Bio
Started playing Super Mario Bros. in around 1995 and the rest is history.
Speedrunner, video game music enthusiast and Metroid-Fanboy, mainly home on Nintendo plattforms but always trying to broaden my gaming horizon.
Started playing Super Mario Bros. in around 1995 and the rest is history.
Speedrunner, video game music enthusiast and Metroid-Fanboy, mainly home on Nintendo plattforms but always trying to broaden my gaming horizon.
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GOTY '22
Participated in the 2022 Game of the Year Event
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Played 250+ games
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Played 100+ games
3 Years of Service
Being part of the Backloggd community for 3 years
Favorite Games
277
Total Games Played
000
Played in 2024
011
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An exercise in empathy.
In our modern times it's easy to start questioning usual videogame und genre conventions, but the crowning achievement of 'Undertale' lies in its heart-warming execution. It's so well written that only a few lines of text are needed to create sympathy and some sort of connection towards each and every character you meet throughout your adventure. It not only feels like a unique but also a very 'whole' experience with everything - from its melancholic music to its game design around "battles" - blending perfectly together to attribute the themes of morality, identity and loneliness in these ruins of a world.
In our modern times it's easy to start questioning usual videogame und genre conventions, but the crowning achievement of 'Undertale' lies in its heart-warming execution. It's so well written that only a few lines of text are needed to create sympathy and some sort of connection towards each and every character you meet throughout your adventure. It not only feels like a unique but also a very 'whole' experience with everything - from its melancholic music to its game design around "battles" - blending perfectly together to attribute the themes of morality, identity and loneliness in these ruins of a world.
This was the very first Sega Genesis game I've played and honestly, playing through this alone made me want to explore the console's game library even more.
Yes, it definitely has its annoying and frustrating moments that feel more difficult than they have any right to be, but the Conan-esque coating and the weighty but still pretty responsive controls definitely rightfully earned this title a special place and time in videogame history.
Yes, it definitely has its annoying and frustrating moments that feel more difficult than they have any right to be, but the Conan-esque coating and the weighty but still pretty responsive controls definitely rightfully earned this title a special place and time in videogame history.
Overall, a pretty enjoyable love letter to the Zelda franchise, but I have to admit that most of its fun originated rather from the TLoZ coating than the actual gameplay style.
The music and the strong focus on exploration were definitely enough to hold me in a state of flow most times, but the rhythm based gameplay mechanics are not deep enough to fully keep me engaged. It's really curious: if the game offers you the possibility to actually turn off its main feature, maybe the rest of the game wasn't designed around it enough in the first place.
The music and the strong focus on exploration were definitely enough to hold me in a state of flow most times, but the rhythm based gameplay mechanics are not deep enough to fully keep me engaged. It's really curious: if the game offers you the possibility to actually turn off its main feature, maybe the rest of the game wasn't designed around it enough in the first place.