Spectre_ship
2002
2022
An amusing concept for a game with some decent humor in it and a good aesthetic. This is unfortunately marred by its poor design; I could put up with the lack of i-frames after satiating a customer (true to life) and the questionable mechanic of hiding in employee rooms (the customers run way too fast for this tactic to be of much use, and going into them wastes time anyway), but I put the game down after I lost due to a customer request that I literally could not complete because the timer was shorter than the time it took to traverse the optimal route to my destination.
That said, I think the pitch and what already exists of the game has plenty of potential, and I'd be interested in a more fleshed-out realization of the game. It needs polish more than anything else.
That said, I think the pitch and what already exists of the game has plenty of potential, and I'd be interested in a more fleshed-out realization of the game. It needs polish more than anything else.
2021
2007
This review contains spoilers
A deeply strange game. I want to like it, but the simple fact of the matter is that a series built on unraveling an elaborate internally consistent mystery just does not mix well with a series infamous for having the ending be some ridiculous explanation completely out of left field like "everyone was hypnotized to have X-ray vision".
1995
2016
There are a lot of things to like about Starbound. I think some of its features are better than Terraria--the grappling hook is far more interesting, and its furniture system & building diversity is incredible. But it's just fundamentally not as fun as Terraria. The environments feel one-dimensional; planets' surfaces have 90% of the work put into them, and meanwhile lava planet caves look identical to frozen planet caves. And that's not even getting into the story and worldbuilding having been thrown together kinda thoughtlessly (there is literally a subplot in the backstory about antivaxxers being right!)