the difficulty levels do literally nothing aside from determining how much health regeneration is needed for you to completely shut off your brain.

"LOL DO U REMEMBER THAT GUY FROM THE ADVENTURE GAME? LOL REMEMBER? REMEMBER DUDE?"

gacha grinds are bad but this was just impressively unfun.

so bad it's funny, until it's not funny anymore and you just want to unlock shit and you're just left with bad.

the only game to my knowledge where you can actually play as Etemon himself, it was only downhill from there.

improved upon the first one in every way too bad Frontier sucks

playing the versus mode with all the characters is stupidly unfair i love it.

2010

the beartraps scared the hell out of me as a kid

the twelve-year-olds raving about the memes in this game clearly lack the self-awareness to apply themselves to Monsoon's bossfight, assuming they even at least watched a playthrough online.
Please, dear god almighty, i know the music is really cool and the cutscenes are cool and there's something funny about senate armdude but please play the fucking game first. If you're feeling real daring play an actual entry in the MGS series, maybe even a game that Raiden was in. MGR is an extension of the same character arc and political commentary that originated in Sons of Liberty and provided the foundation for this funny ninja man and his fear of memes.
I'm not even asking for people to just play the game for what it is, I just hope people will finally realize how this game's powerful story and symbolism can just apply to themselves instead of projecting it elsewhere.

some of the best sprite art you'll ever see, throwing level after level at you with jawdropping backgrounds and splitting, optional paths that add for replayability while still hardly slowing down the strong action elements in the slightest.
Without spoiling anything, while the last mission is quite a bit too long for an arcade game, by god is it one of the most absurd spectacles you'll see, with dumfoundingly ridiculous twists in a completely wordless, silly story.

subspace is a certified hood classic.

brutally piss-hard, but for what it is just in the scope of the EB modding community you're looking at a piece of history. If you're not looking for something oozing edge and intentional pain and jank, just skip this. Otherwise this little thing has plenty of rather absurd ideas it throws around and somehow ends up as one of the more interesting pieces of fanfiction of the Mother series. Even this early on, Radiation had a deeper understanding of the many themes of the Mother series that has been lost on the modern communities, and several times more creativity.
For what it is, it wouldnt hurt to faceroll through this one once for the culture. Still waiting for Radiation to add the secret boss there, though.

it's like an hour long and it's piss easy please god play it.
don't read more about it, go in blind and appreciate it for what it is.
I don't know if it's art but Phil and Leg Horse will make you feel SOMETHING, i promise you that, and that's more than you bargain with for RPG's.

This game. What you are looking at here is one of the few games in its era that accomplished style and flair in a 3d engine. While the quirks of the pivotal grappling movement requires some getting used to, overall you have a very accessible and fun shooter with elements of exploration, platforming, and puzzle solving that all culminate into some fairly memorable and very creative bossfights. Even the ways bosses may end up being reused is extremely fun, adapting to their obvious weaknesses and having more and more witty exchanges with the protagonists.
Also, if you can, grab a controller with a friend to burn through the campaign in co-op, or four controllers for what is possibly some of the silliest versus matches you can get, all owing to some of the creative repurposing of obstacles from the story missions into arenas.
Overall, insanely charming-- However, if there's anything more to consider, it's probably buying the game for that soundtrack alone. Every single song combines the original Bionic Commando's chiptune composition with Simon Viklund's RIDICULOUS skill in merged synth + analog instruments to create total bangers like "Heatwave" or pensive, minimalistic tracks like "Ok, We'll Move".
In the big picture, Rearmed may not be revolutionary, but throw in that artisan soundtrack and standout aesthetic, you'll not only get a fat hidden gem; you're getting a rare inspired miracle from Capcom you just won't ever forget.

Timesplitters: Future Perfect is the last entry in the series, and boy did they go all out. 150 absurd characters, 37 creative weapons, a fully voiced campaign, and the most absurdly interactable maps in a first person shooter topped off with a versatile tool for making your own maps and game modes. For anyone looking for local multiplayer to indulge in, this is a title that holds up even to this day, and in some ways is decently ahead of its time.