31 Reviews liked by Utawarerumono


人々は、誰かを探している。
いつも人間は、かけがえのない何かを探しているのです。

幾重にも辛酸を舐め、七難八苦を越え、艱難辛苦の果て、満願成就に至る、なぜならーーこの笑顔を、ずっと隣で見ることができるのだから。​

Cyanotype Daydream is a fantastic and beautiful visual novel, with a fascinating story, fantastic music, a gorgeous artstyle and wonderful characters.
I also really like how the UI and setting of the first three acts corresponds to the respective first three visual novels from Laplacian. With that, this VN kind of feels like the culmination of what Laplacian has put out until this point.
So overall, this VN truly was a great experience and, in my opinion, definitely the best VN from Laplacian so far.

This game is underrated af, actually one of the best KOFs. Sure, Magaki is a bitch and the menus and backgrounds do not look good, but these are honestly very minor problems. The gameplay is a HUGE step up from 2003, from the physics to being able to actually use the tag mechanic in more creative ways now. Also it has probably one of the best OSTs in the franchise and I really like how some of the endings are linked together.

The Legend of Nayuta: Boundless Trails is a fantastic Spin-Off of the Trails/Kiseki series, and a truly great Action RPG.
I really liked the Story, characters, music and gameplay. Overall, I definitely had a lot of fun with this game and think it's worth checking out.

A pretty good Visual Novel, with an interesting setting and good characters. Overall, I really liked this Visual Novel and it was a nice reading experience.

The Street Won't Forget Pre-hiatus Risa Taneda

If Frelia has a million fans I am one of them.
If Frelia has ten fans I am one of them.
If Frelia has one fan then that is me.
If Frelia has no fans then I am no longer on this earth.
If the world is against Frelia I am against the world.
I love Frelia until my last breath.


I wouldn't be here without Umineko, Akiko Shikata and a random video in my home (Looking Back at the Ar Tonelico Trilogy - Tarks Gauntlet).
Thank you Will of Ar Ciel.


Somehow i got the evil goth gf ending
Really kino story and gameplay. Im glad i play the de-anglicisation ver.

Ar tonelico’s world is one of the most creative ones in a JRPG, the concept of the towers and the whole HYMMNOS language, created by series director Akira Tsuchiya, only helps in making this one of the most fleshed out worlds I’ve seen.

Even tough I just praised the worldbuilding on the previous paragraph, the story is quite simple and the characters are pretty uninspired. Lyner is your typical shounen lead and the heroines are pretty monotone as well with the exception of Misha, but that’s just personal bias. The side characters as well don’t serve much purpose on the narrative.

Gameplay-wise I found this game to be pretty unique on the JRPG mechanics, building up song magic while increasing the harmonics gauge is a lot of fun, unfortunately the game is pretty easy so the full potential of this combat system doesn’t get explored that much.

Overall, I still think this game is a gem even with all the characters being archetypes, the worldbuilding was enough to make me invested trough the end and the soundtrack in this game is spectacular, if you like the game’s opening, utau oka, then you certainly will love this game.

When I first researched stuff online about Dragon Quest 3, I stumbled upon an urban legend saying that the Japanese government had to make a law preventing Square Enix from releasing its games during weekdays because too many people were skipping school and work to get the games. This intrigued me: can a game cause societal disturbances of such scale? During my playthrough, I multiple times felt astonished by the genius creativity behind this game. There's a major step up from what DQ2 has done and switching to Switch port instead of SNES emulation added to the shock.

who let them cook
tf did they do to yukari man 😭😭😭😭

This review contains spoilers

I joked to my friend about this game being the "Xenosaga Killer" and I'll be damned. They did it. And How. How did they do it? I love Xenosaga 3 to death, and this review is not about that game, this game is about Ar Tonelico 2. Also, I know the spoiler warning is here, but we're spoiling the whole game baby. DON'T READ IT UNLESS YOU'RE DONE. I AM BEGGING YOU.

------

This review will mainly be covering 2 things, Party Dynamics; and Music. As I think that is what this game does the best above all. I mean yeah, the story is great, makes sense thematically, all that good stuff, but a story is a canvas for characters to grow and to experiment with all sorts of crazy ideas.

-----

I personally love party members being honest. I think games thrive when the party members can sit down and talk to each other about their sincere feelings about each other, negative or positive. Because that's how a real human relationship is; we fight; we love; we hate; we argue; it's just part of reality.

Luca Trulyworth. That smiling little lady on the box art, I embarked on my journey. I checked both of the Phase 1 Route splits, because I wanted to learn. I ended up going with Luca's.

But why? Why did I go with Luca. Well. I sit down in the prison and she goes up to Cloche and calls her (paraphrased) a murdering bitch, who killed her sister, goes up to the main character Croix, and tells him that she's been using him the whole time.

What goes through my mind during scenes like this; first off; Holy shit. I am like 7 hours in. How did we even get here to begin with?

Second off; I realize the game is already up my alley. Why? Because it is willing to make a party member aggressive. My party member is allowed to think for themselves, they don't need to prevent to be likable. This expression is something that I love.

So Luca. I double down, I need to understand Luca. I am now fully drawn into the situation.

Before this; Luca also tells Cloche to her face that she's privilaged princess who has never had to worry about a penny, has always had people their to support her, and that she'll never understand.

Cloche of course, defends herself. Why wouldn't you? If someone shits all over you without a tiny bit of knowledge of you outside of your position of a princess, of course you would be mad.

We have created a rivalry. A route split, if you will.

Then in Phase 2, Luca's unfiltered feelings come in to Cloche to understand, Luca being casually s***lly harassed at work, her relationships being flimsy due to Dive Therapy and feeling like she always exposes herself to people, her strained relationship with her Mom due to lack of communication, all of these issues pile up before she explodes, all on top of this is Cloche; who if she denies it or not; is adjacent to the deaths of thousands of IPDS; and more importantly; Luca's sister.

I am left in shock. The first game has some good themes, but this game is feisty. The main conflict in this game; is it better to suffer through life; or dream on in our own minds forever; and the two leads live their life suffering; all they can do is release their rage on each other.

But there's a light. A light that progresses and gets brighter and brighter. The fight of humans is what makes us closer. The only way to evolve as people is to face these issues forward and learn, why did we do this? Why do we act like this?

Are any of these people's issues invalid? Of course not. They should be mad, they should be frustrated, These struggles build us up, and break us down. When Luca looks at Cloche, all she sees for a while is class, and the blood that has stained Cloche's hands.

But Cloche has her own trauma. A caged bird, not able to spread wings, while also watching all of her fellow birds burn around here. She watches, that's all she can do. And the princess is not even what she is; Luca ends up being the one holding the Crown. So what is Cloche? A puppet to the government? Is she any better than any other person in the world?

Alice. Alice is part of Cloche. Luca is part of Luca, Cloche is part of Luca; and Luca is part of Cloche.

The puzzle starts adding up. The tension is at an all time high, but the Infel wants Luca and Cloche to learn something before all of it boils over. The sister that Luca has been fighting for; basically her whole life; is Cloche.

The fog has lifted, and the perspective has changed. Cloche who has never had any sort of family, and has been chained to the ground, Luca who's mom; who she already has a strained relationship with; had her real child right in front of her eyes. This fixes some issues, but it can not fix the IPDS, it can not fix Luca manipulating Croix's emotions, there are things that can not be fixed.

But they can be forgiven. Cloche can atone for her sins, make a real Metafalica where there is no need for warfare, where the IPDS can be cured with Dive Therapy. Luca needs to communicate; make real friends; craft real relationships with her family; including Cloche as a start to creating the perfect world.

And they do. They understand humanity at it's core; people contradict, people make terrible decisions they can't even comprehend, but do they understand them? Can they recover from them?

Jakuri; The last of the singers; feels that Humans can not recover from them.

Another caged bird, stuck to human will, demanded to do anything that people demand. If she cannot preform for warfare, why does she exist?

She cannot give people hope, the people have given her no hope to begin with; the one song that she created; has been thrown away because; it's just useless. Why would humans need to do anything other than win the fight?

She cannot fully accept humans, but she watches as Luca and Cloche create this world, this new world. She knows that it is possible for humans to work together, but she's also seen what they've done to Reyvateils, in the first Ar Tonelico, they're basically slaves to human will, they are created for power. At some point, this paradise has a chance of ending.

But paradise even for a limited time, is still a eutopia, we can be human. We can still fight, and argue, and still live in a world that we want to live in. A full life is one full of conflict and reflecting on that conflict. Croix realizes the only way he can truly reach Jakuri's heart and it is through Song. "The Heart Talks"

---------

Music is the secret backbone to any RPG. Sometimes I wonder if games like Xenoblade would be nearly as good without the score. And Music, music is the thing that gives Ar Tonelico 2 a real identity.

The Hymmos is something that has never really been replicated to me; They can show any emotion; Fear; Anger; Sadness; Happiness; Calm; Serene; Destruction; Death. This is all within human range. These are something that humans go through everyday. The lyrics perfectly reflect this, the composition is all beautiful. The flexability within these songs is something that I don't know will ever be matched. It's hard for me to really articulate why it is so special without just listening to it.

-------

I apologize if this has been worded a little clunky, or a little scattershot at time, but when I feel passionate about something it just comes in waves. I just hope I portrayed how I felt about this game in a way that is easy enough to understand. It is a game that makes me love being human, and love being in this world.

"We must appreciate that the world allowed us to exist"

The Best part of this game is we start the journey with family and ends the journey with family

Small edit: Rating changed to 4.5/5 because this game is fun as hell despite being very stupid at times

Wow, what a journey.

I'm not surprised this one is polarising, with people most often either yelling "peak fiction" or seeing this game as the one that messed up Cold Steel, or even Kiseki so far, right at the end. This game is a bit more difficult to write about than the other Trails games for me because it's so inconsistent. You have genuinely the worst padding in the series at times, and a lot of time wasted on stuff that doesn't amount to anything. On the other hand, you have some of the most hype stuff you'll ever see in a JRPG, and plenty of emotional moments.

On one hand you have MCU-level "Avengers moments" as opposed to the more organic ones in Zero to Cold Steel III (in CS4 they try to include everyone, so as opposed to something like Zero or CS3, they sometimes say/do their one thing then take a break from being in the story for a while relatively often), on the other hand you have some of the coolest stuff you'd dream to see in a connected universe that is only possible on this scale in Trails, such as 5-team dungeon raids and boss fights while old dungeon themes play in the OST. I am into so many long series with connected universes whose fans would salivate at the idea of even a fraction of this amount of crossover-ness.

It was difficult to decide whether to give this a 4/5 or 4.5/5, but I ultimately went with the more generous option since I enjoyed this more than CS3. It's definitely one of the coolest and most fun JRPGs out there, just heavily flawed and inconsistent, with both extremely tropey and generic ideas, as well as very creative ones that you don't see often.

Really looking forward to Reverie, I played the prologue and it's everything I've ever wanted. The best start to a video game I've ever seen, it has potential to be my favourite game of all time.

Parece um jogo muito bom, mas persona 5 e melhor e o jogo e muito inferior mecanicamente o que me fez acabar ficando sem vontade de jogar pela tartarus ser repetitiva pra caralho.