2018

GRIS was a very lovely game with a very lovely artstyle. The gameplay was rather enjoyable and the story isn't simply told in exposition dumps, but is revealed throughout the game, all while rarely using words.

Amanda the Adventurer gets undeserved hate, seeing as it was originally created as a game jam project and later expanded into a full game. The game is fine, but it's rather short. I was able to complete it in just under 3 hours.

In my Deep Sleep Trilogy review, I mentioned how elements in those games came back in a future game, and this is the game I referred to. The game is simple; survive the night. The game is split into 4 days, and has 4 playable characters (well, 1 playable and 3 recruitable). The story of the game is surprisingly deep, and ties back to ideas from Deep Sleep.

Toby Fox emerged from is cavern in 2018 to release UNDERTALE on the Switch, dropped a subtle teaser in the Switch port, and then left for a month, only to re-emerge in October as W.D. Gaster hijacked the UNDERTALE Twitter and released DELTARUNE a day later. The game itself is great, but the buildup to it will always have a special place in my heart, since I remember exactly where I was when it happened.

Legends Arceus is the best Pokémon game of the Switch era. Instead of doing the usual Pokémon song and dance, the game throws that all out and drops you straight in the middle of feudal Sinnoh, your task to complete the Pokédex, and eventual goal to fight Arceus. The setup is simple, but it makes the game very enjoyable.

When I first played this game, I was fully expecting it to take a turn and eventually become a horror game. What surprised me, though, is that it didn't, and I think my expectation of it being a horror game made the game 10x better, because it made me uneasy the whole way through.

The Room 3 is my favorite out of the whole series. It takes the unique settings from the second game, expands upon it, and adds multiple endings and secrets to uncover.

The Room 2 ranks only slightly lower than The Room 1 and The Room 3, and that's only because the only memorable part of the game for me is the unique environments contained in this entry, which carries over to the third installment.

The Room is a simple game with a simple premise: unlock the box and solve the mystery, which is what made it such a captivating game.

I'm on Observation Duty 4 contains 3 levels, all with unique challenges and unique anomalies. The game goes back to black-and-white from the original, and goes back to the camera system from the first two games. The game is able to combine all great aspects of the first three to create a great fourth entry.

I'm on Observation Duty 1 is a great first entry into a series that blew up from a genre with a lot of untapped potential, and has seen countless fanworks spawn from it. While the original game is very basic compared to newer releases, it's importance alone gets it this high.

The Don't Escape Trilogy is alright. The games have no seeming connection with each other, which bummed me out, but besides that the games are good and replayable.

The Deep Sleep Trilogy is a great trilogy, that builds off of the previous games and weaved together a story that I did not expect to span across two different franchises and all come together in a final game. The little easter eggs to events later in the scriptwelder universe are insanely clever.

There is No Game will always have a soft spot in my heart, and although it's much beefier successor is destined to rank higher, this is the lowest I could give this version of the game.

Doki Doki Literature Club Plus is a very enjoyable game. It's additional content was fine, for the most part. The art was a little off in a way that I can't describe, but besides that, the game was fine.