I might give this a higher rating at a later time. It's been some years since I've beaten it and although I wasn't particularly fond of it at the time, it's a lovely looking game and I want to give it another go.

Not the worst game ever, but as far as action-based survival horror goes, it doesn't really do it for me. I'm surprised to say I enjoyed Dead Space 2 more, especially given how much more action-y it is, but here we are and here I am saying as much.

Maybe it's just me, but all the attempts at jump-scares and ambushes felt extremely obvious to me and it seemed less so in DS2. Love the weapons, either way.

Just writing here to affirm that this game is really hard.

I love the soundtrack. The enemies are pretty basic and lack any real depth to them, the UI is also pretty basic. I get that this kinda harkens back to the NES era, but with how slow your character moves and the amount of backtracking for the sake of exploring and figuring out the correct path, it just gets old.

Still, I think there's potential here and I'm looking forward to Alwa's Legacy when it drops later this year.

This isn't nearly as bad as people suggest, but the ending is pretty much, "Hey, here's some stuff...don't really try to think about it too much."

It's sub-Silent Hill, which is still better than about four of the Silent Hill games.

Several frustrating bugs hold this back from being a decent-but-short Metroidvania. Trying to change controls crashed my game, so I kinda just had to make the controls work. In one instance, my dash and projectile attacks just stopped working, so I went back and checked the controls menu again...and found that they had mysteriously been remapped to keys from the controller bindings.

I also managed to do a dash jump through the air and collide with an invisible wall at one point, which dropped me instantly to my death. I don't think the wall was intentional.

The main thing I want to say about this game is that it incorporates a mechanic I absolutely love -- the ability to execute a jump after leaving a platform at any point before you hit your next surface. This leads to unique ways to strategize platform navigation and I can't appreciate that enough. If this were less buggy, I'd probably have finished it and given it a higher rating.

Might have been enjoyable, but the PS3 version was a bit of a janky mess at times and definitely crashed and corrupted my save data at least once. At least for the hours I got to play with it, it was a good time.

The first Poker Night was pretty funny for a little while. This one just didn't really get there for me at all.

I've labeled this game as "Abandoned" and the score as such due to a crash in the game that I thought would just set me back shortly, but apparently resulted in my save data being corrupted for the game. It wasn't exactly a thrilling game, either way.

I think this game is probably better than I rated it...I just needed to play the PS2 version instead, probably. Waggle controls and me do not mix.

I really only played this because a friend got it for me for Horde Mode. I never played the campaign, but I had so much fun in parties doing Horde Mode with friends online.

The game is a mess at times for a lot of reasons, but some of those same reasons result in some hilarious and memorable interactions.

Got this on one of the PSN sales for 98% off. It wouldn't have been worth it at 198% off (yes it would, give me money to make up for this game).

I liken the controls to what I imagine it must be like to throw a brick onto a seriously frozen-over lake. I'll start and end with that.

Definitely has my favorite level designer out of all the games in the series, in spite of some of the prop objects not being very useful overall and taking up way too much space on the map. SSBU and SSBM might be better, but I love building levels so very much and probably made a couple hundred in this game. Also, Subspace Emissary was great.

Pros -- Almost everything.
Cons -- Occasional slipping, people acting like they're the most hardcore gamers ever while blaming their shortcomings on slipping.

Since everyone is sure that the games they loved for a particular gen were the best, I might as well throw my hat in the ring and say this is my favorite game in the series and my favorite generation of mons, too.

Now, get off my pokelawn.