Only ever played the shareware version and need so badly to get my hands on the full one someday, but this was very much one of the first games I played the second my toddler hands could utilize a keyboard, so I may be a bit biased in it's favor.

This review contains spoilers

Charming little romp! Very creative and fun. This is literally what job searching is like. My only real gripe is the companion character being a bit underutilized, I felt like he could have had more of a presence, but being a jam game it's entirely forgivable and I'll be sure to check out the dev's other games soon.

Gorgeous, gorgeous art and writing, a slice of very real and painful every day horror (a least if your life is anything like the protagonist's). The true ending feels a bit too abrupt for my taste, could have used at least a couple more minutes or so, but being the creator's first game it's entirely forgivable. I really look forwards to what they'll create next.

It's an ok little game. Sometimes it's satisfying to tidy up a scenario, but just as often it's hard to decipher what exactly the puzzle wants of you, even with the (very welcome) hint system, so it becomes really frustrating. Thankfully you're allowed to skip levels, but it never felt good to do so.

2023

Beautiful heartfelt game. It actually made me cry, and I'm not someone particularly attached to my parents! The art was wonderful and the music a real highlight, I will definitely be getting the soundtrack one of these days.

The cooking aspect was really fun for the most part, a couple of setpieces on the second half felt a bit too handheld when the previous way to do them would have felt better, and ultimately the experience feels a bit too short. But what it does is so well executed that it's totally worth the price of admission.

One of those games it doesn't feel quite right to score it not only because of how personal it feels, but also how personally it hit me. Very very short but still impactful. I wonder how people who don't live with any sort of mental illness or neurodivergency might feel about this game.

Really enjoyed it for the most part, a sad but harsh true tale about living in the cusp of fascism. The writing is strong and despite being set in 2010s Austria, I feel familiarity with classic latinamerican literature I read in my youth. I had trouble with the more poetic and obscure language, but given that english is not my mother tongue, I don't feel qualified to comment on that further. The art was wonderful and I liked the gameplay's ties to the narrative.

As of right now I can't wrap my head around the more meta elements, particularly endings S and R, I mostly find them confusing and underbaked.

But at the end of the day I recommend this game, it's unique and worth your time if anything about it seems interesting.

The music from this game is deeply engraved into my brain like cuneiform tablets that resisted millenniums.

I played this so many times for over a decade that I can now pass every level with my eyes closed (Bart main)

One of my first games ever, one that I completed millions of times for years. I really wish I could give it a 5 star score, I really do, alas...

For it's time, the art is spectacular, with beautiful animations. The voice acting in the spanish dub (the version I had, but I guess the english one is alright too) is really well done too, especially for Pink himself; a character famous for silence. This is one of the biggest tells that the game is loosely inspired in the 1990s cartoon series, because other than very small cameos of it's characters, it's otherwise not really tied to it.

The one exception to this last point are, of course, the dog mafia that antagonizes you during the adventure. They're simultaneously cartoony yet genuinely threatening at times, claiming they will turn the kidnapped children into hamburger mincemeat if a certain character doesn't do as they say.

As for the main core of the game, visiting countries all over the world and learning about them from their people? Well... It certainly Tries. The game is very keen on preaching it's world peace, anti-discrimination message, encourages the players to keep an open mind to anyone, no matter how "weird" their culture may seem, while also talking about issues as casteism in India and colonization in Australia.

These two are particularly interesting, as India's song about casteism doesn't leave it at just that, but ends with a line telling children to not think this is ONLY a problem there, but to think hard about their own place of origin and who the outcasts are. Oppression and discrimination is sadly worldwide, and we cannot simply point to other cultures and criticize them if we're not willing to criticize our own.

As for Australia, it does a bold twist of never placing you in the major cities or tourist locales, but instead you hang out with an Aboriginal family, who tell you all about how the white man colonized and massacred their people, as well as their fears of their children assimilating into this genocidal white society. At no point there are excuses made in favor of colonization.

Empathy and world peace seem to be what this game is most interested in teaching along with the direct cultural encyclopedia knowledge. Which is why it's sad that the art style and writing, as fun it otherwise is, can end up depicting it's characters in cartoonishly racist ways. This is most prevalent with the Chinese characters, but it's occasionally present in other parts as well (and one of the villains dresses as a Native American stereotype in a reference to the Village People... Of which there were various other members to choose from).

This is why I must dock off points to a game I otherwise feel does great in teaching very, very young children to be open minded and learn about their neighbors. There is a very dedicated encyclopedia feature, as well as clearly a lot of effort put into depicting the lives, struggles and passions of different cultures, but you can't draw Chinese people properly? Even for 1996, if you're going to put so much effort into this project, COMMIT to it! There's never excuse for this kind of thing, but ESPECIALLY for a game otherwise this committed to it's themes.

Overall, this game isn't something I may show to a child today without handholding them all the way through. It's most definitely a relic of it's time. A very important and even underrated one, but a relic all the same. This game was huge on shaping me as a person when I needed to learn that empathy and open mindedness, but I've outgrown it long ago. We should learn from it's lessons and failures to make even better edutainment for tomorrow's children.

1995

2.5/10 game 10/10 Kenji Eno maneuvers.

Literally nothing about this game was good or enjoyable one bit. One of the most excruciating experiences I've had with a videogame (and I've played plenty of garbage).

The gameplay was really fun but the writing so insufferable I quickly ended up selling it to someone.

A solid little activity centre that kids will probably enjoy. Only real problem was starting out with a dramatic story cutscene but having absolutely no conclusion once you catch all the villains, only the option to start again (what happened to Doctor Leland???)

You know the writing has to be insane if they make me feel bad for being mean to the fucking JOKER.