This was the second password system I ever cracked in a game (the first being Road Rash 2).

Also, the game was fun and full of wonderful creepiness for its time.

If you like the idea of a game with an art style mildly reminiscent of Darkest Dungeon with gameplay that feels largely hollow and unintuitive, have I got a game for you!

Maybe the game gets better as you get further along in it, but it's not something where I feel like sticking around to find out. Going to hard pass on continuing this one.

Probably one of the easiest SRPGs ever. The "tactics" of it is very minimal, as the difficulty just isn't really there. I still enjoyed it a lot, though.

This game finally got out of Early Access and I can safely say -- still a train wreck.

-- Music doesn't play at all (switching ON or OFF does nothing, volume is at max)

-- Sometimes your down smash just goes off without your permission while jumping and this can lead to a lot of lost progress when you're trying to carefully platform UPWARDS

-- Pits that auto-kill you in a game that encourages you to explore in multiple directions (this is easily one of the dumbest features I've ever seen in a game)

-- Some pits are pits but don't advertise themselves as such because some kinds of weird behaviors are happening right at the bottom of the screen to indicate that stuff SHOULD be down there

-- The boss that didn't do anything before when I fought her? Still doesn't do anything

-- The Dash Power-Up is in multiple locations and I'm not entirely sure if this is intended or not

-- You're not given any indication of what any power-ups do

-- If you choose a windowed resolution and hit the MAP button at any point, the resolution changes to fullscreen and does not change back

-- There's still no way to quit out other than hard-closing the program from outside

-- See an area that you need to crawl through but don't have the power up you need? Just lean into it, then try and do a down-smash and you'll fling yourself through. Beware that sometimes this results in you being stuck in a weird crawl animation and unable to jump or move in any direction but forward. Fun times!

-- My assist character and I both vanished off the screen at one point after walking to one side of the room. It seems we just left the plane of existence and there was no way back. After a few jumps, I stopped hearing sounds to indicate movement progress. Map command still worked, so I tried entering and exiting that to get back, no dice. Had to hard-quit the game (just like quitting normally!).

This game is an atrocious mess and I cannot recommend it in its "complete" state. It's unbelievable how bad the game is.
Original review follows.
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My first 30 minutes of this game summed up briefly:

-- Double jump sometimes works, sometimes doesn't and the only correlation I can find is that it sometimes fails when your companion is also jumping around

-- Companion occasionally gets stuck on things or stuck in random animations and does nothing until you progress far enough away from them to have them catch back up with you

A series of short events en masse:

-- After getting my companion, I decided to go right instead of left because I like exploration and found some neat upper paths that I used my double-jump + down-hammer to get up to.

-- Got to a boss and made short work of her. Her AI didn't really do anything other than walk into me.

-- Went right and got a power-up that let me slide under things (though it gave no indication that it did this nor bothered to explain how).

-- Tried to go back to a save room on my map and when I got to the room, didn't see anything indicating a save point and didn't remember seeing one in that room on my map when I came through the first time.

-- Figured maybe it was below the conveyor belts I jumped across, so I dropped down below them to see what was down there.

-- Surprise, it's actually a pit that instakills you and returns you back to your last save and wipes all your progression you made!

The game's still in Early Access on Steam, so maybe there will be some intuitive changes made to address some of the bad logic going on here, but we'll see. The fact that the game uses key prompts (C and X) on the menu while you're using a gamepad isn't inspiring, but worse still is that while you're on the map page, the map moves while you're trying to scroll down the sidebar options to the left of the map because it doesn't function independently of the sidebar. Whoops.

Will throw it back into the backlog, but yeah...the game is both simultaneously too easy and too poorly designed to want to play more at this point.

Average Game of the Year for 2006, with nothing particularly outstanding about it but also nothing particularly bad about it beyond being a little too easy.

Not as great to play now, but for its time, what a fun game.

I enjoyed this when I played it, but have to classify it as abandoned -- one of the levels near the end of the game in the GameCube version had a bug where upon dying, I would spawn and immediately fall through the platform to my death again...and again...and again. After losing all my lives I had stocked up, I will ill-motivated to give it another go.

At least it was fun up to that point.

I think the first half of this game is really well done. The second half just felt more like a corridor shooter and put me off a bit. Here's to hoping RE8 is entirely in the style of the first half of the game.

Just noting that I managed to get stuck in what was essentially a softlock sequence in the game and saved like an idiot afterwards. The end result was having to abandon the game or start over. It might have gotten better, but I didn't feel like I was invested enough to play for two hours to get back to where I was before. Your mileage may vary.

First half of the game: 4.5 stars. Second half of the game: 2.5 stars. If I wanted to backtrack and be frustrated about it, I'd play a bad Metroidvania.

Was fun enough for the hours I've put into it.

Might be a solid game, but given that I've still got Disgaea 4-6 on my plate still, I feel like I have to put this down and play some iterations that probably improved upon this formula at this point.

Not sure who I'd recommend this to, as you either played the first game and are interested in checking this out, or you're someone who probably has come in on D4+ or later and I can't imagine there's much reason to suggest going back to this. If you're one of the twelve people on Earth that are interested in this game and haven't played D1 or anything after D2, congratulations -- you may as well check this game out.

The game is really fun and I made it into Chapter 3, but as with any game that has lots of sidequests/substories and mini-games, I am my own worst enemy and spend half my time playing shogi, bingo golf, and other random stuff because I can instead of advancing the plot. Will definitely come back to this someday.

Played this to try and get into the series with my wife (she had played every iteration up to that point). It was fine for me, but nothing outstanding...but did set up what would eventually be my constant interest in this style of game down the line.

Well, it's not Silent Hill: Homecoming. It's about on par with Downpour, but for different reasons...and that's not really saying much after the glory days of 1-4.

I wasn't really interested in Pokemon when this came out and only gave a half-hearted attempt at playing through it. Can't remember how far I got, but I know I had some significant levels on my mons before I ducked out until Pokemon Platinum.