(Played on Switch)

Switch port of the decomps is still phenomenal, but worth noting that it is a few versions behind the PC build (so no mobile menu for example) but the game itself is still the best it's ever been, and it's great to play it on the TV or on the go thanks to Switch.

(Played on Switch)

Switch port of the decomps is still phenomenal, but worth noting that it is a few versions behind the PC build (so no mobile menu for example) but the game itself is still the best it's ever been, and it's great to play it on the TV or on the go thanks to Switch.

(Played on Switch)
An absolutely mental port of an already flawless masterpiece. Thank you to Eukaryot (and hoejoeway for porting to the Switch) for delivering us the definitive Sonic 3 experience we've dreamed of for many moons despite SEGA being unable to deliver it to us themselves.

"Why do you only ever play bad games when you visit?" - Bisylizzie 2021

(Played to the end of Team Sonic's campaign)

(Played to end of Neutral story)

Played with: Bisylizzie

Rock Band's always a fun time, and LEGO Rock Band is no different. It is however just a standard Rock Band game with a slightly simplified soundtrack, but ultimately the same thing with a different shade of paint. An enjoyable time, but a bit repetitive to play to the end of the campaign. Still a great time with multiple people however.

Forza Horizon 5 is art. Mexico is gorgeous, and is really a site to behold unlike the comparitively drab streets of the UK. I do miss the slightly more varied seasons in 4, but Mexico is such a better location that I can get over that very quickly. Progression, leveling, structure and gameplay variety all feel vastly improved over Forza Horizon 4 to the point where (minus the great selection of DLC that's still exclusive) I don't see any reason to revisit the previous entry any longer.

No matter what you play it on, Forza Horizon 5 is a visually stunning game, but it's best played on next gen or PC. Despite that, the gameplay and the immensely fun gameplay loop scale perfectly no matter what system you're on or how powerful your PC is.

("Retired" meaning all Showcase Events have been unlocked and completed. I still plan on playing a lot more of this game, but that's the closest to "standard completion" you can really get in this series).

Played on an actual Game Boy! Still a great game, even if I had trouble seeing the screen...

A short, enjoyable title, but one that lacks the same punch, staying power and explosive creative energy as the console titles it's based on, and due to this it quite often comes across as feeling very unmemorable. Still, a decent enough game that'll get you a few hours of (slightly compacted) LBP fun.

A serviceable kart racer slathered in LBP charm. That's as far as the compliments go. Drifting feels pointless and incredibly fiddly like a cheap iOS game and items feel like they're balanced for Battle Mode far more than the kart racing mode, which therefore makes them far too powerful and unfair in standard races (the green and red shell equivalents stun you for far too long, also most items are homing).

Customisation and creation online was obviously the name of the game here, but with the servers offline for years now and the game being locked behind an online pass when it was new to block preowned sales (ew), this game withered on the vine and therefore most of the intended functionality and replayability has been lost in subsequent years.

Play only if you're making your way through the LBP series, don't bother for any other reason.

A great game, but future ports (especially the GameCube and fan-fixed PC ports) really improve upon the game and therefore make the Saturn version hard to return to.

Still fun, but very short and probably not much of worth here outside of its legacy in the Sonic Adventure development story.