37 reviews liked by Turbo_Sven


Uh oh I’m gonna spend a lot of time in this game

I have a lot of CoH nostalgia. I played a ton of 1 + 2, it's probably my second favorite RTS ever behind Starcraft.

3 Delivered on making me feel young and having more of a gameplay that I have loved. However the single player offering this go around feels rather weak. The Italian campaign is a brand new game mode that felt a little long and not too challenging. The Afrika game mode was uninspired with some quick and slumpy maps. All in all, it is only 8 missions in Afrika which can be completed in an afternoon.

CoH is here to play online as an RTS and that part does still thrive. Happy to have a modern version. Well, mostly modern. The UI of the menu is pretty... not awesome :D

Annoying QTEs aside, this is a blast to play co-op. Well paced with dynamic set pieces and Chris/Sheva make for a charming duo. Its the natural evolution of the gameplay style that RE4 establishes and goes deeper with its exploration of ethnic exploitation. Dumbly, but do you expect anything less from this franchise?

While the improvements brought to Dead Space 2023 create an intense, immersive atmosphere that makes the world feel fulfilling to engage with and the experience ultimately worthwhile - repetitive combat and puzzles can make the later levels feel like a chore to get through.

I made a giant mistake playing this after RE4make cause that game not only feels better but does a better job re-imagining something for 2023. Like I'm genuinely astounded that they didn't tone down the blaring trumpets every time a necromorph pops out of a vent. It's beyond obnoxious and continuously kills the atmosphere the rest of the game builds up.

But hey you can only play RE4 & RE4make so many times, so it's worth playing if you need to juice up on 3rd person shooter gameplay.

π™ΌπšŠπš›πšŒπš‘ 𝟷𝟾, 𝟸𝟢𝟢𝟻...

π™Έπš'𝚜 𝚊 𝚍𝚊𝚒 𝙸'πš•πš• πš—πšŽπšŸπšŽπš› πšπš˜πš›πšπšŽπš.

πšƒπš‘πšŽ πšŒπš˜πš™ πš’πš—πšœπš’πšπšŽ πš–πšŽ πšπš’πšŽπš πšπš‘πšŠπš 𝚍𝚊𝚒.

𝙸 𝚠𝚊𝚜 "πšŠπšœπš”πšŽπš" πš•πšŠπšπšŽπš› 𝚝𝚘 πš“πš˜πš’πš— 𝚊 πšπš˜πš™-πšœπšŽπšŒπš›πšŽπš πšπš˜πšŸπšŽπš›πš—πš–πšŽπš—πš πš™πš›πš˜πšπš›πšŠπš–.

π™½πš˜πš πšπš‘πšŠπš 𝙸 πš‘πšŠπš 𝚊 πšŒπš‘πš˜πš’πšŒπšŽ.

An old woman stumbles towards you with a raised pitchfork in her hands. You stab in her in the face. She does nothing. You stab her a few more times. Maybe she'll do something. She does nothing. You stab her in the face a few more times. Maybe she'll do something? She relents. Now there's enough distance to shoot her kneecap with a 9mm bullet. She does nothing. Her head would now be at the perfect height for you to spin-kick it into the piranha-infested waters like a toxic football, but she's still walking towards you; it's time to parry. When the game gives you permission to do so, you press the button and bat away her pitchwork. She stumbles back in impressive pain, and the sheer force of your kick causes her husband to stumble, tripping a landmine in the process. The mine incinerates the dock you're standing on in a shower of beautiful sparks - one for every pound you spent on this Nvidia GeForce GTR 4090XL graphics card - and you remark on how far video games have come since Pac-Man. In a past life this display would have immolated the rest of the woman's family too; they would have melted away into chicken eggs and pesetas. But they're still here now, waiting for their turn in the same sanitized digital ballet you saw in John Wick 4 the other night. Time to do the same old thing again.

You return to Resident Evil 4 for a lot of things, but I think the paragraph above succinctly describes the core loop that we all keep coming back for on the PlayStation 4, the PlayStation 5, the Xbox One, the Xbox Series S, the Xbox Series X and the PC. The scenario might change (slightly), the enemies might change (significantly), the weapons might change (substantially (fuck you for what you did to the TMP)), the graphics might change (definitely). But you are, despite it all, controlling a baying mob in the cleanest, nastiest, most efficient way you possibly can. Bonus points if you can make it look cool as Hell in the process.

Playing this right after resident evil 4 (2005), it's plain to see how this game was a forking point for the series - both games are essentially the same implementation of a core idea, but choose to tackle combat from different angles of genre. At their best, they emphasise close management of an advancing enemy pool using a fairly limited toolset that flows naturally into the other aspects of itself: Knife to pistol. Pistol to kick. Kick to grenade. Grenade to egg. The movements feel primitive, awkward and unintuitive at first, but soon reveal themselves to be expertly crafted for natural achievement of a precision-flow state, racking up minor-yet-satisfying hits to keep a crowd under control while setting up scenarios where bigger and badder moves can be unleashed at the appropriate time. Put Leon in resident evil 4 (2005) and I bet he could manage at least a few rounds of The Mercenaries.

This replay of the game was inspired by a re-release of the game that recently came out. As someone who spends a lot of time talking shop to people about people like Shinji Mikami and Hideki Kamiya, it's easy to fall into the trap of evaluating these games as beautiful little puzzle boxes to be mechanically solved and understood - but spend ten minutes with someone who likes Resident Evil 4 because they simplified the water room, and you'll discover that there are actually people out there who think Resident Evil 4 (in its current remade form) is as much stupid greatness as your average A24 film. I hate these people, but I do understand where they'e coming from - when this game came out, I bought it for myself despite knowing I was deathly afraid of time's perpetual march forwards; even worse, I was the type of person who said things like "you can't improve on this in any way" when Leon told Saddler to stick around at the end of the castle section. Resident Evil 4 (in its current remade form) is essentially my worsetest nightmare. It’s Resident Evil.

πšƒπš‘πšŽ πšπš›πšŠπš’πš—πš’πš—πš, πšπš‘πšŽ πš™πšžπš—πš’πšœπš‘πš’πš—πš πš–πš’πšœπšœπš’πš˜πš—πšœ πš—πšŽπšŠπš›πš•πš’ πš”πš’πš•πš•πšŽπš πš–πšŽ.

π™±πšžπš 𝚊𝚝 πš•πšŽπšŠπšœπš πšπš‘πšŽπš’ πš”πšŽπš™πš πš–πš’ πš–πš’πš—πš 𝚘𝚏𝚏 𝚘𝚏 πšŽπšŸπšŽπš›πš’πšπš‘πš’πš—πš.

On the one hand, this is a remake of one of my favorite games of all time that tightens up the mechanics and makes things not ugly to look at, and the five star rating reflects that. On the other, this really feels like a bare minimum for a remake and, especially knowing how well HeartGold and SoulSilver would turn out with all of its rebalancing and expanded content, feels sort of light in comparison, I blazed through this game really quickly because I was making a beeline for the new content after having played the originals so recently, and I can't say any of it was particularly gripping or anything.
All of that being said, I think the more interesting case for this game isn't for me, or for someone who is deep enough into video games to be reading this, but for someone new to JRPGs as a whole. The Kanto Pokemon games, with all due respect to Final Fantasy VII, absolutely blow every other JRPG out of the water in terms of mainstream cultural understanding and accessibility, it didn't launch a multimedia empire that goes toe-to-toe with anything Disney owns by accident. Let's Go Eevee and Let's Go Pikachu are fun diversions that I enjoyed my time with, but this remains the best true remake of those games, and if someone asked me "hello, I would like to get into Pokemon" or "hello, I would like to get into Japanese RPGs", I would hand them this. Accessible enough so that the average ten year old child can beat it, customizable enough that there's an entire cottage industry of people doing insane teambuilding challenge runs of the game. If you bounce off this game, the genre almost certainly isn't for you, and if you like it, there's suddenly a whole world to unlock for yourself.
So here's to Pokemon FireRed and LeafGreen, the best entrypoint to the genre that taught me that video games are more than just "run to the right and jump on the bad guys".

As a little dipshit child who didn't know or care a damn about Star Wars, I always saw Star Wars Battlefront 2 as "That one really fun library map". No joke, my go-to instinct whenever I'd boot up Battlefront 2 was as follows:

"Instant Action > Coruscant: Jedi Temple > Conquest".

In spite of only ever bothering to play one single map in the game and nothing else, I was absolutely floored at how much fun it was, wasting hours upon hours either at my place or my dad's, just steamrolling as the Empire on this one map for hours on end, and that says a lot about how damn fun the core gameplay of the title is. Little 7 year old Cameron had no idea there was an entire rest of the game waiting for him, with a campaign and other maps, other play styles, all he needed was that one map.

This was still my go-to action upon booting up Battlefront 2 over a decade and a half later on my Steam Deck, before and after fighting the control configuration, and it's still just as much fun as I remember. Might actually try to play the rest of the game at some point, but IDK yet cause Conquest on Jedi Temple still hasn't worn out its welcome.

so much of re4 comes down to the tension of its moment-to-moment play, and i bear this in mind as i consider the possibilities of the remake and the crucial matter of how the action feels if the pacing and your maneuverability is significantly increased or 'improved' β€” as we expect it to be.

looking back at the original game (and its various ports), especially having now played the re2 remake and a number of similar modern tps games, there's a vaguely king's field-like sluggishness to re4 and its tank controls and slower forward movement. combined with its wild action setpieces and a synesthetic style resembling an arcade game (especially apparent in the character models, their faces and the particular expressiveness of their voices, the scope and flair of the boss fights, the button-mashing qte stuff, etc), this very deliberate and yet very flexible approach to action in balance with tension is something which continues to set re4 apart from the rest. in praise of games which offer interesting friction to your mobility, rather than endlessly seek ways of reducing it. amen.

Rouge-likes don't have to be doomed to a pit of mid-tier or just fun afternoons.

When you've got arenas this good to compliment combat this great, everything else is just a bonus.

And boy howdy what a bonus. Atmosphere is off the charts and art design is so stellar. The alien ruins never stopped being a sight to behold and the sound design never lets up it's brilliance. Evokes all the best parts of the Metroid series.

Really this could have been a case study for Metroid Other M on how to translate 2D metroid to 3D properly.

Even when I was getting my ass handed to me, I still loved every second here.

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