Shenobi
2014
2008
Not the worst game ever, but as far as action-based survival horror goes, it doesn't really do it for me. I'm surprised to say I enjoyed Dead Space 2 more, especially given how much more action-y it is, but here we are and here I am saying as much.
Maybe it's just me, but all the attempts at jump-scares and ambushes felt extremely obvious to me and it seemed less so in DS2. Love the weapons, either way.
Maybe it's just me, but all the attempts at jump-scares and ambushes felt extremely obvious to me and it seemed less so in DS2. Love the weapons, either way.
1988
2017
I love the soundtrack. The enemies are pretty basic and lack any real depth to them, the UI is also pretty basic. I get that this kinda harkens back to the NES era, but with how slow your character moves and the amount of backtracking for the sake of exploring and figuring out the correct path, it just gets old.
Still, I think there's potential here and I'm looking forward to Alwa's Legacy when it drops later this year.
Still, I think there's potential here and I'm looking forward to Alwa's Legacy when it drops later this year.
2017
Several frustrating bugs hold this back from being a decent-but-short Metroidvania. Trying to change controls crashed my game, so I kinda just had to make the controls work. In one instance, my dash and projectile attacks just stopped working, so I went back and checked the controls menu again...and found that they had mysteriously been remapped to keys from the controller bindings.
I also managed to do a dash jump through the air and collide with an invisible wall at one point, which dropped me instantly to my death. I don't think the wall was intentional.
The main thing I want to say about this game is that it incorporates a mechanic I absolutely love -- the ability to execute a jump after leaving a platform at any point before you hit your next surface. This leads to unique ways to strategize platform navigation and I can't appreciate that enough. If this were less buggy, I'd probably have finished it and given it a higher rating.
I also managed to do a dash jump through the air and collide with an invisible wall at one point, which dropped me instantly to my death. I don't think the wall was intentional.
The main thing I want to say about this game is that it incorporates a mechanic I absolutely love -- the ability to execute a jump after leaving a platform at any point before you hit your next surface. This leads to unique ways to strategize platform navigation and I can't appreciate that enough. If this were less buggy, I'd probably have finished it and given it a higher rating.
2010
2013
2014
2011
2010
2016
Definitely has my favorite level designer out of all the games in the series, in spite of some of the prop objects not being very useful overall and taking up way too much space on the map. SSBU and SSBM might be better, but I love building levels so very much and probably made a couple hundred in this game. Also, Subspace Emissary was great.
Pros -- Almost everything.
Cons -- Occasional slipping, people acting like they're the most hardcore gamers ever while blaming their shortcomings on slipping.
Pros -- Almost everything.
Cons -- Occasional slipping, people acting like they're the most hardcore gamers ever while blaming their shortcomings on slipping.
2013