Not sure why this gets so much love as Tales games go, but maybe it's because I didn't play it until almost a decade later. I feel like Tales of Xillia and Berseria dunk all over this. Still, a good game and as Tales games go, was entertaining enough that I got through to the end, despite my general aversion to ARPGs in this vein.

I enjoyed this when I played it, but have to classify it as abandoned -- one of the levels near the end of the game in the GameCube version had a bug where upon dying, I would spawn and immediately fall through the platform to my death again...and again...and again. After losing all my lives I had stocked up, I will ill-motivated to give it another go.

At least it was fun up to that point.

Got this on Steam when it came out because I thought it was one of the coolest ideas ever, as someone who loved DDR/ITG/Stepmania.

The game was completely off-sync when going through tracks. I (and a number of other people) contacted the developer about this and they said they were working on fixing it.

SPOILER/NOT SPOILER -- It never got fixed. What wasted potential.

Average Game of the Year for 2006, with nothing particularly outstanding about it but also nothing particularly bad about it beyond being a little too easy.

An obtuse game in the vein of Myst and the like back in the day, but with some very interesting elements to the "labyrinth" aspect of the game. The game was okay for me overall, but really just writing this to note that there should be a PC-DOS version for "Platforms", as I definitely played this on Windows 95 back then.

The saddest part about this game is that it had a lot of potential but never really got enough of an audience to have an opportunity to be an interesting/good game. Multiplayer was essentially a sparse experience altogether. The objectives were not always logical in some levels, which certainly didn't help it.

This could have been a wonderful predecessor to Dead By Daylight, albeit with unique monsters and not horror movie villains.

I don't think anyone was looking forward to this spiritual successor of OMF:2097 other than me. Thankfully, this means only one person was actually disappointed by this game upon buying it and playing it.

There's not much to be said that hasn't been said before regarding the problems with this game. My wife actually enjoyed it in spite of all the badness, so good for her. For me, it's a train wreck caused by a dumpster fire.

The campaign was alright, but in terms of density of things to do per amount of land thrown at you in Far Harbor, it's a pretty empty location for DLC overall. I feel like I didn't really get much out of the DLC that Fallout 4 hadn't already delivered, for better or worse.

Not fond of not being able to build as tall and having to focus way more on military than before. I enjoy having a strong choice in how I want to play and Civ 6 just feels like a step back from Civ 5, despite some very apparent improvements overall.

I think this is around where Silent Hill really started to plummet. Even Origins was fun enough, despite my distaste for weapons randomly breaking. This game was just plain dull.

This clearly isn't the game for me and I feel like I get punished for trying to be creative in it. I'm glad everyone else is enjoying it, though.

My favorite part of this game was driving a car into the ground once. I didn't get very far, but I remember that one part very vividly and it deserves 2.5 stars just for trying to get into the big leagues with Bethesda games for glitches.

I still need to do some other routes, but it was a solid enough experience after completing the first route.