Man, Alucard sucks in this game, he'll never be good in any Castlevania game if this is what he's like.

In all seriousness, god damn, what a game. It's just a better Castlevania 1 with a lot of replay value, and I enjoyed it a lot. Tied with Super 4 as my favorite game in the series.

(Note: This is part of me going through all of the campaigns in the Master Chief Collection, my thoughts are only gonna be about the campaigns and nothing related to the multiplayer/online play)

While the campaign started to get bullshit around Mission 8 or so, I still had a lot of fun with it. The story was incredibly interesting (Though I wasn't sure what was happening half the time until the end), the combat and weapons felt incredibly varied and fun to use, the pacing was very tight, and the whole thing felt super immersive. Outside of the sudden difficulty spike, being unable to make properly save states like a lot of other FPS games I'm used to, and not being able to keep weapons in between missions/when you resume a file early in a mission, I can see why people bought an Xbox just for Halo. It still feels very fun and refreshing to play even after over 20 years.

I don't want to be too hard on this game since the entire thing was made by one guy in his free time and only got to be an official product since he asked Capcom if they could publish it, and it is impressive that this is essentially an early form of a fan game.

But man it sucks, but in a very funny and charming way.

WHAT DID DR. JEKYLL DO TO DESERVE THIS?!

Not as good as I was hoping but I still had some enjoyment out of it, I especially got some fun out of Mega Man and Pac-Man as guest characters.

Is there a lore reason why Arthur decided to wear the most brittle armor known to mankind? Is he stupid?

How did the Sonic 06 load times get in this game

One of the most unique, fun, hilarious, and over-the-top games I've played in quite some time. The game may not seem like much at a surface level, especially for a first playthrough, but if you take the time to really explore the map and do tasks in different ways, you get a surprisingly content-rich game with a level of freedom I haven't seen before, with some great weapons to choose from and incredibly offensive and stupid, but very satirical and self-aware humor that really helps it put together. The additions of both Apocalypse Weekend and Paradise Lost really push the quality of this game further with how fun their content is and make the entire package feel more complete than it is. If you are able to look past and tolerate the amount of violence and dark humor it has, I would recommend this as a must-play for any fan of video games, especially those who enjoy how they approach their own way of playing the game.

I regret nothing.

This makes me realize just how much Vergil needs Beowulf and Force Edge to be a more powerful and fleshed-out character to play.

I feel tricked, bamboozled, duped, smeckledorfed, and just overall feel like a fool but for all of the right reasons. I wasn't sure if I was gonna enjoy this going into it since I've heard so many bad things about this over the years, mainly going for Dante's design more than anything, but after playing through the main campaign and the Vergil DLC, I'm not gonna lie, I had a really damn good time with the game overall. The gameplay, to put it lightly, felt really simply incredible, I loved the way you are able to pull off moves with Dante and the various weapons were all unique and fun to use, he felt like a really nice combination of Nero and Classic Dante and became quite possibly one of my favorite characters to use in an action game. The level design, compared to what I experienced beforehand with DMC5's very linear level design, was honestly some of the best that the series had to offer, offering plenty of combat arenas, really fun platforming, and a surprisingly good amount of secrets to discover. Finally, even though I'm not too big into heavy metal, I really got a kick out of the soundtrack for the game, and really fits in the tone for the environments as well as the battles.

Obviously, I don't think this game is perfect (I'm not a masochist, and going to say that this game is better than DMC3 don't worry), I feel like the enemy balance could've been better and I thought some of them were a bit annoying to deal with (Mainly with the giant guys that you have to hit in the back, that was what I had the most trouble with until the very end of the game), I thought the Vergil DLC could've been handled better, and as much as I thought the story was hilarious in an ironic way and I did like the development Dante went through, I feel like if I was looking at it more critically than I probably wouldn't have liked it nearly as much.

Saying all that though, god damn, I underestimated this game way too much. If you consider looking past this in the same perspective as other DMCs and view it as its own thing, then you probably get one of the most unique and fun action games to come out for its time and an easy candidate as one of my favorites in the series. No, this is not a joke.