- Make a Greek Gods theme with new characters and mythic weapons based around said theme
- Do an Avatar collab 2 weeks into the season which completely replaces all of the Greek mythics
- As soon as the Avatar collab ends yet another Star Wars collab will start (these are basically annual)
- The season ends in less than a month
- Mfw this season should've been called Money & Mortals

Also Lego Fortnite has ruined the item shop

I’ve been playing Minecraft for 11 years. I’ve had Pocket Edition, 4 different console versions, and Bedrock edition. I finally have a laptop that probably won’t die when trying to run this game. But trying to get Java is extremely stupid. You have to pay double the price by getting Java with Bedrock for Computers. If you already own Bedrock on console, you still have to pay for the PC version. Also Bedrock doesn’t even run on Apple computers so I would essentially be paying an extra £13 for a version I can’t play. Luckily everything is 50% off for the games’ anniversary so I can actually buy Java for the price it’s supposed to be. Just wanted to say fuck you Microsoft I’m playing Beta now. 10/10 must play

If Dark Souls II has a million fans, I am one of them.
If Dark Souls II has 5 fans, I am one of them.
If Dark Souls II has 1 fan, I am that person.
If Dark Souls II has 0 fans, I am dead.
If the world hates Dark Souls II then I am against the entire world.
Untill my last breath, I will support Dark Souls II.

Insane to me that half of backloggd's lowest rated are indie games that YouTubers gaslit 12 year old me into thinking were good because they made 5+ videos on each one.

The other half are Sonic games, so I guess this is an overlap.

Never been a fan of the 2D Mario games, found the old ones too hard as a kid, and the endless "New" ones uninteresting. This is the first complete innovation in 17 years, and it really pays off. While it's on the easier end, it's just a pure fun platformer with a lot of cool ideas. Soundtrack wasn't as strong as most Mario games but it really picks up near the end (there are a good half-dozen that I really like).

Update: I have now played every single level, and out of all of them, only one level (the Special World Goomba one) annoyed me to any extent, which I think has to be a new record for any videogame I have played.

1993

https://canitrundoom.org
Most interesting ways you can play Doom '93:
- On a digital pregnancy test
- Gut bacteria (at 0.00003 fps)
- On a potato powered calculator

For my personal choice, the 90s computer inside of Doom Eternal's hub area. Yes, you heard me correct, you can even play Doom...in Doom. I will eventually get round the completing the full game, as I enjoyed it so far.

It's really interesting reflecting on this season nearly 2 years later. This was Donald Mustard's final season as the 'loremaster' of the game, and you can tell because everything made afterwards seems to have nothing to do with what was being built up to. I know Fortnite and narrative might not cross a lot of people's minds, but I really appreciated the purpose it gave to each map change and new gameplay element. My friend filled me in on what I missed from Chapter 1 Season 5 - Chapter 2 Season 6, and Chapter 3 Season 2 felt really story focused with the war between the factions and all the tanks and blimps and stuff. During the end event where Slone was seemingly killed, and Jonesy+Dwayne Johnson went off to fight the true villain from the EU, it really felt like a huge milestone in the story had been met and that we were nearing a conclusion or 2nd arc. Immediately after that, this season felt like a filler episode of sorts, as nothing happened for months. Turns out that those story threads would never get resolved in any meaningful way. Furthermore, this season teased the future in terms of collabs and reception: Darth Vader, Dragonball items, and the beginning of people not hating on the game anymore. Looking back this really was the turning point where the story was ditched for insane collabs.

2012

A little stiff, but considering how revolutionary it was I think that's fair. A game that revels in its simplicity. Great artstyle, underrated soundtrack, and a post credits scene that made me tear up.

There is a saying in the Berserk community that “nothing can prepare you for The Eclipse”. No amount of prior information or spoilers can mentally prepare you for how devastating it is to watch/read, especially within the wider context of the story. No matter how much you know, you will still be shocked when you experience it firsthand.

Nothing can prepare you for the Infested Chopper in Devil May Cry 2. No amount of hearing from DMC fans “just skip this one”, “it’s the worst game by far” can prepare you for holding the shoot button for 10 minutes. IN A HACK AND SLASH. And that’s basically how you deal with everything in this game. Trying to use the sword will literally fling enemies away from you, and the guns do enough damage that combined with Devil Trigger you just melt bosses. You also get stunned from most attacks which further dampens any semblance of enjoyable combat.

For the first couple levels you think "this isn't that bad" but then the boredom sets in. And then you get to the infamous Infested Chopper, which is probably where most people quit, but beyond that is where the real garbage sets in. Bossfights in particular are complete trash in this game. The rest of the game teeters between dull (I recommended a podcast or music playlist to maintain sanity) and frustrating.

Levels are incredibly linear, even compared to the first game, it all just feels so bland, even if the factory was a cool contrast to the medieval/gothic DMC1.

I have no idea wtf is going on in the story. DMC1 has a pretty basic story, but this one basically doesn't even have one at all. Dante just kind of shows up in different locations and it looks like Lucia is doing something important when you run into her.

A nice change from DMC1 is that now there’s a visualiser to show what you’re targeting. But I also have no idea how to choose who to target which is annoying for boss fights with multiple hitboxes. Like just target the actual fucking boss so I can get it over with ASAP!! The targeting also worsens the already unhelpful camera as it tries to drag it towards the enemy. Trying to hit the blue orbs (in Mission 14 especially) is terrible because of the targeting making you miss them.

Platforming is not good, again unhelpful camera. Also that one mission where you're in the spinning ball room. Fuck that so much. And trying to hit the blue orbs in the air in Mission 14 is terrible

There were multiple points where the same enemy kept spawning over and over again, and I thought “am I doing this right?” only for the solution to be, yes, kill 6 larvas after the boss died, in order to progress.

I like - in theory - the new respawn system compared to DMC1, but having gold orbs auto-consumed is annoying

Terrible voice acting (that's saying something)

Also why does the villain look like Lee Van Cleef

I lost structure writing this review because I actually do not want to think about this game anymore

Barely touched the open world and it still took me 50 hours to reach the credits. Amazing graphics and storytelling (Dutch is one of my favourite fictional characters of all time), but the gameplay is incredibly slow and I can see why some people find it limiting to the open world. Fantastic even if I still prefer the first game.

Prefer the first game, but this one is still basically amazing

1972

Just started watching these things called "movies", when do the "Good Fellas" show up?

First game I played with one of my friends, and the reason I upgraded from a 360 to an Xbox One. 5 years later, I beat the entire DLC with that same friend in one sitting, went home, bought it for myself, and got all achievements. Safe to say this is an amazing game, not just from an art standpoint, but a (mostly) fair and enjoyable challenge.

How the fuck did they figure out how to reuse the same ending cutscene from the base game💀

Mannequin section: 10/10
Rest of DLC: Slightly annoying walking simulator, reused assets, locations, characters
Story: Goofy ahh Forspoken dialogue