131 reviews liked by Starbeam


As someone who's very averse to horror games (sic: pussy), I don't really seek too many out of my own volition. This one caught my eye, however. It being multiplayer eases alot of the initial tensions I have, as well as the heavy teamwork aspect. I actually really like the gameplay loop as well: Get inside, get as much as you can, get the fuck out before anything tries to kill you. There's so many different enemy types and locations to keep you on your toes, with more presumably to come. Definitely a really fun one to play with friends.

The influence from games like Gunstar Heroes, Alien Soldier and other Treasure games is clearly present and admirable, but it lacks a lot of what makes those games fun and interesting from both a gameplay and thematic level. In terms of gameplay, it's just your standard run-n-gun. I heavily dislike the Heat mechanic as I don't feel it really adds anything but frustration. How is holding the button down any different than mashing it? The stamina bar makes more sense with limiting your dashes, but I don't believe they needed to be linked to multiple jumps as well. The level design ranges from decent to atrocious. The screen will be littered with enemies and projectiles with no real means of dodging any of it, and more often than not amidst bottomless pits. The bosses aren't anything to write home about, as most of them are homages to other Treasure bosses but, again, nowhere near as fun. There are sporadic vehicular segments that, may seem fun and interesting at first, but quickly dive into another annoyance once you realize they limit your movement in ways to make it harder to defend yourself by rendeding any option built upon stamina completely useless. It's hard to tell what's more frustrating though, the gameplay or the writing. Even though some of the better Genesis games opt for pure visual storytelling, Spectacular Sparky decides to switch things up by including incredibly cringeworthy dialogue that wouldn't feel out of place from the "Epic Bacon" era of the mid 2010s internet. Not only is the dialogue unfunny, not only is it heavily frequent, breaking up the flow of bosses, the game is fully voice acted, and the vocal direction isn't doing the writing any favors. Visually it's decent, the main character has a charming design as do some others, and the backgrounds are impressive. The soundtrack is also very good, and does a great job at capturing the upbeat energy of a Genesis game.
Other than that, I unfortunately don't have a lot of great things to say about Spectacular Sparky. It took me around 4 hours and if it wasn't gifted to be I definitely would have refunded it. Anything you're interested in here you can get out of a Treasure game, Metal Slug, Cuphead, etc., and I can't reccomend those games over this one enough.

Yes, I bought it for the Thomas. (Thomas is short for thick mommas, but y'all ain't ready for that conversation)

the woke left won't let me fap my boner.

uhhh how did we go from Snoot Game to this?? Like Snoot Game had that potential to be serviceable if not for the 4chan ties and cringe "LGBT more like LGTV" style humour to put it lightly. It's story writing and character interactions were fine and the art was good for the most part. But this... this is the cleanest 180 away from that game and its barrelling down the road on its chromed out wheelchair.

Wani Hug That Gator is in my runner up for best sleeper hit so far, its being praised by the fair few who picked it up and for very good reasons. Its a basic, at times generic, high school romance story about a social outcast falling in love with another social outcast, except she is a paraplegic gator and that makes her extra special. Talking about her Olivia is such a good character, I loved almost any interaction she had because her sarcastic, cynical personality was done so well whenever she's in a good mood its a blast and anytime she's in a bad mood you just have to find a way to cheer her up. This game does a really good job making sure you care about her, and sure she's the love interest it would suck if the game failed at that, but keeping in mind these guys made Snoot Game, thats a real accomplishment. Aside from Olivia the other characters vary in quality and impact, but each add their own spice that highlights either their own flaw, or one of Olivia's. and shoutout to Liz for being second pick for best character i will never get tired of seeing her head plop from the top of the screen into frame when she shows up.

With regards to the writing I thought it was amazing. Each characters dialogue felt consistent, never felt bored reading it thats for sure it was like every conversation had something engaging going on and even the more chilled or romance filled scenes I was hooked with just killer writing. Now there were a few times maybe 4 times out of my 14 hour playthrough were i rolled my eyes and sighed out loud with some of that 4chan humour seeping through. Worst line involved the "Japanese Animation APpreciation Society" in which the main character comments on the poor use of an acronym.

I loved the art there are some fantastic CGs and the character designs are well made. Even the few fully animated moments throughout the game surprised me with how lively they were. Music was a mixed bag from some obviously royalty free sounds to some great original music done for the more important scenes (Edit: The soundtrack released on Steam and Spotify and its clear to me now the vast majority of the songs aren't royalty free and in fact are really well made, been listening to it passively while playing games or working and it may be a new go to background listening album.) And also the story’s pacing stayed engaging, with only a few parts that dragged on a smidgen too long.

Sure feels like this game should never have been this good, but with the odds against it, Cavemanon managed to turn around and make a well made, emotional VN with some lovable characters and a story that doesnt falter, and either leaves you satisfied with the good ending or makes you wish you got the good ending.

Also please for the love of Raptor Jesus, having a main character be a blank bald slate for self insert reasons and naming them INCO G NITO is a crime against humanity never was that ok, Snoot Game's mc being called Anon wasnt as bad as this

The gradual warping of doom's levels is genuinely cool and unnerving. If this came out in 2014 it would be called "Cursed Doom" and it's most viewed let's play would be a vinesauce video and all would be right in the world. Instead it's about dementia. Dementia is the 2020's version of dead wives.

Gameplay- With a unique take on the conventional platformer design, Super Princess Peach offers players a relaxing experience through eight worlds. The toad-rescuing component of the game adds an appealing level of strategy, requiring players to explore every corner of each level if they want to reach higher levels. A shop where players can buy upgrades using coins adds an element of depth to the action, allowing users to customise Peach's powers and enhancing replay value. With Perry, the Parasol joining Peach as an ally, an additional gameplay element becomes available, which requires players to utilise their powers to defeat enemies and overcome obstacles. Super Princess Peach stands out further due to the vibe powers and emotion meter that give players a unique and easy technique for communicating with the game's environment.

Super Princess Peach departs from traditional Mario platformers, however its gameplay ideas are creative and well-done. The inclusion of the vibe powers and emotion metre to the gameplay not only improves its complexity but also ties in with the narrative of the game, as Peach utilises her emotions to overcome difficulties, like Inside Out if it was a video game. The way Perry's skills grow throughout the game ensures sure that the battle never becomes less engaging and dynamic, with new strategies and techniques appearing throughout of the time. Super Princess Peach is a unique and endearing addition to the Mario Universe overall, and I'm not sure Showtime can top what Super Princess Peach was.

Story- In "Super Princess Peach (2005)," the story occurs on Vibe Island, an unknown location rumoured to be home to the powerful Vibe Sceptre. Eager to use its abilities, Bowser creates his vacation home on the island and, once his minion discovers the sceptre, assumes control of it. Bowser utilises his strength to transport Toads throughout the island to capture Mario, Luigi, and various other characters. Princess Peach, armed only with a sentient parasol named Perry which Toadsworth handed her, starts on a solo rescue journey upon hearing of the chaos triggered by Bowser's actions.

Peach encounters many kinds of challenges as she goes through the island's different parts, each imbued with the remaining emotional energy unleashed by the Vibe Sceptre. While the role-reversal plot—a princess saving the plumbers—is well-known, the game includes new systems where Peach's emotions influence her abilities. Peach fights Bowser's troops with Perry, resulting in an argument at Bowser's Villa. Super Princess Peach's plot was acceptable but nothing new, in my opinion, as role-reversal plots are frequently used in media. The friendship theme in the game itself reminds me quite a bit of Kirby Star Allies if that particular game wasn't so mediocre

[Summary]
Gameplay: 8
Graphics: 9
Story: 6
Characters: 7
Music: 8
Difficulty: Easy
Audience: 3+
Perk: Collector

Final Score: 8/10

Super Princess Peach despite it not being that difficult of a game, was a fun game to play. It’s great that this game had experimented with new characters for the Mario universe, which I’m hoping Bowser gets his own spin off game at some point since he still doesn’t have one. I doubt that Princess Peach Showtime would top this game but even though it’s too easy

This review contains spoilers

"It looks like things will work out here, but what about your world? Will it be alright?

"Hey other world! Be good to Josh"

I have been a massive fan of Earthbound for half of my life. I was first exposed to the game when I first played smash Bros and really liked using the characters Ness and Lucas. I had never heard of them and used my computer to look up who they were. I discovered that they were from a rpg series named Mother, a trilogy that only saw one game release in the west called Earthbound. I searched for ways to play the game and managed to get it on my dad's old laptop. It ran horribly and the games mechanics didn't really click with me and yet I saw it through to the end and fell in love with how the game ended its story. I left Earthbound with a relatively positive feeling about the game but with the opinion that it wasn't anything special. Yet, for a game that was "nothing special" it would constantly call back to me... I would play through it over and over again throughout the years as it released on different hardware and fall more and more in love with it each time. Now, as I sit here on it's 30th anniversary it stands as one of my absolute favourite games of all time, just as special to me as foundational childhood favourites like A Link to the Past, Super Mario World and Pokemon Mystery Dungeon Explorers of sky and taking up the same space I have in my heart for games that are precious to me beyond words like Dragon Quest 5. Earthbound is special to me, it's one of my favourite things ever... but this isn't an Earthbound review... it's a Mother 3 one.

I have thought about playing Mother 3 many times throughout the years but relatively early on I clung to a stubborn belief that if I was patient enough it would be localized and I could play it for the first time in some legit capacity. This year and what has happened with Mother 3 on switch was finally the straw that broke the camel's back. I would deny myself this experience no longer, if Nintendo didn't want me to experience the game in my native language than I would finally take up the work of fans much more pationate than I and experience it that way. I bought a cheap copy of the game I found online, threw it into my gba sp and got playing.

As I crushed through each chapter I could tell I was enjoying the game but something was off. It had the same charm and heart of Earthbound but the story seemed so much more strange for lack of a better word. The whiplash between heart wrenching scenes of sadness and despair were juxtaposed with scenes of baffling humor and downright otherworldly absurdity. Earthbound had these moments of craziness that often resulted in the games best moments but the darker moments of Earthbound were so much less personal than Mother 3. Sure there are cults and alien abductions and ither zany happenings but those things were happening to the world around you. It impacts you as a member of the world rather than as a character directly, the stakes are personal to you as a resident who is destined to die unless they take up a call to action and fight. Mother 3 on the other hand is nothing but personal. The Pig army had taken over your town, corrupted your friends, ruined nature, destroyed utopia, killed your mother, taken your brother and broken your unbreakable father. You are left with nothing (well, you still got Boney so not NOTHING nothing) and it is in that moment where you set out to make things right. You've seen what's happening and even though Lucas is a cry baby they have decided enough is enough. Sure, you discover later that you are one of two beings capable of waking a sleeping dragon that has the power to re-write the world itself, but that is not what drives you initially or emotionally. Your call to action is much more personal, your reasons for saving the world are much more personal and the final climax is much more personal.

The ending is what changed my opinion of the game as a whole. Up until that point I had decided that I loved the look of the game, the rhythm based battle system coupled with Earthbound's scrolling health bar was way to much fun and that the characters were endearing and charming... but the game lacked the wow factor Earthbound did. After experiencing the ending however my opinion has completly shifted. The way in which the ending tied the whole game together for me was an absolute master class. Never before has the ending of a game altered my perception of the entire experience so much since the very first time I played Earthbound.

I included the text at the begining of this review because that moment really stuck out to me. The game's story at the end (in my interpretation anyway) was one about grief. When the worst of the worst happenes how do you respond? Do you hide yourself away, never allowing anyone to come close to you or hurt you again? Do you find the emotions to harmful to the point where you escape them through erasing everything that made you you? Do you use those emotions to spur yourself on, allowing yourself to feel it all and grow from it? I have been in a place where my heart was empty... I have tried to run to a place where no one could ever hurt me again. That attempt failed and when it did I was forced to face the feelings that drove me to emptiness. It was a turning point- would I grow and evolve or would I stay empty and die. I chose to live, I chose to grow... I chose to feel. Mother 3 presents you with these differing viewpoints and methods of dealing with grief, presents a senario where a character manages to use grief in order to grow and then in the end asks you, the player, "hey are you good?" "You've taken the time to see our story through to the end and now it's time to continue living yours... we hope you are okay!" The story of Lucas and Mother 3 is one of tragedy and loss and how one weak, timid boy was forced to grow up. From that grief he came out with strength unrivaled. It wasn't the end for him but a new begining. Armed with that knowledge the game then asks you the player "what say you?" "The world will throw everything its got at you and in those moments when you are faced with grief how will you respond?" "Please take care and grow just like Lucas!"

So yea, the ending of Mother 3 really spoke to me. I was expecting for the sad story and endearing characters to be the thing that sold me on it but was blown away when it instead offered me insight into life as a whole. It was a conclusion I had reached without ever playing the game but having it reinforced at a time in my life where I could feel myself slipping into old habits resulted in a reaffirmation of my resolve. I don't need years to know that this game is special to me... it just is already. I need more time to think it over in my brain, more time to experience it again from start to finish once more but I can say with certainty that Mother 3, like Earthbound before it, is more than just a game to me. It too takes a special place in my heart now as a game that speaks to me unlike anything that has come before it.

A truly beautiful experience that I will carry forever. The most no brainer 5/5 for me of all time.