13 reviews liked by Tainy_Martins


A perfect fighting game. There's no fluff, it looks and sounds great, and it's got a nice roster of fighters with their own unique qualities. It's got some combos and abilities to learn, but it's not needlessly complex--just about anyone can pick it up and get decent at it. I'd also call it surprisingly grounded compared to other franchises. And yes, that is saying a lot when one of the characters is a green lightning monster. If you're looking for a barebones, but polished fighting game experience, this is the title for you.

comecei em 2009 e nunca mais parei, de tempos em tempos ainda volto pro meu querido

muito bom joguinho de retardado fazer imbecilidade com um pincel digital
ce pinta comoeu pinto

My first experience with a Castlevania game was Portrait of Ruin. I enjoyed it fine enough, but it didn't really stick with me all that much. Next, I played a couple levels of Castlevania IV but never came back to it. The little I played was fun but never totally hooked me. Then, at the end of the summer of 2019, I played Bloodstained Ritual of the Night. I had a blast playing it, so much so I ended up Platinuming it. This got me excited to play Symphony of the Night (which I conveniently bought at a convention a month prior to playing Bloodstained). Fast forward to March 2020 apparently (I literally thought it was October 2020, guess that year really was a blur) and I decided to finally play SOTN. I had such a great time, but thought it was more comparable to Bloodstained. A really fun time but nothing amazing. Well I'm happy to say this replay has changed my mind on this game for the most part.

The first thing you'll notice about this game, and it's one of its best aspects, is the presentation. At least from what games I played, it's the best looking PS1 game or one of the best at least. That's the power of sprites, they consistently stay appealing unlike some early PS1 titles. Plus, the really cool part is the game mixes both spritework and 3d models and it gives it this really unique look that I love. When you see those book enemies in the library or the coffin after saving, they stand out so much amidst all the 2d spritework...and they look good too!

The other best aspect of this game is undoubtedly the soundtrack. I remembered Dracula's Castle and Lost painting quite fondly but the entire soundtrack is absolutely fantastic. It ranges from jazz to classical to metal, it has it all. The colosseum theme became another favorite of mine among the aforementioned two. God is it so catchy, I love it. A great soundtrack can really win a game over for me and this one does not disappoint.

As for the actual gameplay, it's fun! The movement is very fluid in this game which is nice. Alucard has this backwards dash thing that's very helpful in getting around. Instead of using one whip and upgrading it a couple times like in Classicvania, Alucard has a large assortment of weapons to choose from. He still has a whip, but now he can use all different types of swords, daggers, rods etc. They have different ranges and different stab rates which just makes the combat more varied and fun. You also have these spells that require you to put in a button combo to use them. I personally never got the hang of these too much but it's really cool how you can activate from the start of the game if you know the combos. There's also a familar system which let's you assign a little fella that goes alongside you, levels up and grows stronger. I thought that was pretty neat but was more of an afterthought when I was playing.

This game gives you a lot more options as you can see, and that's because unlike past Castlevania games...this game is nonlinear. Instead of playing through levels, you go through a large interconnected castle....collecting different abilities that let you progress through even more of the castle. Thus, the vania part of Metroidvania was born. For such a groundbreaking title, how is the item progression handled in this game? I Honestly thought it was much less of a focus than the combat. There's not many progression abilities in this game, just never felt like the focus was on the exploration while using new abilities...it was moreso let's explore this part of the castle and level up and shit. Maybe that's just me but for item based exploration, I much prefer Metroid. The backtracking was not as fun as it was in something like Metroid either, there's warps which is nice but I had to constantly trek back and forth between certain areas, some more secret shortcuts or something would've been nice. Either way, the castle is a lot of fun to explore...but I guess there's actually two of them huh.

So the inverted castle overall is actually kinda cool. The game get's really easy in the mid-game cuz you become so overpowered by that point and doesn't get hard again until the inverted castle. Hoo boy tho, some parts of the inverted castle can kick your ass. The harder difficulty and the new enemies/bosses I did really enjoy when going through the castle essentially a second time. Cuz yeah, it's pretty much padding...but like it's changed enough where I didn't mind really. The OST also gets changed to the same 4 or so songs which is kinda meh but at least Lost Painting is one of them.

I forgot to mention the bosses. Most of them are just alright. A lot of them are pretty easy but nothing bad. A couple of them kinda stink, especially Beezlebub. I think that boss is the only down right bad part of the game. He's either dummy easy with certain sub weapons, or annoying as shit. I remember him giving me trouble when I initially played the game and yeah, he was no different this time around.

Hmm what else...oh yeah I actually thought the story was pretty cool for what it was. I really enjoyed the whole dynamic with Alucard, Dracula and Lisa. Those scenes were super interesting. The voice acting is obviously pretty cheesy but I think it fits incredibly well with a game like this, idk I liked it a lot. I was also trying to get 200.6% but missed a couple tiles so I got 198 something %. Pretty sure I got the best ending tho so that's good.

A couple more miscellaneous things, I really like how many secrets/little details this game has. I feel like every playthrough you'd be discovering something new. Also, the official artwork for this game absolutely fucks man, it's amazing. Alucard is so hot.

Alright I should probably end this here, it's 2:30 in the morning and I'm just here writing what might be my longest review lol. Idk man, there was a lot to say, hope I didn't ramble on for too long. It's not perfect imo but this game overall is pretty fantastic. I still prefer Super Metroid tho personally. Next is Bloodborne my beloved and hopefully I can beat that before Mario Wonder on the 20th.

Super Mario Bros Wonder is an interesting case. After four New Super Mario Bros games and them not being super innovative compared to each other, 2D Mario had become stale. Were they bad games? No, they just didn't do anything special in the slightest. Now after 10+ years since the last NSMB game, we have the next big 2D Mario game, Mario Wonder. Does it do enough different from the NSMB series? Hell yeah it does! Am I totally in love with it and consider it peak 2D Mario like a lot of people have been feeling? Sadly no, it has several issues that really hold it back in my eyes. But it does do a lot right.

The biggest change from NSMB and one of the best aspects of this game is the changed art style. Gone is the very samey art style that was used in all the NSMB games. Now Mario and the gang are expressive as ever and really feel more like their more classic games. There's so many different animations for various moves and interactions with things, it's great. They even brought back Mario's hat moving up and down when he jumps from Mario World. There was clearly a lot of love put into the overall style of the game, definitely a much-needed change, I think.

Another really nice change is just the amount of new stuff they crammed into this game. This game is absolutely filled to the brim with brand new enemies and level gimmicks. There were some returning enemies ofc but like 80% of the enemies in this game were all brand new, and that's just awesome imo. And as for the level gimmicks, they tie into the new wonder flower which basically just throws all kinds of ideas at you. One level you may see singing piranha plants, another one you might see Mario turn into a spiked ball. There's even one where you ride this super cool dragon, man that was cool. The abundance of different ideas, even if they do get reused sometimes, is just very immense.

I also enjoyed the secrets this game had. It's definitely not as expansive as Mario World in that regard but finding the game's secrets were pretty fun. Especially since it unlocked the special world that you can access early on like Mario World, man that was cool. I'd say I enjoyed most of the worlds in this game actually besides World 3 (idk it was just lame) but besides that every world was pretty solid. My favorite world though had to been 4 just because I remember being really impressed with some of the levels there.

Badges were whatever. I didn't really use them most of the time because I felt they made the game easier depending on the badge. The badge levels tho were pretty cool even if a little short.

Alright time for the negatives, why I don't love this game as much as everyone else. One of the biggest issues I had was the difficulty curve. I honestly did not think this game had a good climb in difficulty. I found every world pretty easy for the most part up until the bowser levels, which amped it up a little bit. And then the final badge stage was actually decently tough. I found past games, even the NSMB games to have a much better difficulty curve. Speaking of that final badge stage, while I found that somewhat difficult (even if it did have 3 checkpoints in it, that and the final regular stage in the special world were nowhere near as hard as some of the final stages in some of the more recent Mario games. Found that somewhat disappointing along with the easier difficulty as a whole.

Another thing I didn't like were the lackluster bosses. Reusing Bowser Jr 4 times was just really lame imo. They got so creative with the levels and they end up doing that for the bosses? Man, that's just so much missed potential I think. Speaking of the final Bowser fight, it was alright? It was again easy but also felt uninspired. Like the first thing I thought of when I saw it was the final boss to DKCR. Idk, they could've done much better with it along with the bosses as a whole.

Something else that kinda irked me, while I do like how experimental a lot of the levels can be, a chunk of them just felt like filler. You have your regular levels, your little badge levels which is fine but then you have these break levels that sometimes take literally 5 seconds to beat. I'd much rather play actual full-length levels instead and a lot of the time I just said out loud "what was the point of that". Idk, I never hated any of them, again they just felt more like filler.

I guess one more little thing that annoyed me, and it ties into the easiness of the game, is the fact that when you collect those purple coins worth 10 and then die, you keep it even after dying. Star coins never worked like that in the NSMB games and it makes certain levels that would otherwise be pretty tough to 100%, super easy.

The talking flowers I'm neutral on. They can be kinda funny but they never made me hate them nor like them too much. They're just kind of there and don't disrupt the gameplay really.

Before ending the review tho, I will say after beating the final final badge level, that final badge you get is very awesome. I just love how weird the developers got with this game, that badge reminded me of that one song in We Love Katamari lol. Also the end credits to the game were really cool too.

In the end I did really enjoy this game and it's definitely a step-up from the NSMB games overall. However, it has enough issues imo that hold it back from being really great. I know that's a hot take, I'm not expecting a ton of people to agree with me but I'd take Mario World any day over this game personally. I'd put this game around on par with Mario 3 and 3D World methinks. Also speaking of Mario World, playing this made me wanna replay that so that's what I'm gonna do. Look out for that review next!

7.5/10

So after playing Mario Wonder and generally enjoying it, I wanted to replay my favorite 2D Mario. I wanted to see if it was total nostalgia that was keeping me from not liking Mario Wonder as much as this and well maybe it still is? Either way, as I did with my other playthroughs, I had an absolute blast playing this and still consider it peak 2D Mario and one of my favorite platformers ever.

I think the main reason I really love it, is there's just so many secrets to find. There's 96 different exits in this game and like at least a third or more are secret exits. They're everywhere and they're really fun to find. Some of them can be quite tricky for newcomers, tho I've played this game so much that I know where everything is. Finding a secret exit in a normal level and then finding a secret exit in that secret level you just unlocked, man it's just so cool. Every single time I start a new playthrough, I always go to the star world really early, it's super fun.

I also love just how weird and wacky this game is, a lot of the stages can feel very dream like with how out there they are. In general the level design is very fresh and there's new ideas thrown out you even until the very end of the game. The game is also chock full of brand new enemies, even ones exclusive to this game that never returned to future titles.

The general gameplay is more slippery than Mario 3 and while some players may dislike this change, I enjoy it. It takes a little getting used to it at first but once it clicks, it feels great. It's more skill based but also never frustrating at least for me. I also think the game as a whole is never super frustrating (well maybe some of those special stages lol) but also never a walk in the park. I think this game has a perfect difficulty curve, it can get a bit challenging in certain levels near the middle and end. Though you could also easily get 99 1-UPs from that one level with the immense amount of Koopas lole.

I really love the OST, it's very simplistic with how it's just different renditions of the same song for most of it but it really works. I absolutely adore the end credits theme too. Another awesome thing this game did was give Mario a lot of personality. Whether it's his hat bobbing up and down when he jumps, to those really wacky cutscenes that play when you beat a castle, this game is full of personality.

Even though I've played this game many times, I still have trouble with it at certain points. I had a really rough time trying to get the secret exit for Cheese Bridge Yoshi-less, and then some of the special stages (specifically Tubular and Mondo) always give me a hard time. Some castle levels also trip me up sometimes too, I don't think this game is super easy like I've heard some people say idk.

So in the end, yeah it may just be nostalgia talking but I truly think this game is peak and definitely peak Mario, at least for me. I love this game so much man.

I literally just found out about this 10 minutes ago and got 9/9 on my first game. I've realized now the real goal of this game is to pick Pokémon that apply to each category but to pick ones you think the least amount of people playing have picked. The lower the percentages your picks are, the lower your uniqueness rank is by the end (it's like golf) and I think that aspect can be really fun. At the same time, people might have the same idea and a seemingly forgettable Pokémon might be picked by a lot of people. Either way, this is very fun and I can see myself playing it everyday for a while.

Edit: Honestly only played this for a week and forgot about it, still a fun time tho

Back in 2017, around when the game first came out, I was a Junior in High School. I remember watching YouTube videos on all the bosses in the game while I was in my computer class and thinking it looked awesome. Only problem is, I didn't own an Xbox (and still don't). Fast forward to 2019, the game comes out on the Switch and I buy it. Now I rarely buy digital games but I figured it was a big game I've always wanted to play and that it might not get a physical for a while, so I purchased it. Me and my girlfriend at the time played it for a bit and I myself got up to Grimm Matchstick but eventually dropped it. Fast forward again to 2022, on a whim I decide I want to play it again. I restarted the game and went and beat it for the first time finally. I thought it was really awesome! Once I heard they were coming out with a physical copy, and with the DLC included..I knew I had to buy it again. And that's what I did, so I decided to replay it once again. Not only did I beat it again, I beat every boss with an A- or higher and not only that, I beat every boss on expert difficulty and got the platinum trophy!

I'm just gonna start with the absolute best aspect of the game. You all know what it is, the presentation and art style. It's the main reason this game is loved, it's immaculate. The attention to detail in replicating old rubber hose cartoons is just amazing. The game is just pure eye candy and it's wonderful. This game will always hold the test of time because of this one aspect alone...but luckily there are other great aspects about the game as well.

Accompanying the amazing artstyle is the soundtrack. Now, it may not be an OST I'd listen to a ton outside of the game but wow it's a treat. It's upbeat, it's jazzy, and it's all orchestrated. It just makes the game feel more grand and way more authentic in it's homage to the time period these cartoons came from. My personal favorite songs would have to be the the Isle Three theme, Murine Corps and Floral Fury. The Isle three theme especially is my standout favorite. Idk man it's sooo jazzy I love it.

Now were onto the real meat and potatoes, the gameplay. It's a run and gun shooter and it's pretty simple. You have your normal attacks, your special move, your maxed out special, a dodge and a parry. Pretty simple move set but it works well with how chaotic the game can be. You can choose from several different normal attacks, special moves and charms. Charms just give you an extra ability. For most of the game I just had the charge shot and crackshot, the 1st special and the smoke bomb charm. I feel like a ton of people love the charge shot and smoke bomb especially since I've seen a ton of people have those in their arsenal.

What levels do you use these moves on? Let's start with the run and gun stages. They're alright! They are not the main focus of the game, and apparently were only added because of fan outcry but they're decent overall. If the game was just composed of these, it probably wouldn't be nearly as well liked as it is cuz people seem to not really dig these stages. Which I can see, they are definitely the weakest part of the game I think. However, they aren't the main focus of the game. Those would be the bosses.

The bosses on the other hand are awesome. These were gonna be the main and only focus of the game and it makes sense. They're pretty much all well done and a lot of fun to go against. Here's where the visuals are at their peak too because one of the most fun things is to just see all the different boss animations. This is why I wanted to play this game so bad back in 2017, the bosses are a sight the behold. This is also why I'm so excited for the DLC because I've barely seen any of it as of now so I'm ecstatic to see all the new animations contained in it. Anyways back to the bosses, like I said they're awesome. Some of my favorites were Captain Brineybeard, Werner Werman and Sally Stageplay. I guess I just really like Isle three lol. There were also some very brutal bosses. Back in 2019, Bippi the Clown gave me the hardest time and he was still tough nowadays. Dr. Kahl's robot can be brutal for newcomers and he gave me a hard time. However, the hardest for me still was the devil. I dont think I died quite as many times as I did back in 2022, but it wasn't far off. However in expert mode, he was absolutely ridiculous. Expert mode in general could be really crazy, mostly the plane bosses, but the devil was on another level at least for me. Either way, I beat em all and got the platinum in the end which I still can't believe. Never doing expert mode again lol. Also never ever doing the one pacifist trophy again fuck that one.

Glad I replayed this again cuz it was still an amazing time, even if going for the platinum made me lose my sanity at points lol. Definitely one of my favorite indie games now. Can't wait to dive into The Delicious Last Course!

When I first booted up Cuphead a few days ago, I was greeted with a brand-new title screen and song. It was for The Delicious Last Course and honestly, I like it a lot more than the new title screen. This was a sign of good things to come with the new DLC and I'm happy to say it's pretty great.

I actually used one of the new weapons a ton in my replay of the base game but crackshot really is amazing. It's basically chaser but better and it was my primary weapon in this DLC alongside charge shot. Converge and Twist-up were the other two new weapons and I wasn't really a fan of either so I barely used them. There were also some new charms that were added as well. Astral cookie let's you play as Ms. Chalice, the ghost that awards you your different supers in the base game. She can be kinda broken since she has 4 health, an invincible role and a dash that parries. I also found it kind of weird to use her so I used Cuphead for the most part. The divine relic is one you need to put a bit of work into. It starts as a broken relic which you can basically activate by defeating this weird secret graveyard boss. Once you do, you can start defeating other bosses to eventually turn it into the divine relic. While you do, all sorts of effects happen like starting at 1 HP, having your normal attack change constantly and having an in-consistent smoke bomb. Once you defeat enough bosses tho, you get the divine relic which can be incredibly OP if you're skilled enough. The changing normal attacks are still a thing, which is why you need to be skilled enough I said, but you get a normal smoke bomb, the axe parry move and you have an ability where you get health on your 1st, 3rd and 6th parry which can be crazy broken. The last charm is basically just that last parry effect on its own and its the one I stuck with throughout the DLC, it can make A and S ranks stupid easy to get.

Speaking of Ms. Chalice again, I did use her a lot in one area of the game. The king's leap is a series of parry challenges and she is super useful with her dash parry. This one one of my favorite parts of the DLC ngl, it was really fun. I even did The Gauntlet which has you doing all of the challenges in a row without a break in between. It wasn't too bad and the executioner was definitely my favorite of the bunch. Also the presentation of the castle and it looking like it's made out of clay was amazing.

Now onto the meat and potatoes once again, the bosses. Yeah, there's only bosses now and no Run and Gun stages. While I do prefer the bosses a bunch, with there only being 6 total this DLC just flies by and is one of my biggest criticisms tbh. Idk, I just wish this was a little longer because what's here is great, you can just beat it in no time is the problem. Anyways onto the bosses. It has some of the best bosses in the entire game and some alright ones. The Howling Aces was easily my least favorite when I first played and that was all because of the last phase where the screen rotates. It felt cheap at the time and I really did not like it but now after S ranking it (yes this is the one and only S rank I got funnily enough) if you turn your head and understand that the dog bowl color lets you know what they will do, it's not that bad. I'm still not the biggest fan of it tho. Esther Winchester was the only flying stage and I thought it was okay. I just found some of the later stages really annoying but again funnily enough, it was another one I was able to expert in the end. Mortimer Freeze and Glumstone the Giant I don't really have much to say besides they were both pretty good. I didn't expert either, Mortimer especially is a pain in the ass on expert. Chef Saltbaker was definitely one of the best in the game even though his fight can be a real bullet hell at times. The spectacle of it really did it for me and he was another one I didn't expert. I saved the best for last and while the fight is fun, the presentation alone made this my favorite. Moonshine Mob was easily my favorite fight just because it was so creative. It's a mob of bugs that all play a part in the fight. First off the announcer was different this time and it was one of the members of the mob which was great. The spider and the light bug were both fun and very expressive. The music is also sung by the light bug which is a nice touch. Then near the end of the fight, we find out the head of the mob was actually the announcer from the beginning..the snail. He's teaming up with an anteater which is so brilliant because you know he uses the anteater to scare or even kill other bugs. Then when you defeat the anteater there's a fucking fake knock out screen that can actually trip you up since I thought it was just a quirky little change up like the initial announcer was but the fact it's a fake out from the snail, it was the cherry on top of the already incredible presentation in this fight. Like I said, easily the best in this DLC and may even be the best in the game. This was another fight I was able to expert as well.

I got all trophies which only required me to S rank one boss so I didn't expert everything like I said. I just don't find expert mode too fun so I don't think it's a huge deal. Either way, great DLC overall. I think I do like the base game more just because this DLC was really short and I didn't love every boss here, but what was good was really damn good so I definitely recommend every Cuphead fan plays it.

Okay I swear my next review will be Chrono Trigger. I keep putting it off and I really got to get back to it 😭

So my beloved friend theadhdagenda_ loves this game and really wanted me to play it. I was already planning on playing it when it eventually got a physical release and what do you know, it got one last year. While I did enjoy it overall, it does have issues that detracted from my experience .

The main issue I had with the game, and I know it's been said countless times before, but the story was just not good. I think it has potential with its concept of heaven and the whole heist thing. It had its moments here and there but in between those few instances of good it has so really awful dialogue. People weren't kidding when they said it was bad though I was expecting it to be more constant than it was. Still tho, it really is pretty bad. Like I said, the story had it's moments but even outside of the bad dialogue, I don't think the story was done well. Not just because it felt undercooked but the theme of forgiveness and it being applied to Neon Green, did not feel right at all. I don't think they were trying to be malicious and were more trying to say you shouldn't let your abuser live rent free in your head and to just cut them off completely, but to have it be forgiveness instead...does leave a bad taste in my mouth. Especially since the book of death ending, which is supposed to be the bad ending, is more satisfying than the good one lol. That's just my take though, even besides the poor story the dialogue is bad enough where you'd want to just skip it all anyways. But alas, the story is a big part of the game time so I must judge it accordingly.

I know I started this review off negatively but that's the biggest negative really because the actual game part is really fun! It's a card based shooter where your main goal is to go as fast as possible. This works very well since, for the most part, levels are really bite-sized. With it being a speed game, it also incentivizes speed-running. There's medals at you get at the end of each level, with Ace being the main one you wanna go for in the end. There's also the dev times that are pretty hard to beat but I did end up doing it once in my whole playthrough. Otherwise, I just aced every other level. Besides the speed aspect, the cards aren't just for shooting as they have a secondary use when you discard them. This is another big reason the game is so fun as you have to figure out what to discard or not in each level. First you figure out what to do in the stage and then you speed through it, rince and repeat. Sadly because there's so many levels, and I went for not only the aces but also the presents, I did get somewhat burnt out by the end. Not enough to dislike the game or anything but I definitely wasn't clamoring to do those rushes when I beat the game (which are just all the levels one after the other with one life).

Speaking of the presents, outside of the gameplay and story there's also this social-link like mechanic where you give a character a gift and you get dialogue and other stuff from them. I didn't really care about the dialogue really, besides Mikey he was cool, but they are somewhat worth it for the little side quest levels you get every so often. These don't have time medals and are slower paced than the usual levels. They could be hit or miss but were mostly fun.

The music is by Machine Girl and while I wouldn't personally listen to it outside the game, it was really solid and fit the levels. The visuals of the levels are also really nice. Mostly in the earlier stages, they have this dream-like liminal space kinda feel which I really like. Some of the later levels not as much sadly but the music still fit those ones. I'm not in love with some of the character designs for the Neons but the presentation as a whole was solid too.

All in all, while I definitely didn't love it as much as some people do due to the story ofc and getting burnt out near the end, it was a fun time overall! Definitely better than the other Ben Desposito game I played, Donut County. I recommend you pick this game up when it's cheap because it is still a lot of fun, just maybe skip the cutscenes even if they are a large part of it's runtime. Idk tho, maybe you'll get more out of them than I did lol.