The game that made me fall in love with metroid-vanias

A great story, and beautiful game, but I still felt like they fell on their face a bit trying to mimic from soft in areas they didn't need to. Enemy systems designed poorly for areas you might die in repeatedly, a difficulty system which effectively ONLY changes enemy health and damage making a harder difficulty a slog instead of a fluid experience when played correctly. Poorly telegraphed attacks and a clunky dodge also made for several boss fights that while not hard, were simply annoying or "unfun". Not to say I didn't enjoy the game, I thoroughly did! But I was disappointed occasionally.

To have a game so well polished with so few bugs in our modern day of triple-A games was one of the most mind-blowing experiences for me. The replicability of this game is not only pleasant, but encouraged and rewarded if you want to receive all endings and missions. Oh how I wish I could forget AC VI and experience it fresh again.

Still a bit disappointed by this games systems, it was rare for me to feel like the truly competent hunter the game had promised. Perhaps that was my own failing, but I tried several approaches and felt as though the game pushed back at my attempts at playing elegantly with clunky boss fights, and systemic gameplay that felt rushed and under polished.

I have put an ungodly number of hours into this game. The skill floor is an even playing field, the skill ceiling is one of the highest I've ever seen in a spreadsheetless eSport, and I just can't put it down.

What Ori ever lacks in precise platforming (which is little) it more than makes up for in its environment and story telling. The style and feel of these games is some of the best in all of gaming.

The greatest platformer I have personally played. I was so consumed with how good this game felt to play that even after 100% it I needed more. It wasn't till I speedran the game down to under an hour that I was satisfied. Please give this game a chance, it supports all levels of players with one of the most accessible set of settings for difficulty you will ever see.

A game I really wanted to like, but for some reason it didn't resonate with me, I have some qualms about the weapon durability system and its deeply upsetting effect on the rewards this game dolls out for exploration, but even that was not the proverbial last straw. There's something I can't put my finger on, perhaps its simply an "its not you its me" problem.

I want to finish this game so badly, but due to real thalassophobia it is one of the few games that makes me legitimately physically uncomfortable to play. I made it through about half of the game's story I believe before I just couldn't do it anymore despite how much I wanted to.

A game I simply wish lasted longer. Thankfully there's a slightly longer sequel!

Beautiful game, captivating landscapes, but they harmed the ethos of the AC games by introducing a level system. No longer does a mission require you to understand the games systems. No longer is difficulty increased by new and unique environments with more complex sets of enemy patrols, and fewer allotted mistakes. If I drive a hand spike through a man's brainstem but I'm two levels lower than him? He gets right back up. I get into a fight with five well outfitted guards? I'm 4 levels higher, too bad for those guys.

Steerable arrow go BRRRR

This game will make you cry, its amazing. Great to play alone or with an SO

My favorite game as a service model I've seen so far. 20 bucks a year for 100s of thousands of tracks, a relatively advanced club system, thousands of user made skins, a really cool track editor, and a whole host of user made plugins that bring tons of useful and fun features to enhance the game. I will be playing this for a long time.

Got soft locked into an ending I never wanted, was a fun experience up until a VERY dissatisfying ending that left a really bad taste in my mouth.

For a game who's genre is really not my favorite, I enjoyed what portion of valheim I played quite a lot!