Mighty Switch Force 2 is more of the same, but given that I loved the 1st game, that's absolutely a good thing. Your blaster has been swapped out for a firehose which leads to some differing puzzles and changes in platforming, but level design is never too far removed from the original. Still a fantastic game in its own right, but only play if you loved the 1st game.

A great remake of a great game, but nothing that blew me away like I was told I would be going into this. The story mode does keep things varied, but its short runtime doesn't warrant a purchase on its own. Real fun, but not the best thing since sliced bread like the passionate fanbase would have you believe.

A game I've started a few times but never managed to see to the end, but have always loved nonetheless during the time between then to this completion. An amazing piece of storytelling and a transformative RPG that you shouldn't let a loud and toxic fanbase ruin for you. By choosing to skip it, you're misising out on what could go on to be a genre-defining RPG, or a subgenre in itself. Must play.

Still every bit as funny, punchy and gutwrenching as it was the first time around. Can't think of any other game/series where I'd wander around a decently empty town for an hour just to read EVERY piece of dialogue.

Also, yeah, this game kinda smashes through my distaste for turnbased. Leaves it simple, explains it thoroughly in an easy to understand way and provides a get-out-of-jail card if you REALLY don't wanna do it.

Looking forward to Chapter 2 and all the feels/tears that'll bring.

My favourite game of 2019. Don't listen to the general distaste for this game because it's "just another Mario & Sonic" from an internet critic who likely hasn't played it. Mario & Sonic Tokyo 2020 provides a silly, lighthearted story for fans of both franchises and sprinkles little bits of Olympic history and trivia in for those with an interest or a potential interest in that sort of thing. The plot is nothing Oscar worthy or mind blowing, but serves as a fun little wrapper for a minigame collection, with the minigames themselves being a blast. Unshackling this game from required motion controls allows the minigames to shine as delightful Mario Party minigame-esque affairs rather than bland, wagglefest tech demos.

After you've finished the story and unlocked all the bonus content, multiplayer (either online or offline) is the way to go, and I found myself having a great time gathering round with friends. The online can be a little flaky, but as long as you play with friends with a good connection in private matches rather than matching with randoms, you should be fine.

All-in-all, my favourite M&S game to date and one which has been unfairly shunned due to its status in an otherwise uninspiring franchise and the strange limbo-like status the real Tokyo 2020 found itself in.

Putting aside personal biases and nostalgia, this is easily the best Mario Kart game to date. Gorgeous visuals, great track design and a lot of balancing done so that (hopefully) the scales won't tip too favourably in one person's direction, but balanced less annoyingly than Wii and 7 in that regard.

Only issue I would note is the online system. It's mostly great, but only being able to vote for 3 pre-determined tracks in public lobbies lead to a lot of repetition, with the same tracks appearing in rotation a lot, and popular favourites such as Bowser's Castle and Rainbow Road most likely to get picked when they appear. Matchmaking itself is great, but the game's emphasis on creating "exciting" matches is confusing (players can get hit with shells on your screen when they never did on their own as an example, this is not weird desyncs between Switches going on or anything, the game intentionally does things like this for whatever reason) and doesn't feel like it has a place in a Mario Kart game personally.


Getting 100% in this game was a walk in the park for me personally, but I accept that others may not find it as simple. Within 1 playthrough of each cup on 150CC, Mirror and 200CC, I had all of their respective unlockables, which only left all time trials and grinding coins. The game didn't put up a challenge for me at all, but I'm sure that other players with varying skill levels may have differing issues.

(Super Mario Galaxy)
My favourite 3D Mario to date. Although many may dislike the more restricted movement and the less dynamic progression, I think this allows Mario Galaxy to have a tighter control over the experience and therefore offer a far more refined and dare I say polished title. Unlike 64 and Sunshine which were mostly fun but had some tedious and downright frustrating moments, Mario Galaxy doesn't have anything comparable to those two, and I think it's the far better game for it.

Best After Burner game to date. Branching paths add a lot of replayability, as does the choice of fighter jet. Just wish that it was easier to play this game in the modern day. Got my copy from a GAME near me which still had codes until late 2017 when they cleared PS3 off their system.

Sad that an updated port with the licensed bits shamelessly removed can't exist nowadays, but if you can somehow get your hands on it then it's a fantastic time.

The Wii version was a childhood favourite of mine, and the 360 version was something I dabbled in here and there (mainly the demo) but happy to have completed it first on the PS3 version.

Despite the clear flaws pointed out by most players at every opportunity, it's one I find myself having a lot of fun with. The medal collecting was never something that bothered me as it forced me to stop and take in the scenery on my first playthrough, then I was able to come back and speed through the stages once I was far more overpowered. The werehog while unnecessary (or at least in the form it's presented in) is a quaint brawler that while far from SEGA's best, does provide some entertainment but usually amounts to no more than a 20 minute button masher before you can get to the real stuff.

Despite all of this, I love the atmosphere and the world building this game has on offer, and wish more Sonic games would consider implelenting similar in the future.

Although not as good as the game it's remaking, R&C 2016 provided me a good deal of fun by cranking the difficulty down, skipping the cutscenes and playing the game with the audio off. This is where the biggest problems with the remake stem from, so removing them from the equation made the game pretty enjoyable. While a step back from the classics, arguably a step in the right direction off the back of the heels of Ratchet Future, and a crutial stepping stone for the amazing game that Rift Apart turned out to be.

This review contains spoilers

If you're new to the Yakuza series, this is the place to start. Gripping story that never relents, tight and refined combat and a soundtrack that'll get stuck in your head for weeks. The game's unique 80s theming creates an atmosphere unlike any other Yakuza game, and unlike most games on the market. I cannot emphasise how gripping this story is. It's brutal, but it's soft. It'll make you laugh as much as it'll make you wince and cry, but without a doubt, it's an 8th gen must play.

Only complaint I have is that due to the nature of how Kazuma Kiryu's and Goro Majima's individual stories intertwine, you'll find yourself switching to the next character just as the story starts to get really tense, only for you to have to play another 10 or so hours to see what happens next. I understand why the game digs those hooks in, but some of them dig far too deep to the point where it can feel like a slog to run through the other character's story to see what happens next in the one you're most invested in, even if something equally exciting is going on in that other story.

A hugely controversial opinion within the Yakuza scene, but I prefer this game over 0. I'm aware of the cut content from the original game and the frustrating boss fights, but I found myself far more engaged in the story as a whole due to the lack of the whole "constantly switching perspectives just as things were getting tense" issue I had with 0. In Kiwami, you're a bigger deal as a character, the setpieces are far grander and the stakes are signficantly higher (for Kiryu at least). 0 gripped me, but Kiwami got me 10x more invested. Despite its flaws, I still think this is a better way to experience Yakuza 1's story in the modern day, but that's not to say that the experience is completely perfect.

The PS3 version of the game is the worst performing of the 2 console versions despite being on more powerful hardware. It's a servicable way of playing the game, but the 360 version is better if you must stick to console, otherwise the 60FPS locked PC version is a no-brainer.

The best arcade racer of all time.

A complete downgrade of Sonic & All-Stars Racing Transformed in every single way. The soundtrack is good and the game can occasionally provide some fun, but it achieves nowhere near the same highs as that title, despite releasing 7 years and 1 console generation later.