ShadowShine57
Bio
Love Zelda-likes, metroidvanias, open world games, RPGs, and platformers. Also does some game and randomizer dev in my free time.
Love Zelda-likes, metroidvanias, open world games, RPGs, and platformers. Also does some game and randomizer dev in my free time.
Badges
Noticed
Gained 3+ followers
Gamer
Played 250+ games
Replay '14
Participated in the 2014 Replay Event
Organized
Created a list folder with 5+ lists
Liked
Gained 10+ total review likes
Shreked
Found the secret ogre page
N00b
Played 100+ games
Favorite Games
328
Total Games Played
000
Played in 2024
023
Games Backloggd
Recently Reviewed See More
Doesn't do a bad job of simplifying the Megami Tensei formula, for the most part. Your party has room for 6 members in a linear list like in Digital Devil Story 1 and 2, with members farther back being less likely to get hit. After a couple hours you'll end up with 3 human party members and 3 slots for whatever demons you want.
Negotiation is pretty bad, but at least it's easy to cheese with save states. You just answer a bunch of generic yes/no questions with no rhyme or reason as to the correct answer until you get the 1/16 chance to say the right answer 4 times in a row. If I remember correctly, you don't actually know if you succeeded until you answer all 4 though, which makes it more difficult as you have to systematically try every combination until one works. You can also leave it up to RNG by letting a demon talk.
The demon pixel art is hit or miss. Some is pretty good (I love Humbaba) and some just looks like a muddy mess. Though maybe it looked better on the screen the game was designed for.
The world map is interesting enough, as are the various tasks you have to do as you go through. As always getting an airship in an RPG like this is a great feeling, especially as you use it to delve into the map's remaining secrets. I thought the story was good as well.
Overall if you just want to play a pretty simple JRPG like early Dragon Quest but with some Megami Tensei spice thrown in, then this is a good choice.
Negotiation is pretty bad, but at least it's easy to cheese with save states. You just answer a bunch of generic yes/no questions with no rhyme or reason as to the correct answer until you get the 1/16 chance to say the right answer 4 times in a row. If I remember correctly, you don't actually know if you succeeded until you answer all 4 though, which makes it more difficult as you have to systematically try every combination until one works. You can also leave it up to RNG by letting a demon talk.
The demon pixel art is hit or miss. Some is pretty good (I love Humbaba) and some just looks like a muddy mess. Though maybe it looked better on the screen the game was designed for.
The world map is interesting enough, as are the various tasks you have to do as you go through. As always getting an airship in an RPG like this is a great feeling, especially as you use it to delve into the map's remaining secrets. I thought the story was good as well.
Overall if you just want to play a pretty simple JRPG like early Dragon Quest but with some Megami Tensei spice thrown in, then this is a good choice.
Short enough that I didn't get too annoyed with it. Like the first game, another decent attempt at simplifying the Megami Tensei formula.
The familiar things like demon negotiation and fusion are here, with 6 slots in your party that various human party members shuffle in and out of. Negotiation is actually pretty improved over the first Last Bible. It also has a pretty cool egg mechanic, where you can find eggs that you have to put in your party and take damage for to get them to hatch, usually giving you a powerful demon for the time you get it.
The story is actually pretty decent for an early JRPG like this. Nothing mind-blowing but way more in-depth than, say, Final Fantasy 1 or Dragon Quest 1. The demon pixel art is pretty good too. The world map is serviceable but nothing special although it has some nice secrets.
If you just want to play something that feels like early Dragon Quest but with a demonic twist, and have already played the superior first game, then this isn't a bad time.
The familiar things like demon negotiation and fusion are here, with 6 slots in your party that various human party members shuffle in and out of. Negotiation is actually pretty improved over the first Last Bible. It also has a pretty cool egg mechanic, where you can find eggs that you have to put in your party and take damage for to get them to hatch, usually giving you a powerful demon for the time you get it.
The story is actually pretty decent for an early JRPG like this. Nothing mind-blowing but way more in-depth than, say, Final Fantasy 1 or Dragon Quest 1. The demon pixel art is pretty good too. The world map is serviceable but nothing special although it has some nice secrets.
If you just want to play something that feels like early Dragon Quest but with a demonic twist, and have already played the superior first game, then this isn't a bad time.
Unfortunately a bit too ambitious for its own good. It does a LOT for a flash game, but not all of it is done well. There's a decent amount of glitches although maybe that's my fault for trying to play it 15 years later when Flash is deprecated.
Still, while the level design isn't always the best I'd say it's decent overall and I really enjoy the amount of secrets in the hub world.
Still, while the level design isn't always the best I'd say it's decent overall and I really enjoy the amount of secrets in the hub world.