This title oozes style while still being able to fully utilize the strengths of modern hardware to fully realize Toshihiro Nagoshi's screenwriting skills, creating Yakuza 0, the most tactile and enthralling karaoke-rhythm game you will ever play in your life.
There's also like a whole open world thing going on, featuring the only sidequests in videogame history you'll do for the plot alone.
Oh yeah and i guess there's also a plot riddled with intrigue and absurdity that has something to do with the culture and bureaucratic conflicts in a japanese mafia.

This is coming from someone who typically avoids the genre at all costs-- let alone touching a series known for the grinding-- but Disgaea 5 nails its gameplay loops and map design in a seemingly accidental perfect balance. The way you can assess each situation with any given party of characters is hardly comparable to much else, and all of the usual progression mechanics allow for "ways of getting there" to accommodate varying skill levels, rather than necessary time sinks. Overload abilities bring incredible nuance to every situation as you figure out how to apply them on the fly. All of these things come together in such a way that still makes it insanely accessible.
Disgaea 5's art style brings its HD hybrid animation to a peak with smooth transitions between attacks, and each ability doing very much with very little. Environments are fantastic but very readable and attacks are over the top and more insane than you could ever expect.
The game's greatest shortcoming is easily the story, something which used to be the highlight of the other Disgaea games, however it was still terse and effective for changing locales. Even that being said, characters don't ever become stale and always have their fun little moments.
Top this all off with my personal favorite soundtrack of the series, and you have a pretty exceptional game for the genre that is still accessible to even the fresher players.

genuinely not fun at all, a plot bad enough to rival the corporate garbage of Marvel movies but with even less atmosphere, and topping it off with the zipline sequences ruining every action game that copied this atrocity.

Timesplitters: Future Perfect is the last entry in the series, and boy did they go all out. 150 absurd characters, 37 creative weapons, a fully voiced campaign, and the most absurdly interactable maps in a first person shooter topped off with a versatile tool for making your own maps and game modes. For anyone looking for local multiplayer to indulge in, this is a title that holds up even to this day, and in some ways is decently ahead of its time.

This game. What you are looking at here is one of the few games in its era that accomplished style and flair in a 3d engine. While the quirks of the pivotal grappling movement requires some getting used to, overall you have a very accessible and fun shooter with elements of exploration, platforming, and puzzle solving that all culminate into some fairly memorable and very creative bossfights. Even the ways bosses may end up being reused is extremely fun, adapting to their obvious weaknesses and having more and more witty exchanges with the protagonists.
Also, if you can, grab a controller with a friend to burn through the campaign in co-op, or four controllers for what is possibly some of the silliest versus matches you can get, all owing to some of the creative repurposing of obstacles from the story missions into arenas.
Overall, insanely charming-- However, if there's anything more to consider, it's probably buying the game for that soundtrack alone. Every single song combines the original Bionic Commando's chiptune composition with Simon Viklund's RIDICULOUS skill in merged synth + analog instruments to create total bangers like "Heatwave" or pensive, minimalistic tracks like "Ok, We'll Move".
In the big picture, Rearmed may not be revolutionary, but throw in that artisan soundtrack and standout aesthetic, you'll not only get a fat hidden gem; you're getting a rare inspired miracle from Capcom you just won't ever forget.

it's like an hour long and it's piss easy please god play it.
don't read more about it, go in blind and appreciate it for what it is.
I don't know if it's art but Phil and Leg Horse will make you feel SOMETHING, i promise you that, and that's more than you bargain with for RPG's.

brutally piss-hard, but for what it is just in the scope of the EB modding community you're looking at a piece of history. If you're not looking for something oozing edge and intentional pain and jank, just skip this. Otherwise this little thing has plenty of rather absurd ideas it throws around and somehow ends up as one of the more interesting pieces of fanfiction of the Mother series. Even this early on, Radiation had a deeper understanding of the many themes of the Mother series that has been lost on the modern communities, and several times more creativity.
For what it is, it wouldnt hurt to faceroll through this one once for the culture. Still waiting for Radiation to add the secret boss there, though.

subspace is a certified hood classic.

some of the best sprite art you'll ever see, throwing level after level at you with jawdropping backgrounds and splitting, optional paths that add for replayability while still hardly slowing down the strong action elements in the slightest.
Without spoiling anything, while the last mission is quite a bit too long for an arcade game, by god is it one of the most absurd spectacles you'll see, with dumfoundingly ridiculous twists in a completely wordless, silly story.

the twelve-year-olds raving about the memes in this game clearly lack the self-awareness to apply themselves to Monsoon's bossfight, assuming they even at least watched a playthrough online.
Please, dear god almighty, i know the music is really cool and the cutscenes are cool and there's something funny about senate armdude but please play the fucking game first. If you're feeling real daring play an actual entry in the MGS series, maybe even a game that Raiden was in. MGR is an extension of the same character arc and political commentary that originated in Sons of Liberty and provided the foundation for this funny ninja man and his fear of memes.
I'm not even asking for people to just play the game for what it is, I just hope people will finally realize how this game's powerful story and symbolism can just apply to themselves instead of projecting it elsewhere.

2010

the beartraps scared the hell out of me as a kid

playing the versus mode with all the characters is stupidly unfair i love it.

improved upon the first one in every way too bad Frontier sucks

the only game to my knowledge where you can actually play as Etemon himself, it was only downhill from there.

so bad it's funny, until it's not funny anymore and you just want to unlock shit and you're just left with bad.