Aged very well for a Game Boy Color game, and honestly one of the best games on the platform. Everything, from the world design to spritework to music, is very high-quality and still holds up several decades later.

A near masterpiece of a game, especially for the hardware. Hardly anything I can say without spoiling it, so I'll say this: if you're on the fence, or even just thinking about trying the game, stop everything and go play it right now.

A fantastic sequel to one of the best games on the GBC. Easily one of the most well-designed and polished games in the entire DSiWare lineup, and the absolute highlight of the library.

Not bad for what it is. A well-made and fun rhythm game with some of the best music in the series, as well as a story mode that acts as a proper sequel to Persona 4.

Eh. Not the worst game, but definitely not the best either. It's just meh, and that's all I can really say about it.

An absolute masterpiece. The ending brings me to tears every time.

Loses its charm after the first 30 hours.

The most fun I've ever had with an action game, period.

Easily the best game in the series up to this point. For one, there's heck ton of gameplay improvements, with movement and combat being much faster and smoother than in Risky's Revenge. Although story doesn't matter much to platformers, the writing in Pirate's Curse is leagues better than past games.

Not the greatest game ever created, that's for sure; however, it's a well-designed and well-rounded 3D platformer. I very much enjoyed my time with it.

A very solid dungeon crawler, with the added touch of being a crossover between two great RPGs.

"Hey, you know what would be great? If we took these multi-dimensional characters from across the series, flandarized and sexualized the hell out of them, and tossed them into an unrewarding and unfun gacha game where the only way to survive any of the modes is by whaling for in-game currencies to attempt to pull the current strongest units. The fans'll love it!"

That aside, this is bad, even for a mobile game. The gameplay is an extremely simplified version of Fire Emblem combat, to the point where it's completely braindead. Maps are extremely tiny and require no thought to clear. The game attempts to present a story tying together the idea of meeting different characters from different universes and timelines, but it falls flat on its face with the writing very early on, and never makes a greater effort. On top of this, the game suffers heavily from being a mobile gacha game; unforgiving gacha rates, overly fanservice-y banners are added regularly, and a monthly subscription that barely adds anything if purchased. All in all, an absolute waste of both time and money.

Well, another solid entry in the franchise. There wasn't any particularly bad cases. If there's one real complaint I have, it's that Apollo doesn't get enough screen time in his own game; the bulk of the game focuses on Phoenix Wright and his daughter, Trucy Wright. Otherwise, overall a solid Ace Attorney game.

Eh. Not the best in the series, but it's OK.

After giving it a brief second chance, my view stands: this is legitimately the most bland and uninteresting game I've ever played. The world is poorly designed, being way too big and empty. The combat is an absolute slog, even slower than the worst of turn-based RPGs. The characters are all one-note stereotypes with no actual depth. The story is the most predictable and uninteresting I've ever seen in a game, with the Mechon being the worst concept for an enemy I've ever seen. I couldn't even be bothered to finish it, because I wasn't even enjoying it.