73 reviews liked by TeaFan556


I'm home sick and I played this all day, but I don't think I'll play it tomorrow. It is the oatmeal of video games. As oatmeals go it's tasty enough, but it's never going to be anything more than bland and homogeneous. Also this particular oatmeal adores cops and the surveillance state to an absurd degree.

That metaphor got away from me.

I fucking love this game so much. It's the game that saved resident evil and each time I replay it I just appreciate that even more. Re7 is an absolutely perfect game.

For a start the music is phenomenal, it does an amazing job at getting a response from the player whether that's Fear, sadness, or curiosity. Also the gameplay in biohazard is top notch, it is fun throughout. This is largely due to its fun and innovative puzzles, great gunplay, and horror elements.

For me at least the worst part about re7 is the Mia portion on the ship. Now this is by no means a bad portion it's just slightly tedious at times with you having to go up and down all the time. Another fantastic portion of this game is the story, in my opinion it is one of the best in the series, while it loses me a bit at the end due to its more actiony supernatural elements it still makes for a fun time.

I think one of the main reasons for this is the games antagonists for a good chunk of the runtime, the Baker family. They get introduced first at the dinner table scene, showing their dynamics with one another and being a family were the player can already tell something is wrong with them. It's by the end of the game that you realise that the bakers were kind people until they were infected by eveline. Which makes them much more compelling 'villians' then Mr X or Nemisis because they aren't evil tyrants created in some lab, they are just a normal family who's minds have been corrupted inadvertently by their kindness.

I could ramble on for ages about this game but in short, it's a terrific game that is a good entry point for new fans whilst reviving the series for the old fans. I can not recommend this game enough, if you haven't played it already what the hell have you been doing for the past 7 years! (Side note: how the hell was 2017 seven years ago)

I have a certain level of apprehension about airing my RE takes. Not only do I adore 6 as a madde gonzo fast & furious co-op xperience with movement options the likes of which I’ve never seen..... I've also never played RE4. There's always going to be someone unfavourably comparing any given RE to that one, and it makes me feel wholly unqualified! The basic throughline is that I've essentially liked to adored every title I've played so far;-

...except 7. A dull as dishwater and largely homogenous Outlast-like that, the second it runs dry of horror juices, leaves you with Only Serviceable combat to tide you over for the game's astoundingly creatively barren final third. I was a little displeased to see that 8 would follow the same trajectory, acting as the next step in a kind of “third trilogy” for the RE mainline.

RE8, thankfully, kind of slaps. A virtual ticket to a Tim Burton theme park (sorry for the tired analogy, but it’s the right one) where every ride strives to do something drastically different from the last. A venturesome monolith of genre and series love letters that begs to be explored and interfaced with. I found it impossible to grow weary of the combat when the game reinvented the wheel often enough for tense resource manage-y hostile encounters to end up feeling like returning to a warm blanket. I loved the experience so much that I explored every inch of the map, collecting whatever I could find, solving environmental puzzles and fighting optional bosses for the sheer joy of it. I can’t stress enough how happy I am to have had the exact opposite experience to my playthrough of 7 that I essentially wanted to be over as quickly as possible.

Adored the four lords, the way each of their areas felt like entirely different servings from a Dread X Collection but polished to a mirror shine with some of the best art and technical direction I’ve seen from a Capcom title in years. Mob Psycho Walter White. The journey of RE8 gains momentum towards the end as your arsenal is as kitted-out as possible, and it almost smacks of Lost Planet 2 at points. Also the final boss is probably the most stunningly animated thing I've ever seen in a game. King shit!!!!!!

Poor motion controls, boring boards, not too many spectacular minigames. The board about the hotels is genius, though, but then again, you also have the super basic DK and linear beach ones. Also, wasn't a fan of the candies in replacement of the orbs.

However, I'll give this game that it had the very brave shaking soda minigame, Hudson went out of the business with a bang for that one.

easily my favorite danganronpa game of all time!

the story is the best one for me! it's really engaging and vibes are very unique compared to the previous games! the characters are also mostly very likable! my favorites are especially shuichi, kaito, and maki! the ending is definitely the most polarizing ending in the franchise, you either love it, or hate it. me personally i was mixed at first but i grew to like it!

the gameplay is easily the best in the franchise and has the best minigames (hangman is actually fun??) there's nothing else to be said except this is danganronpa perfected!

the freetime and side contents are also really good! especially the development plan! well there is one that im very mixed on but other than that yeah!

the artstyle is definitely different from the previous games while still has that danganronpa vibe and i love it! the executions here are the most brutal in the franchise! especially if it's a character you love. the soundtrack is all amazing! nothing else to be said.

overall this is easily my favorite and would highly recommend it!

Yep, the Skeleton did indeed appear

I certainly was not expecting this, but I did not like Kirby Mass Attack very much. Now let's not get ahead of ourselves here, this game doesn't belong in the pits of HELL. Like every Kirby game, it has redeeming qualities up the ass. Good music, good bosses, surprisingly good side content, blah blah blah this is standard stuff for the series. My reasoning for rating this one so low is a very simple (and possibly even kind of boring) reason: I just don't find it fun. Canvas Curse and Rainbow Curse I feel executed the idea of a touchscreen controlled Kirby game in the best possible way they could without feeling too intrusive or overbearing. Mass Attack, contrary to most other Kirby games I've played, feels exhausting to play and I physically couldn't play more than a few levels at a time. Out of every Kirby game this one took me the most amount of sessions to complete, mainly because I was just dreading playing it. The main gimmick got old after a while and I was really ready for the game to be over by the 2nd world. I feel like this is definitely more of a "me" thing though, Kirby Mass Attack is just not my thing and that's okay!

𝗙𝘂𝗰𝗸 𝘆𝗼𝘂.

Around three years ago, I played Danganronpa: Trigger Happy Havoc for the first time. I really enjoyed it for what it is, it's not good, don't get me wrong, but it's a damn fun game if you're able to turn your mind off. The same holds true for Danganronpa 2: Goodbye Despair, which I played around the same timeframe as well. I loved it, the writing isn't really good, but it was fun to play that game despite its flaws. Then, of course, I got to Danganronpa V3: Killing Harmony. A game I've been utterly confused by for so long now. Then around 2 years later, I met someone so insistent on Danganronpa V3 being some high kino, and I thought maybe I let it fly over my head, so I decided on a replay some time in the future.

Danganronpa V3 is admittedly a step up in every department from the first two games. The UI is much better, the music is genuinely amazing, I enjoyed the cast, and the writing of some of the later cases are genuinely good. Then there's Case 6. I keep running through it in my head as it moves about in there back and forth. The twist is genuinely something I'd normally adore, as the game forces me to confront the state of Danganronpa and what it's become. But I wish I could love it.

The problem with V3's twist is how much it wants to convince you about how it recognizes the faults of Danganronpa when it just doesn't. The impact of this twist nullifies when you consider that this game is written no different from any other Danganronpa game for the first 5 cases. Why do I have to give it praise for a message that I'm fond of and agree with when I know for a fact that it's handled so poorly that you're left with a sour taste in your mouth as you play through the final case? What am I praising? The existence of the message? I like the message but if it's not executed well I can't help but feel as though this game has huge missed potential.

Maybe I'm being hypocritical, maybe I'm being too harsh, but I can't agree with the lens that this game is supposed to be a parody of Danganronpa when it reuses the same tropes and plot points from the first two games but without the satirization. A parody that doesn't parody isn't a parody. It's a copy. Thing is, I'd probably forgive this game for playing into the Danganronpa formula if Danganronpa 2 didn't exist, but when that game already copied a lot of plot threads from the first game, I have to ask. Is this a parody, or is this just how the game was genuinely written? I think the direction of what the message of this game actually is was decided quite late into development, which is why it doesn't quite stick the landing. What really creates a huge dent in the twist is the fact that the game is written like a normal Danganronpa game for 90% of its playtime, which really doesn't mesh well with the message. It's hard for me at certain points to even say that if it was on purpose or a product of poor writing.

There's an emptiness that was felt in my heart when a major scene happened in Case 6. This isn't a game about Hope vs Despair. I thought it was about truth at first, but no. It's about Faith. V3 is a rejection of Danganronpa, and I absolutely love that concept; I just don't love V3. But I don't hate it either, there's a genuine heartfelt message that was put into this game and it's wrong for me to deny that, it's wrong for you to deny that.

The "fuck you" at the beginning of this review wasn't towards the game itself but to V3's loudest critics. I've seen many people call V3 an unsalvagable dumpster fire and rank it as one of their least favorite pieces of fiction. It leaves me utterly confused because 9 times out of 10, these people never even enjoyed the first 2 games to begin with. So what the fuck are you getting mad at? That the game series you've always hated has another bad entry? That your suspicions were confirmed? Danganronpa bad, LOL? The V3 hate doesn't bother me when it's by someone who enjoyed the first two games, or by someone who critiques V3 on its own merits. It's really the people who've never enjoyed Danganronpa in the first place calling this an "embarrassment" that confuses me because this game LITERALLY admits to Danganronpa being bad, but somehow that's not enough. Where does this sheer hatred even come from if you're not a fan of the first two entries? Most of these people deny the message's existence in the first place, which I'll never agree with. I may not like Kodaka's writing all that much, but he agrees with you, and that's still not enough for you, so what else do you want? If somehow a Danganronpa game is utterly loathed by you, then I'm genuinely baffled because at worst these games are nothing worse than a schlocky murder mystery with corny themes.

Danganronpa V3: Killing Harmony aims high, and I'm sorry to say it kinda misses the mark, but I'll never deny the message Kodaka was trying to say. I apologize to my friend who wanted me to replay V3 to like it as much as him, while I can't say this is a 10/10, I do completely see why you like this game so much. I was reminded a lot of my memories of playing Danganronpa three years ago. Starting Trigger Happy Havoc at 5 am, not knowing what it is, spending 14 hours on Goodbye Despair at one play session, and being left confused at the end of Killing Harmony. I love this series, it's bad, but I had so much fun. So I don't care. I'm glad Kodaka was able to end it on his own terms, and I really hope Rain Code can knock it out of the park.

Concerning the ending, yeah, this "fiction" did touch me. I'll miss it, and I wanna go back to the time when I was able to turn my brain off and have fun with these games. But, in classic series fashion, I'm told to move on, so I will. But alas, I will miss you.

Goodbye, Danganronpa.

I know it's an uncommon opinion to call Skyward Sword my favorite Zelda game. But here we are. Rather than rehash the entire game, there are a few key things that really mean the most to me when it comes to this beautiful game.

~ ~ Home ~ ~

I love me a good Zelda hometown. The people, atmosphere, music, side-quests, etc. all make me feel at home and like I belong there. While the Zelda series is absolutely about the adventure, I always value that adventure more when it's contrasted with the Hobbit-like comforts of home. Skyward Sword excels at this, as Skyloft is undoubtedly the best home in the franchise.

Kokiri Village is a beautiful introduction to Ocarina of Time, but you're really not going to spend much time there unless you're 9-year-old me and have no idea how to get out in the first place. Outset Island is similarly charming, but not exactly a focal point of Wind Waker. Ordon Village is in the same boat. Skyloft is different because you will constantly be returning throughout the game, interacting in meaningful ways with the townsfolk. Majora's Mask's Clock Town is my second favorite specifically because it's as busy as Skyloft.

This floating town is where you meet wonderful characters (more on that later), engage in continuing side-quests, upgrade your equipment (a brilliant mechanic that I hope returns soon), and it's also where many of the game's most important story beats take place. And it's just so pretty! The peaceful island floating above the clouds is a locale I'm always happy to see.

~ ~ Characters ~ ~

While Skyward Sword has the most fleshed-out story of any Zelda title, I feel that it only works because of its endearing characters. This is the first "Princess" Zelda that we really got to know, and we see her and Link (and Impa, for that matter) develop as characters throughout the game. Side characters are memorable and delightfully designed, with many standouts.

- Beedle, always pedaling his flying store, angrily dropping you through the trap door if you don't buy anything.
- Pumm, the frustrated owner of the Lumpy Pumpkin, one of the first Zelda NPCs to actually react when you break stuff in his house. ("WHY WOULD YOU DO THAT?!?")
- Batreaux, who is the biggest softie despite his appearance.
- Fledge, who effectively plays the role of your little brother who just needs some confidence.
- Sparrot, who's just a friggin' weirdo.
- The Kikwis, who I can not get enough of.
- GROOSE.

And I'll just say it. Ghirahim is the best villain in the franchise. You really learn to hate him, but he's undeniably entertaining whenever he pops up. Bring back Ghirahim!!

~ ~ Control ~ ~

Okay yeah, Link looks like an absolute idiot running around with his sword awkwardly pointed in whatever direction you happen to be positioning your controller. But having gotten used to that, I have never felt so in control of a Zelda game. Once I found that sweet spot of how hard/far to swing the Wii Motion Plus remote, I was completely enamored with the controls.

I've played countless games where you mash A to attack. Instead of that, Skyward Sword makes each enemy encounter a puzzle. It requires you to pause for a second, take account of the enemy and their positioning, and then attack from the right angle at the right time. It's a vastly more nuanced and engaging way to do Zelda combat, and I would love nothing more than for BotW2 to let me do this with my Joy-Cons.

(Or they could just give me Skyward Sword HD already)

EDIT 2/17/2021: HYPE HYPE HYPE HYPE HYPE

~ ~ Closing ~ ~

In the end, Skyward Sword feels like a Zelda game that was custom made for me. It checks nearly every box on my "Dream Zelda game" list, but I'm fully aware that it's not for everyone. Skyward Sword is like Super Mario Sunshine, or even The Last Jedi. It makes some bold choices, and that puts a lot of people off. But I personally couldn't be happier with the end result.

This game isn't the best but it's truly special to me because it's the only Zelda game I got at launch before TotK. I remember playing the demo at Target when I was young. Anyways, this game holds a really good story and music as well as some of the coolest dungeons in the series