to go back to this one when DS, Wii and 8 just does all the other aspects so much better. Didn't think I'd be so negative on this one (sorry about that) cuz I enjoyed it a ton back in the day and it's still a good game to this day! But when people say this one just feels like another Mario Kart, I can kind of understand that tbh. Ah well, anyways vanilla 8 is next because yeah I said I'm going to play them all and I'll stand by that so stay tuned for that one!

Edit: Bumped down to a 6.5

What? This is so sweet...
At least within the culture in which I've been raised, humans really aren't taught how to empathize with and talk to people about subjects like chronic illness and death. We stumble a lot, and don't give people who have chronic or terminal illness enough space to speak for themselves and openly share what only they understand. Usually we try to avoid it altogether, because it feels uncomfortable and we don't want to think about it or accept reality — and we expect those afflicted to do the same. Even when it comes from a place of deep compassion, it can have an effect opposite what we wish for. I would love to see attitudes around this shift in a big way — for people to get more comfortable talking about these matters, and to get more comfortable listening. I want to learn how to relate better when it comes to this, too. I believe Astra's Garden handled this really nicely, for such a short story, and it was pretty relaxing.

Of the Mario Kart games I had played prior to this whole marathon I'm doing, Mario Kart Wii was the one I played the absolute least. I think the main reason for that is I got my wii in the latter half of 2010 and got this game for Christmas that year. However, next Christmas I got a 3DS and Mario Kart 7 and just never really went back to this one because the only time I was Mario Karting was on the school bus. Eventually 8 came out and that gave me even less of a reason to come back to this one. So it's been around 12 years since I last touched this game. As such, I gave this a 6 and thought it was just an average Mario Kart purely because I barely played it. Coming back to it in 2024 though, not only is it really great, it's my favorite Mario Kart I've played thus far in this marathon. I always thought I liked DS more overall since I had fonder memories with it but Wii is just more fun overall due to a couple things it did incredibly well.

The biggest and best thing Wii excelled at I think, is its new track selection. I honest to god don't think there's a single track I dislike. Maybe there's a couple tracks I think are just decent like Luigi Circuit or Mario Circuit but the track list is absolutely chock full of bangers. Mushroom Gorge, Toad's Factory, Coconut Mall, DK Summit, Wario's Gold Mine, Koopa Cape, Maple Treeway and this game's Rainbow Road. Those are just some of my absolute favorites but the rest are really good too. I know 7 and 8's original tracks already, and I've played through most of Double Dash's through other games in the series and also have seen the tracks that have not appeared in other games. With that said, I can say without a shadow of a doubt, Mario Kart Wii has the best selection of original courses out of every game in the series. The ratio of amazing/good courses is just too high for me not to claim that to be true. Either way, certainly a big reason this game is still a ton of fun to this day.

Something else this game did well was it's retro track selection. It may not be as good as 8's or even 7's for that matter, but it's leagues better than DS's I think. A big reason for that is half of the courses aren't from SNES or Super Circuit. And the ones that were, are a lot better this time around. Same with the Double Dash picks, Peach Beach is meh but Waluigi Stadium and DK mountain are awesome picks. The N64 picks are pretty solid too. Only one I think this game did dirty was DS. Peach Gardens and Delfino Square, while not my favorites from DS, were both pretty good. However, the other two courses are Yoshi Falls and Desert Hills which were some of my least favorites from DS. They could've picked some fan favorites like Waluigi Pinball or Airship Fortress but no, they picked some of the lamest courses. Hey, 7 actually had those two courses in its retro selection so I'll definitely be looking forward to them when I get to that game. Anyways, the retro selection could've been better but it's a big improvement from DS's selection.

The other big addition this game added was the trick system. Every Mario Kart after this one also has it too and there's a good reason why they've kept it ever since. It makes ramps that much more fun to drive off of, it's just super satisfying to shake the controller and see your kart do the most sick tricks in the air. Same with the half-pipe ramps which are an amazing addition as well. Honestly, they're usually slower than just driving if they're optional ones but courses like DK Pass or Bowser's Castle where they're pretty much mandatory (unless you have a mushroom) make those levels that much more fun to play and gives the game it's own identity since 8 did away with them (they are actually back in the Booster Courses but I haven't played those).

All this stuff is great and makes me enjoy this game a ton, but I do have a couple issues with this game that makes me like it less than 8 still. One of the biggest issues is the game's balancing. Another thing the game added was bikes which was huge. The developers must've had a huge hard on for them though as they're WAY better than any of the karts. The inside drift bikes especially are just too broken. So basically, there's two types of bikes. Outward drift and inward drift. Outward drift asks like a kart basically while inward drift makes it so as soon as you start to drift you can only drift sharply into the direction. Kinda hard to explain but if you've played the game you know. I remember hating inward drifting when I played this game all the way back in the day. Now though, I find inward drifting bikes to be a really fun and not nearly as annoying to use. However, like I said they're just too broken since you can cut corners insanely fast and also instead of getting a two stage mini turbo, you only get the one stage blue sparks but in turn you can perform a wheelie at any time by shaking the wiimote and that gives you a small speed boost. Because of all this, once I got the Mach Bike or Flame Runner, I just never used a kart or outside drift bike again just cuz there's no need to. 8 definitely fixed this cuz the balancing between the two is much better in that game.

A couple other issues I had was the item frequency and the battle mode being poor. The items can be super obnoxious in this game at times. I really don't know why but it's just super easy to get spammed with blue shells when in first. There were a couple games where I'd be hit by a blue shell like 7 times in one game. And plenty of times where I'd be hit by one and then hit by lightning, this game is just insane when it comes to it's items and sometimes it's just not fun. The battle mode I also remember not being that great back in the day. The courses were solid and all but the issue was you're forced to be on teams and cannot ever have it be a free for all. This is just lame and while it's not as bad as base 8's battle mode, it certainly isn't that far off. Also I was gonna say the bloom can really make the game look ugly or weird at times but honestly I got used to it pretty quickly and don't have much of an issue with it like I once thought. Still think Double Dash looks better than this game especially since some of the character models still aren't that great looking (not nearly as mad as DS tho).

I was also gonna say how it stinks to unlock every character because a couple of them require you to get a star or more on every cup(or just play and absurd amount of races) and the way to get star rank is a little weird in this game but I was actually able to do it in the end. Got one star or higher in 50, 100 and 150cc as well as unlocking every expert ghost time trial so I was able to unlock every character. Didn't feel like doing mirror mode though so I didn't get every kart but I feel pretty satisfied with what I did. Never unlocked a lot of stuff in this game back then when I played so it felt good to finally do so.

Overall, while I had some minor issues, this was easily the best Mario Kart game I've played thus far in this marathon. I'm super happy I redeemed myself with this game because a ton of my friends love it and I can finally see why they do. Really wish I played this more with my buds back in the day haha, ah well. Next up is Mario Kart 7 so look forward to that soon!