A port of Mega Man

Mega Man is a side-scrolling platform game. It differs greatly from the earlier console release, with only three bosses and not very many extras to find. Originally intended to be an official part of the franchise, the game was panned for its low quality.


Also in series

Mega Man 5
Mega Man 5
Mega Man 4
Mega Man 4
Mega Man: Dr. Wily's Revenge
Mega Man: Dr. Wily's Revenge
Mega Man 3
Mega Man 3
Rockman 2: Dr. Wily no Nazo
Rockman 2: Dr. Wily no Nazo

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After a lengthy, convoluted setup, I managed to get this game running on my laptop using a DOS emulator, albeit in 4-color CGA mode. I only did so to say I tried it, but I did not clear any stages, not even the intro stage with that damned dog.

I think that to truly love something, you have to go into the deepest depths with it. That's exactly what I've done here. Mega Man for DOS feels like a freshman's legally distinct computer science project, because that's not terribly far off from what it it is.

This is kind of interesting in that it was developed entirely by Stephen Rozner, an aspiring young developer who was acquired by Capcom for development of this title. Rozner somehow left Capcom during official development and, through a vaguely interesting legal loophole, was still able to release the game. Because of his departure from Capcom, Rozner completely drew up the assets and code for this, from scratch, on his own. In that way, Mega Man for DOS is among the earliest examples of a fan game.

Pretty interesting story, right? Unfortunately, that story is much more interesting than this game. It's about as amateurish as games get, with enemies that are either too short or too fast to properly land hits on, practically nonexistent level design, and 3 Robot Masters that have, luckily, been confined to the annals of history—"Voltman, Sonicman, and Dynaman." This doesn't even have music; in fact, it may not even have sound, although that could've just been the DOSBox emulator acting up. I can't finish this, as I'm neither compelled to nor am I convinced that it's possible to. I'm actually convinced that this game is fundamentally broken by design.

Shout out to Stephen Rozner, the only man whose idea of sticking it to your ex-employer is to make something completely meritless.

it's bad but in a funny sort of way
still godawful tho don't play this if you like good games

Yeah, I really do like this game more than mega man 4. It may be ugly and contains no music, but its an easy and short game. I think the best part is that its short, since the way I was playing (left hand on the arrow keys, right hand on space and j) any longer than 30 mins and I would've started developing carpal tunnel.

Voltman's stage can go suck my dick.

Heard this was dropping today via some videos people keep linking me on Discord. I'm not entirely sure what Capcom is doing randomly dropping a game for my IBM piece of shit, but we'll take a looksie at their latest attempt and only hope it's better than Trojan or Street Fighter. I'm still paying off the hospital bills from breaking my hands playing the latter's torturous pressure-sensitive button layout.

The idea of a "Mega Man" feels like someone who should be a giant among their peers, instead we have a little guy who shoots tennis balls. Adorable. In the meantime, the villain of our story who goes by the name of "Dr. Wily" apparently hangs out in some government-funded army base that requires a toll of some kind to get in. I respect this Mega Person for at the very least taking the fight to corrupt institutes looking to take advantage of their citizens, even if he's still apparently pro-toll booths. Unfortunately, he seems to be having a lot of trouble dealing with Dr. Wily's rogues gallery of wild animals and loosened indoor plumbing. Apparently all it takes to stop Capcom's latest attempt at a lovable character is to simply hire an army of possums to roam about a bathroom in need of maintenance, because Dr. Right was in fact wrong over forgoing the idea of "bendable knees", allowing their weaponized tennis balls to uselessly fly right over some friendly dumpster diving marsupials.

It's not quite as funny as Trojan, but at least it's more playable than Street Fighter even if it lacks the silly attempt at voice acting while the person was eating toffee.

The future's not exactly looking bright for this upstart Capcom company, I like that they're giving struggling programmers a chance with one-person games like this, but it's lookin' pretty bleak I think.