Bio

Nothing here!

Personal Ratings
1★
5★

Badges


Noticed

Gained 3+ followers

GOTY '23

Participated in the 2023 Game of the Year Event

Well Written

Gained 10+ likes on a single review

Gone Gold

Received 5+ likes on a review while featured on the front page

Liked

Gained 10+ total review likes

Gamer

Played 250+ games

N00b

Played 100+ games

Favorite Games

Ratchet & Clank: Going Commando
Ratchet & Clank: Going Commando
Persona 5 Royal
Persona 5 Royal
Disco Elysium
Disco Elysium
Persona 4 Golden
Persona 4 Golden
Yakuza 0
Yakuza 0

363

Total Games Played

000

Played in 2024

083

Games Backloggd


Recently Reviewed See More

Great new combat abilities and amazing boss fights. The story is pretty good, but certain characters didn't get the development I was looking for. I also wish the main quest was a bit longer.

Thankfully, there's a lot of fun side content that makes this DLC much more substantial than Echoes of the Fallen. I definitely recommend it overall, especially if you love the gameplay of XVI.

Combat is the real star of this dlc. Fun new accessories, great mini-bosses, and an incredible final boss. Sadly, the story itself is pretty thin. It has some okay world building, but it doesn't really develop the main characters much. I also wish it was a lot longer. Even on Final Fantasy mode, it only took me a couple hours.

This review contains spoilers

I wanted to talk about the two scenes that I dislike in greater detail, and there's no way to do that without full spoilers.

The first one is Dyne's death. I'm okay with changes if they're done well, but those Shinra troops popping up out of nowhere to shoot him completely destroyed the moment for me. It also felt like an excuse for Dyne to go out in a blaze of glory rather than the sad, intentional suicide of the original game. I will admit the part where Dyne falls on top of Barrett as he's dying was really well done, but that moment was also given no chance to breathe. Instead of having time to process the scene you just witnessed, you're immediately thrust into a boss battle with Palmer slapping his ass and taunting you.

The scene becomes even more of a clusterfuck as Dio rides in on his monster truck to tell Barrett he's sorry, and we have to engage in an Uncharted style shootout with Palmer, the Turks, and more Shinra troops. By the way, all of this is happening while Dyne's body is still lying on the ground a few feet away.

The other scene I want to talk about is Aerith's death. Whether you think she survived in an alternate timeline, or she becomes a figment of Cloud's imagination, it doesn't change the fact that the death itself had no impact. They play the sad death music from the original, but it doesn't really work when you have no idea what just happened. It's hard to get emotional when the game is trying to tell you she might've survived anyway.

After the Sephiroth fight, we skip to the whole party in mourning except for Cloud, implying that she's dead in this timeline. But then Cloud sees Aerith sitting next to him, and he's clearly convinced she's still alive. Their happiness next to everyone else's sadness was extremely uncomfortable. Something about it just felt creepy and wrong to me.

The final scene cg scene is also strange, because it starts playing triumphant music as Aerith says goodbye to Cloud, but something about it feels off. It's hard to tell what they were going for here. Are we supposed to be happy like Cloud, that Aerith maybe survived somehow? Or is he just in extreme denial, and she's actually dead in all timelines? Red being able to sense Aerith implies that she's in the lifestream, so who knows?

I don't think the game ends on a happy note, despite the music seemingly trying to convince me otherwise. The rest of the party, particularly Tifa, is so distraught about Aerith's death that she doesn't even want to speak to Cloud. I think he's in denial that he put Aerith's dead body into the water, which is why we skipped that scene for now.

Hopefully part 3 has answers to all of these questions, because this ending is kind of a mess on its own.