the twelve-year-olds raving about the memes in this game clearly lack the self-awareness to apply themselves to Monsoon's bossfight, assuming they even at least watched a playthrough online.
Please, dear god almighty, i know the music is really cool and the cutscenes are cool and there's something funny about senate armdude but please play the fucking game first. If you're feeling real daring play an actual entry in the MGS series, maybe even a game that Raiden was in. MGR is an extension of the same character arc and political commentary that originated in Sons of Liberty and provided the foundation for this funny ninja man and his fear of memes.
I'm not even asking for people to just play the game for what it is, I just hope people will finally realize how this game's powerful story and symbolism can just apply to themselves instead of projecting it elsewhere.

genuinely not fun at all, a plot bad enough to rival the corporate garbage of Marvel movies but with even less atmosphere, and topping it off with the zipline sequences ruining every action game that copied this atrocity.

Timesplitters: Future Perfect is the last entry in the series, and boy did they go all out. 150 absurd characters, 37 creative weapons, a fully voiced campaign, and the most absurdly interactable maps in a first person shooter topped off with a versatile tool for making your own maps and game modes. For anyone looking for local multiplayer to indulge in, this is a title that holds up even to this day, and in some ways is decently ahead of its time.

This is coming from someone who typically avoids the genre at all costs-- let alone touching a series known for the grinding-- but Disgaea 5 nails its gameplay loops and map design in a seemingly accidental perfect balance. The way you can assess each situation with any given party of characters is hardly comparable to much else, and all of the usual progression mechanics allow for "ways of getting there" to accommodate varying skill levels, rather than necessary time sinks. Overload abilities bring incredible nuance to every situation as you figure out how to apply them on the fly. All of these things come together in such a way that still makes it insanely accessible.
Disgaea 5's art style brings its HD hybrid animation to a peak with smooth transitions between attacks, and each ability doing very much with very little. Environments are fantastic but very readable and attacks are over the top and more insane than you could ever expect.
The game's greatest shortcoming is easily the story, something which used to be the highlight of the other Disgaea games, however it was still terse and effective for changing locales. Even that being said, characters don't ever become stale and always have their fun little moments.
Top this all off with my personal favorite soundtrack of the series, and you have a pretty exceptional game for the genre that is still accessible to even the fresher players.

you're not getting a more complicated fighter and fanservice outside of MUGEN.

playing the versus mode with all the characters is stupidly unfair i love it.

can't express how much i hated this game at first, how much I thought it was a snobby, cheap, heartless attempt at edge and disingenuous expression that everyone clung onto for a sensation of community in its lazy ambiguity. This is, however, not true, and i realized far too late that this game was just much more.
Yume Nikki, when played with the wrong mindset, is a boring, aimless, senseless, hopeless terrible loop of wandering, mashing, ending up back at the beginning, never learning anything. Makes you feel like playing some other dumb low brow game instead of trying to sort everything else out.
Very literally, however, Yume Nikki, as you will come to see, is about a girl and her dreams reflecting her life. And everything mentioned before? It's agonizing, and blatantly intentional, executed with gorgeous art and music that creates a cold charm of loneliness and vague horror and the terror of never knowing what the hell to do. It's about Madotsuki's life. The things this game does are vague enough to theorize about but clear enough to never leave you, even when you want to forget, all in a chilling harmony that will be relatable even when you don't want it to be.
Yume Nikki is experimental and utterly creative in what it wants to say. The staggering amount of sheer symbolism is something that still persists to this day and the secrets of this game have had untold influence on how the internet has come to view the medium. The only reason this game is not a full five stars for me is because it's really not fun in any traditional sense, but it is nothing short of art, and for the price of FREE it is surely art for its own sake. Yume Nikki is a must play for anyone who'd desire to create any silent story, and it's a mystery only adaptable to the modern mind.

Graphics went so hard it bankrupted the company, Kojima could learn a thing or two.

some of the best sprite art you'll ever see, throwing level after level at you with jawdropping backgrounds and splitting, optional paths that add for replayability while still hardly slowing down the strong action elements in the slightest.
Without spoiling anything, while the last mission is quite a bit too long for an arcade game, by god is it one of the most absurd spectacles you'll see, with dumfoundingly ridiculous twists in a completely wordless, silly story.

This game. What you are looking at here is one of the few games in its era that accomplished style and flair in a 3d engine. While the quirks of the pivotal grappling movement requires some getting used to, overall you have a very accessible and fun shooter with elements of exploration, platforming, and puzzle solving that all culminate into some fairly memorable and very creative bossfights. Even the ways bosses may end up being reused is extremely fun, adapting to their obvious weaknesses and having more and more witty exchanges with the protagonists.
Also, if you can, grab a controller with a friend to burn through the campaign in co-op, or four controllers for what is possibly some of the silliest versus matches you can get, all owing to some of the creative repurposing of obstacles from the story missions into arenas.
Overall, insanely charming-- However, if there's anything more to consider, it's probably buying the game for that soundtrack alone. Every single song combines the original Bionic Commando's chiptune composition with Simon Viklund's RIDICULOUS skill in merged synth + analog instruments to create total bangers like "Heatwave" or pensive, minimalistic tracks like "Ok, We'll Move".
In the big picture, Rearmed may not be revolutionary, but throw in that artisan soundtrack and standout aesthetic, you'll not only get a fat hidden gem; you're getting a rare inspired miracle from Capcom you just won't ever forget.

brutally piss-hard, but for what it is just in the scope of the EB modding community you're looking at a piece of history. If you're not looking for something oozing edge and intentional pain and jank, just skip this. Otherwise this little thing has plenty of rather absurd ideas it throws around and somehow ends up as one of the more interesting pieces of fanfiction of the Mother series. Even this early on, Radiation had a deeper understanding of the many themes of the Mother series that has been lost on the modern communities, and several times more creativity.
For what it is, it wouldnt hurt to faceroll through this one once for the culture. Still waiting for Radiation to add the secret boss there, though.

walked into this just expecting neat atmosphere and gameplay but damn, this game's got hands. Going in blind is one of the better ideas, as with anything with the slightest hint of mystery, but there's a gameplay loop in there the developer clearly intended to live long past the twists and turns, and a versatile soundtrack that can pull off both ambience and emotion.

series at its rawest and most genuine aesthetic, god i thought the final boss was so cool when i played.

so bad it's funny, until it's not funny anymore and you just want to unlock shit and you're just left with bad.

AHAHAHA BIG IRON GUYS GET IT?? GAME WAS RIGGED FROM THE START, YEAH.
W-wait, what? you actually want to PLAY the game..? who needs an interesting environment when you have funny writing...?
That all aside I still like it more in the long run than most of anything bethesda has allowed to exist in the past decade or so.