1996

A classic for a reason. A great shooter that still holds up well today. Certain platforming sections can be a little annoying, but fortunately there isn't too much of them. The expansions are also solid, but the MachineGames is the most solid of all.

What surprised me was how well the game holds up visually. It may look a little disjointed thematically, but it all comes together really well.

It took me a long time to get around to playing it, but it was definitely worth it.


Better than SS4, but that's not saying much. It's a good effort by the modders and hopefully one day they will make a full-fledged sequel to Serious Sam. At the moment, Serious Sam games just lack any kind of charm that was clearly present in the older titles.

It's just the whole direction the series took with SS3 that holds this game back in my opinion. Funny how a game about killing hordes of enemies can be so boring.

If you can play through it in co-op, but otherwise I wouldn't recommend it.

I was really looking forward to playing this and seeing how it improved on the first title, unfortunately it takes quite a few steps backwards. Of course it does some things well. Mainly the car handling feels a bit better than the previous game and the car customization has also been expanded.

The main problem is that it is a total chore to play this game and this is mainly due to the open world nature of the game. You have to drive to every race you compete in and the same goes for upgrading your car. No more going to the garage to customize your car.

It just doesn't make sense to me how a game about street racing uses circuit racing in a closed off track as the main driving force for the game and the narrative. If driving 6 laps on a closed track (and repeating this for about 15 hours or so) with your tricked out tuner sounds like fun, then there is a lot to enjoy here.

I feel like I gained a new appreciation for the first Underground game after playing this one.

I didn't play this when it was all the hype, but even after all these years it holds up really well.
The driving feels great and the progression is well done. A big plus for me was that you didn't have to complete all the events per rival to advance the story.
Seems like they pretty much addressed all the issues that Underground 1 & 2 had.

I ended up playing this like Midnight Club 2 where I just used the cars I'd won through pink slips. Lots of fun and I can see why it gets so much praise.

Fun little hack & slash game that kind of reminded me of the stuff I used to play on the 360. It's a very linear "open world" game that I actually enjoyed quite a bit. There was no unnecessary backtracking or grinding to complete the campaign.

My main gripe was that there were way too many cutscenes. They kept interrupting the game quite a bit, which took away from the overall enjoyment. Overall, a nice and cozy palette cleanser when you're not sure what to play next.

It's a decent "horror" game with a lot of charm and creativity. It starts well, but for me it kind of lost steam after the first two chapters. Each of the chapters (or tapes as they are called in the game) has a very similar structure, which made the game feel a bit repetitive.

Still, it was an enjoyable experience and a really good debut title. I'm glad to see modders making their own standalone games, and I'm curious to see what these developers make in the future.

It's good, but Vice City Stories is more enjoyable on every level. Somehow I wished this one would have experimented a bit more, since it's a handheld title.
Still worth playing through and reminisce about the days where there were 3 Grand Theft Auto games on the PSP alone.

Cool debut title and an overall solid twin-stick shooter. I really liked how destructible the environment was, that will always be a huge plus in any action game.

I had a lot of fun in co-op, although it wasn't a very stable experience. I also would have liked to see less cutscenes, especially since the story is so forgettable.

If they're going to make a sequel, they really need to improve the stability of the game, as the rest works and feels good.

As a sequel should, it improves upon the first title while maintaining most of what made Fallout 1 great. While I enjoyed it overall, the main issue I had was with the story progression.

It didn't flow as smoothly as it did in the first game. I often found myself lost as to what I was supposed to do next, which led to some frustrating wandering around. Also, since the game is longer, the ending felt a bit underwhelming compared to Fallout 1.

While I prefer the first game, this one was still enjoyable in its own right and is worth playing through.

It took me a long time to get around to playing this.

I don't usually play puzzle games, but this one felt good. Pretty impressive what it manages to do in the short time it has. I also liked the setting, great that the story raised more questions than answers.

Overall, a solid puzzle game, even if you're not an avid fan of the genre.

I'm not a big point & click fan, but this game was pretty good.

It was mainly the game world and atmosphere that kept me interested and motivated to keep playing. The main story wasn't that interesting and was pretty cliché. One particular set piece is definitely the highlight of the game and made me wish there were a few more moments like that throughout the game.

The main thing that annoyed me was all the pixel hunting and nonsensical puzzles that the genre is known for. The dark visuals and how everything blends together color-wise doesn't help with this problem. I would recommend using a guide if you don't play many point and click games.


I have a soft spot for top down shooters, but I just didn't enjoy this one at all. The first 20 minutes were decent and after that it just turns into a boring and frustrating mess. As mentioned by others, it's extremely repetitive to the point where every "boss fight" is the exact same level.

The thing I strongly disagree with is, people praising the visuals. While I understand they are trying to go for the neon Hong Kong look, the end result is extremely muddled and ugly. This game could be used as a great example on poor readability. Enemies often blend into the environment, so you often get shot without having any idea where it came from.

Just play the first chapter, as the rest of them follow the exact same structure, with the only difference being that they get much more frustrating.

Plays great, looks great, and has a lot of charm (even if some of the jokes are a little dated now).

The inclusion of boss battles on some stages was really great, since I didn't think a TD game like this could get me so tense, especially if you're going for that perfect score.

Having playable hero characters was really cool too, though I found that there was far too many of them. It would have been more optimal to have less, but you could develop them further.
The only gripe I had with the game was the last boss, since you had to cheese it due to the extremely frustrating tactics it uses.

Not much else to say, it's a legendary tower defense series at this point.

Great game, much like Frontiers, but improves a bit on the core gameplay. The progression now feels much faster and you unlock tower upgrades within the first few levels, which is a great change.
Also the inclusion of hero abilities was really cool, since it added more control over them. Everything just feels more balanced.

One thing that I missed from Frontiers was the boss battles. There was a few before the last boss, but they felt more like normal enemies just scaled up.

If you enjoyed the previous Kingdom Rush games, you'll feel right at home with this one.

I guess some people will enjoy it, but was just way too obnoxious for my tastes to continue playing.