One of the best Interactive Fictions of all time.

Ever wanted to play a Lovecraftian-esque game in which you're being continuously stalked by a horrifying monster? And also wanted that game to be good? And didn't mind it being a text-based game?

This is that game.

The gambit system isn't the best system in the world, but something about this game just really kept me in. Also, Balthier is a pimp.

Not the worst game ever, but as far as action-based survival horror goes, it doesn't really do it for me. I'm surprised to say I enjoyed Dead Space 2 more, especially given how much more action-y it is, but here we are and here I am saying as much.

Maybe it's just me, but all the attempts at jump-scares and ambushes felt extremely obvious to me and it seemed less so in DS2. Love the weapons, either way.

The only thing keeping this from being five stars for me is the tower area, as it feels a little janky as far as platforming goes. Everything else in this game is brilliant.

This game is so buggy, but at the same time, there are amazing moments where you can see how much love was put into this game despite said bugs. Also, eff this game for making you have to beat it once for each difficulty for each trophy...although that's kinda par for the course with this game.

Fun fact: If you drive a police car at 40 MPH into two children, your car will flip into the air and land upside down and you can drive it for several miles upside down before it finally sustains too much damage and becomes unable to be driven further. Thankfully, the children will be unharmed because children are immortal. This is the best real life simulator ever.

If you rated this less than five stars, Lester must have beaten you at the Joust consistently. It's okay, you just chose not to SKATE. <3

I didn't think they could make this game better until someone came along with a patch for this via emulation that allowed you to advance text quickly. Literally the only thing keeping this from being a perfect game for me back in the day, especially with those really long cutscenes with intense dialogue toward the end of the game.

I hope I can play this game again after I die. The pinnacle of NES JRPGs. DW4 can take a few hundred steps back, thanks.

I can't wait to sit down and play the remaster of this. Regardless of whether you liked the voices for the Wii game, from a design perspective, THIS IS HOW YOU MAKE A GREAT GAME AND STORY.

Never got to play Disaster Report 2 or 3. The first one was decent fun, especially with the ability to spray people with water and yell to them to get them to wave randomly. Mostly though, the threats felt a lot more interesting and legitimate in the first game.

This game feels like it's just walking you down various corridors with the option to make some random dialogue decisions that will do little-to-nothing to affect the game overall.

It's also riddled with so many bugs that it's uncanny how absurd they can be. At one point, I was walking in an area in the early game and the earthquake-rumbling happened, so I crouched to stabilize myself. The ceiling above me crashed onto me and my life dropped to zero...and nothing happened. I was just laying there, dead...and I'd occasionally hear someone calling out, "Dare ga?" I couldn't hit any menu buttons, take any actions, move the camera, or anything. I just had to sit there for a few minutes and then shut off the game. Thankfully, I saved about two minutes before that happened, so no real loss...but that's just one glitch of many.

Definitely has my favorite level designer out of all the games in the series, in spite of some of the prop objects not being very useful overall and taking up way too much space on the map. SSBU and SSBM might be better, but I love building levels so very much and probably made a couple hundred in this game. Also, Subspace Emissary was great.

Pros -- Almost everything.
Cons -- Occasional slipping, people acting like they're the most hardcore gamers ever while blaming their shortcomings on slipping.

I built so many tracks with this game. That's where the real fun was. And by real fun, I mean all the fun that wasn't trying to compare times on fixed tracks with randos online.

Games like this that were better than this:

Left 4 Dead 2.

Done.