Still completely baffled that a quaint indie game about taking your hammer to walls for a bit so you can put up posters of various images from your My Pictures folder got a deal with Home and Garden Television, which is more of the base game but with funny choices.

Also maybe "quaint indie game" is not the best way to describe House Flipper considering this is the third expansion of four released expansions with two in development (at press time). Oh well, I'm gonna keep coming back to this so I can put up posters of Wario lying down and a frame from The Critic where Orson Welles gets distorted and widened by a CRT TV shutting off into peoples homes with no consent.

My first impressions of this game weren't too positive. Don't get me wrong, it looks good and plays well, but for the first two worlds the game feels less like an original IP and more like a Donkey Kong Country 2 romhack with a fresh coat of paint. The back half of the game still feels that way, with plenty of level gimmicks still straight from DKC, however the level design gets a lot better and the game becomes more enjoyable as a result.

The whole wild masks gimmick is a bit underwhelming. They're just powerups you get in levels designed for them and you have them for the rest of whatever level you get them in. Powers range from something you should have anyways (Shark), to something you get so they can do more DKC gimmick levels (Bird, Lizard), to something that sucks (Tiger).

Besides these gripes, it's a breezy game to 100% if you're seasoned at these games, they do end up making the most out of the gimmicks, (the lizard autoscroller with the corn is excellent) and the boss fights are better than most DKC games. Also if you're going to do time trials in your videogame, have a gimmick. Just running through the levels to beat a lenient timer makes what should be a fun challenge into busywork for some measly percentage points.

Lord Roombo runs around his fuckin house that he can control a bit so he can shoot knives at delinquents and drop ceiling fans on ne'er-do-wells.

It's an easy plat if you give a shit, and you get a free pat on the back from the developers when they thank you in the title cards. Everybody wins!

This review contains spoilers

a fun dumb game that, while simple, throws enough weird dumb gimmicks at you that it won't get old by the time its done

didn't think the game needed an 'eversion' gimmick but the uh factory/testing part of Lab 00 reminded me of this https://www.youtube.com/watch?v=WxhZuYMlNRQ

Look at me my will is waning
From three hours of renovating (one home)
Now I've had too much House Flipper
Na na na na

A simple button-mashy top down affair elevated by the achievement desigh, which urges you to explore the world and well as your powerset so that you can make the numbers go up and wreak havoc with random builds from different classes that create hellish synchronicity. Everything else, from art, writing and music are pretty good and I don't really have complaints. Not my favourite Drinkbox affair but a solid time regardless.

A solid follow-up to the already fantastic first game. It's by and large more of the same but that's all it really needed to be. Main problems are unless you're shoving your face 5 inches from the screen the game is just too damn dark even on it's highest brightness setting which causes a lot of puzzles and movement to become more obnoxious than they should be. Also the school level stinks and it sucks more because every other level is fantastic. Overall, there's some good spooky times up in this bitch.

Kirby and the Forgotten Land is essentially an iteration on Super Mario 3D World of all things. It's an inspired choice but it pays off well because the franchise and gameplay changes suit the wider levels more. General gameplay is largely a refinement on what you'd want from Kirby but the switch to 3D allows for new secret design, and there's a lot of secrets to find and
conditions to satisfy to collect all the waddle deez.

The game's pretty hefty to 100%, my gameplay clocked in at just over 22 hours and it's probably the easiest Kirby game to 100% because the game's true arena equivalent can be cheesed with a well spent 600 coins and a specific thing you get later on. It's a Kirby game so it's generally a fun breeze through, outside of the true arena optional power based challenges can be difficult when opting to go for the target times or at least simple but with tight time requirements.

Ultimately gameplay is good but the Kirby charm is what matters and when you fully complete the Waddle Dee town and all your waddle homies are chilling out, eating food, playing music it Feels Good and that's what I want from this franchise so who cares don't read this review or any reviews from this account they're too long they ramble about nothing I got Ds in High School English what year is it I'm going to bed bye

local psycho game developers manage to amass a rather impressive collection of indie IPs only to sloppily shove them all together into a processed mulch that could maybe pass for a C tier newgrounds flash game

Battletoads, like its predecessor, is a variety game that doesn't do any of the variety stuff well. The closest the gameplay gets to good is during the beat-em-up segments and they aren't without their follies either.

Most of the problems with the gameplay could be waved off if they nailed what they were trying to do with the presentation but it's miserably unfunny most of the time with maybe a sensible chuckle at best, and while I don't hate the artstyle it's not the best thing in the world either.

I AM glad that I forced my friend to play it to completion after literal years of prodding however. What a moment of time Battletoads (2020) will be!

It's certainly a Kao the Kangaroo game in 2022 that's for sure. For what it is it'd honestly be pretty solid if it wasn't for the general lack of gameplay polish that permeates for the entire game leading to dumb bugs and glitches from visual faux-pas to "oops I clipped through the word time to restart the level".

Probably the most egregious glitch thing the game has is when you fall into a pit or bad water or whatever. There are lots of coins in all the levels not unlike coins in a super mario game and they're used to purchase heart pieces, lives and character customization things. When you fall into a bad pit water whatever, your coins are reverted to whatever amount they were when you hit the checkpoint you respawned at, but the coins don't respawn. So you can get a shitload of coins, lose a heart by falling into bad water, but also lose the coins you picked up before the checkpoint and falling. Coins don't mean much because you probably won't be running out of lives but it's dumb I tell you! Dumb and feeds into the game being unpolished and rough!

poinpy is a real fuckin videogame y'know

just bounce on shit until the poinpy economy crashes and all the fruit juice is thrown out the window

netflix has entered the videogame marketplace with a true videogame ass videogame that you can play for a bit and then it ends and yeah alright that's it that's the videogame

I don't know

come for the big bunger

stay for the endless challenges to earn decorations for your big ass hut

Probably one of the most complete packages of any modern beat-em-up you could ask for. Every facet of videogame you can think of is expertly presented here. Whatever expectation you have for a Teenage Mutant Ninja Turtle beat-em-up in 2022 is probably met here, and if your expectation is that the game is 8+ hours I don't know what to tell you other than you buy an arcade beat-em-up game to play the same 2 hour game an endless amount of times and if there's any game that deserves that many plays it's this fuckin thing.

Also this can't be stressed enough, despite some bugs the game is playable and beatable with 6 different people online at 300ms ping and basically has two button drop-in and drop-out online co-op. For the love of god everyone trying to make a game like this should steal this online functionality.

The additions here are really neat, the different weapons and chalice being a funky-kong-in-tropical-freeze esque character are all welcome additions to the game. For the game's low price the new island is a pretty solid size with a good number of quality bosses to rout, in addition to some gimmick minibosses.

However due to this DLC I hate cows, lime wedges, and tiny flames and this has impacted the score as a result