I can't believe this game came out over 10 years ago. Everyone and well rightfully so, goes straight to the story and characters of the Last of Us but I remember having a blast just killing other asshole survivors and zombies. Not much more to be said about this game that no one else has said already.

I've put two separate 60 hour weeks 5 years apart into this game. And by the end of both weeks, I was left thinking a game will not ever have a better gameplay system.

I am no FromSoft fanboy as I cannot stand games where dodging is the preferred method of avoiding damage, much prefer deflecting or parrying. Because of Sekiro I have gotten into other parry focused games like Fallen Order, Sifu and Stellar Blade but they still don't hold a candle in terms of a simple 1 vs 1 fight between two samurai with swords.

Like Celeste, the game does a near perfect job of teaching you how to play without making it too frustrating. And learning how to play this instrument is one of the best decisions I've made. (aside from spending 2020 new years in my room for 16 hrs straight including 8 of which I died to Ishiin)

A very ambitious sequel that also comes across as playing it safe? I very much enjoyed my playthrough, but the lack of DLC nearly a year later has left me disappointed. The side missions and endings were some of my favorite parts, need conclusions!

Very satisfying gameplay and combat changes added too a fun 12 hour ish experience. Main villain's power level and motives could use some work

But you really DO feel like Spider-Man...

On the shortest of short lists for greatest games of all time. Story, Art Direction, Gameplay, Sound Design and Music are all perfect.

My only complaint is the additional content may be a little too hard, but that's okay.

It just dawned on me that this is one of the very first highly anticipated blockbuster sequels that just simply did not function. The first game was such a hit and they "threw in" in the pvp in the "last minute". So with resources and time investment you would think they would hit out of the park on the next one? No, and I'm not even sure if they made it to the batters box in fact.

A complete abomination of an experience from top to bottom, I have no positive memories of the co op campaign, horde mode, or multiplayer.

Oh and I just remember I got red rings going for all of the achievements after leaving my 360 on boosting wingman matches vs the cpu.

Very hard to take a game seriously when the inciting incident is the Flash wasn't fast enough to prevent something from happening.

Horrid gameplay to watch during FGC tournaments as well.

Ah Destiny. The game that was supposed to be fun for a weeks before the Master Chief Collection released. I'm surprised I played as long as I did. A complete and utter mess balance wise at all times. Nothing felt fair. Blink, shotguns, sniper rifles that could randomly (literally) 1 tap you and even through walls, fusion rifles, horrid netcode that caused the stupidest kill trades, abysmal mini map and just so much more I don't even want to remember. And that's all just the PvP.

Peter Dinklage was so bad they fired him and had to completely re-record all of his voice over work.

I don't think I ever did a raid with all 6 people in the same voice chat. And I did them 3+ times a week for just over a year.

You can miss straight in putts outside the hole after not messing up your stroke at all. Game engine needs to be rebuilt from the ground up.

I've come to despise Star Wars in film, but in video games the namesake still shines bright. Cal is probably the most like-able protagonist in the franchise and fits well in a post prequels timeline. Gameplay scratches an itch we've all had but doesn't quite nail it. Aside form a few other complaints about the scattered chests and useless cosmetics, the reveal at the end may be my favorite moment in all of Star Wars.

The closest thing to my dream PvP game. no sprint, no ads, no lag, no minimap, great hit detection, ranked, play to win, multiple roles, no perks, hitscan and probably much more. Overwatch was it.

But constant balance changes and add on heroes never let the game settle and find itself. And when it almost did, the meta was somehow three tanks and three supports where 80% of the players wanted to play dps heroes.

I could rant about this game forever, hope you doing good up there Canada.

Oh how could I forget being yelled at in team chat for 20 minutes straight for picking winston

I am the biggest sucker for good music within a visual medium, and after playing the demo I pre ordered a game for the first time this decade. If it weren't for a few tedious puzzles and pacing issues I would have gone for the platinum immediately.