TitanSloth
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[Warning]: This user is incapable of offering valid or constructive criticism.
[Warning]: This user is incapable of offering valid or constructive criticism.
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GOTY '23
Participated in the 2023 Game of the Year Event
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Received 5+ likes on a review while featured on the front page
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Played 250+ games
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This review contains spoilers
Having completed the campaign, most of the post-campaign content, and the raid, I think it's fair to say that this is one of the better D2 expansions. Trying new weapons, buildcrafting with prismatic, and just playing around in the sandbox in general are all very fun. The Pale Heart is gorgeous, and it feels more full than Neomuna or Savathun's Throne World. There are a couple of progress blocking bugs for the later post-campaign activities, but Bungie typically addresses those in a reasonable time frame. Genuinely, the weakest thing in this package is the narrative.
The story here is set dressing at best. Despite being the big finale of so many narrative threads, it's kind of boring. Half the time it's banking on nostalgia, the other half of the time it's characters saying some fake deep shit or repeating the same lines so often that you'd think Bungie is trying to hold your hand through a YA novel plot. It's not good. That being said, when you consider the corner they've painted themselves into, they do an okay job of ending the Witness' story. It's fine. It's not very good or satisfying, but it's enough to make you shrug your shoulders and go "Okay, sure, why not?"
All that being said, I still enjoyed my time playing and do recommend it overall.
The story here is set dressing at best. Despite being the big finale of so many narrative threads, it's kind of boring. Half the time it's banking on nostalgia, the other half of the time it's characters saying some fake deep shit or repeating the same lines so often that you'd think Bungie is trying to hold your hand through a YA novel plot. It's not good. That being said, when you consider the corner they've painted themselves into, they do an okay job of ending the Witness' story. It's fine. It's not very good or satisfying, but it's enough to make you shrug your shoulders and go "Okay, sure, why not?"
All that being said, I still enjoyed my time playing and do recommend it overall.
For a couple of weeks, the core loop of this game had me hooked. I wasn't even trying to progress the main story, I would just go out on runs, scavenge a couple materials, repair the car, rinse, repeat. And really, it's diagnosing the quirks and performing repairs that kept me playing. It's tedious, it can be boring at times, but I got some serious satisfaction out of fixing every little problem. It scratches the same itch as something like Powerwash Simulator.
I can see people easily bouncing off of this game if they don't gel with that loop, because everything else is fine at best. The controls are wonky, navigating the menus takes some adjusting, the story is average. Look up gameplay (you always should), and pick this up if you think restoring the car looks like something you'd enjoy.
I can see people easily bouncing off of this game if they don't gel with that loop, because everything else is fine at best. The controls are wonky, navigating the menus takes some adjusting, the story is average. Look up gameplay (you always should), and pick this up if you think restoring the car looks like something you'd enjoy.
Very clever design throughout, reminiscent of Slay the Spire. While it may not have the same depth as StS, the variety offered by the different decks and jokers still gives plenty of room for experimenting. Beating a run feels like the warm up with your build, going into endless mode feels like you're actually testing it. Highly recommend to anyone with even a passing interest in roguelike deckbuilders.