Silent_
While the gameplay improves upon and deepens that of its already excellent predecessor, the characters lean further into egregious anime tropes and the story is looser and sillier in premise. If you liked 1 you'll like this, but you'll find yourself missing the feelings of always being on edge and having to fight to survive that 1 invoked in spades.
Mechanically simpler than its sequel, but narratively far superior. The creeping dread and claustrophobic atmosphere to the story as you and your crew find yourselves trapped in Tokyo with demons and other desperate survivors is backed by a great soundtrack featuring heart-pumping beats and wailing guitars.
It also has enough strategical gameplay depth and branching story decisions/endings to facilitate half a dozen or more playthroughs. Of everything I've played, it's no contest the game I've replayed the most, and every year or so I find myself itching to play it again.
It also has enough strategical gameplay depth and branching story decisions/endings to facilitate half a dozen or more playthroughs. Of everything I've played, it's no contest the game I've replayed the most, and every year or so I find myself itching to play it again.
2009
2016
I will participate in the skinner box and I will enjoy it. And I will do it again, and again, and again, for as many times as it takes to get more incremental upgrades, shiny weapons, and armour than I can shake a stick at.
Tight combat that's difficult enough to be exhilarating and a simply unbelievable amount of content, for the right person.
Tight combat that's difficult enough to be exhilarating and a simply unbelievable amount of content, for the right person.
2019
2009
Mechanically not as tight as its successors, but more than makes up for it narratively. The repetitive grind through Tartarus is not for everybody, but those who pull through will find much maturer themes and developed character material than the lighthearted experiences provided by 4 & 5.
Emotionally impactful and my personal favourite game of all time.
Emotionally impactful and my personal favourite game of all time.
2012
2015
The best handheld/console rhythm game I've ever played. Usually the arcade experience is unbeatable with rhythm games, but IA/VT matches that easily. The tactile feedback from its control system using the vita buttons is extremely satisfying and far superior compared to other control schemes I've experienced (Project Diva, Persona Dancing, etc.). The music selection is excellent for even non-vocaloid fans too, with a wide range of coverage genre-wise and difficulty level-wise.
2022
Have never had a more immersive video game experience. Almost every aspect feels crafted specifically for the purpose of breathing life into an authentic world. That the gameplay is as compelling and seamlessly integrated as it is is just unfair.
Of particular note to me is the polarising quest system; while I understand the grievances calling it obtuse, I find that it's for that exact reason that I feel like I'm stumbling across naturally emerging storylines throughout my travels. The cost of lacking a quest journal and marker is well overcompensated for by the trust it places in the player to buy into the conceit and play their role in the story. An unforgettable journey.
Of particular note to me is the polarising quest system; while I understand the grievances calling it obtuse, I find that it's for that exact reason that I feel like I'm stumbling across naturally emerging storylines throughout my travels. The cost of lacking a quest journal and marker is well overcompensated for by the trust it places in the player to buy into the conceit and play their role in the story. An unforgettable journey.