SpaceSheep
2019
Its okay. I find the statistics about the finances very confusing and badly laid out. Is it profitablity per month, per year? How is the reward for transporting goods calculated? Does it even make sense to build a shorter route?
This is not explained anywhere and makes it feel intransparent and confusing.
It also feels somewhat artificial? The choices made here of what to abstract away and what not, don't feel right to me
All of that said... Once you get used to its weird intransparent logic it can be quite addicting.
This is not explained anywhere and makes it feel intransparent and confusing.
It also feels somewhat artificial? The choices made here of what to abstract away and what not, don't feel right to me
All of that said... Once you get used to its weird intransparent logic it can be quite addicting.
You can believe the negativity around this one. I don't even know where to begin:
- The maps are visually super dark and monotonous
- The objective system is very bad and leads to boringness. Why not keep the victory points from DOW2?
- There is no cover system, which makes it much less tactical
- The elites feel out of place and make normal units look like a joke
- The maps are visually super dark and monotonous
- The objective system is very bad and leads to boringness. Why not keep the victory points from DOW2?
- There is no cover system, which makes it much less tactical
- The elites feel out of place and make normal units look like a joke
2020
2010
2021
Really solid visually and from a sound and UI design point of view.
It uses AOE2 as a basis and adds/changes some things: more unique civs, stealth forests, archers on walls and matches that get to the interesting parts quicker.
I'm really enjoying playing it and would recommend it (even if you haven't played an RTS before, the in-game tutorials and resources are really good).
It uses AOE2 as a basis and adds/changes some things: more unique civs, stealth forests, archers on walls and matches that get to the interesting parts quicker.
I'm really enjoying playing it and would recommend it (even if you haven't played an RTS before, the in-game tutorials and resources are really good).
2017
2021
2017
When I play a game from a genre I usually don't enjoy, thats high praise. With Hollow Knight I'm not just playing it, but really enjoying it on the Steam Deck. The sounds and visuals alone are so enjoyable. The gameplay, progression, level design is top notch, too. Only thing I'm afraid of is it might become too hard for me later.
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I kinda lost interest at some point. Progress was getting slower, I couldn't remember the spots to revisit. Metroidvanias might not be for me, after all.
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I kinda lost interest at some point. Progress was getting slower, I couldn't remember the spots to revisit. Metroidvanias might not be for me, after all.
2020
2015
2021
2020
2012