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Final Fantasy XIV: Shadowbringers
Final Fantasy XIV: Shadowbringers
Final Fantasy VII
Final Fantasy VII
Final Fantasy VII Rebirth
Final Fantasy VII Rebirth
Undertale
Undertale
Pokémon Mystery Dungeon: Explorers of Sky
Pokémon Mystery Dungeon: Explorers of Sky

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Once again a litmus test for media literacy and artistic appreciation. This game exists in a realm beyond expectations and responsibilities and provides you with one of the most stunning love letters possible to one of the greatest stories ever told. There will never be another trilogy quite like this.

This is the best roguelike In have ever played and I enjoy it every single time I pick it up; that being said I utterly despise this game and hate every second of it.

I have had runs where I feel more powerful than any game has ever made me feel, only to die to the single dumbest thing I have ever experienced. This game will straight up just kill you in like 80% of your runs, and it will feel terrible and you will be furious. Then you'll boot the game back up five minutes later because this game will put a strangle-hold on you like nothing else.

It's completely uncanny how something this dense and obtuse and infuriating can be so addictive and fun(?). It very much feels like a game that was not designed with the idea of being played in mind, and everything in it will act accordingly. It's a very impersonal kind of difficulty; Noita does not care if you beat it, shelve it, or rinse it for every secret it has. None of that has anything to do with how much you are rewarded or punished, it will simply act how it is irrespective of any sort of sense of progression or design, and that is fascinating.

It's one of those rare games that feels like it never stops getting bigger and deeper the more you play it, and the sense of discovery just never really slows down. The main path of this game seems to be a fraction of it's full world, but exploring that outer world is so difficult to pull off that any new thing you find there feels like a major discovery. It's the kind of design that inspires communities of secret hunters and lore gatherers to try to make sense of it all.

It almost feels like I haven't played enough of it to review it despite "beating" the game in a sense, but I get the feeling that I will always feel like that to some degree. I don't think I'll ever truly complete Noita, and that's really something special.

Playing through this had me wondering if I'd just outgrown Borderlands. I then replayed BL2 a bit and found that I just do not like this entry, which is really unfortunate.

There are things I love conceptually, I think a character creator is a really cool idea for this series and something I would like to see in a mainline game. There is very solid queer rep, which is also cool. I think that visually, it's also really impressive, even if it took some tweaking to run well.

Other than that though, I just really didn't connect with anything else this game had going on. Things like Tiny Tina, the DnD setting, and the campy spoof humor are things that work in small doses and with good writing. None of it really worked for me, Borderlands is a setting that I really need to be invested in for it to vibe with me, and this game just does not deliver.