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1 day ago


ViktorTheGreat finished Last Seen Online
The puzzles here were like, just the perfect amount of obtuse (except for the fountain puzzle that shit had me writhing) and the presentation was immaculate... switching out of the tab once for a bit too long made one of the shaders/screen effects disappear for some reason.

Super short and sweet badass puzzle game. Play it now, for the love of god.

1 day ago


ViktorTheGreat abandoned Through Abandoned 2: The Forest
I really wanted to like this one, because after sitting with my thoughts on the last one for ~24 hours, I was interested in how it would be followed up. But unfortunately, this one (especially in the second half) is riddled with lame puzzles that have no clear directions or instructions. Like, I had a walkthrough up just so I could see what the goal was, not even the solution, but just what I needed to do. Not to mention the map design is huge, but the indication as to what areas are dead ends and what areas lead onto new areas is incredibly vague. I got stuck a few times and when I checked back in the walkthrough, I watched as the player clicked through to a screen that I didn't even know existed because it looked like a dead end. I gave up around 3/4ths of the way in due to a particularly egregious puzzle that, even after watching the solution to, I couldn't figure out what it was even supposed to be. And not to mention, of course, the fact that the lines between what's supposed to be solved on its own (or played like a minigame rather) and what requires a 'solution sheet' hidden somewhere else (like a note with a code on it) are incredibly blurred here.

Music is nice as always but this game just feels like a rough draft.

2 days ago


ViktorTheGreat finished Through Abandoned: The Underground City
It was okay, nice world building, environments, and music. There were a few parts I had to look up because they were just so random, some to do with the bad click mechanics and some just plain didn't make sense. Like, one of the puzzles seems to be solved by rapidly clicking between two objects on adjacent screens, with no indication that that's the solution. I'm likely going to play the sequel.

3 days ago



ViktorTheGreat finished Ninja Painter 2
Ninja Painter they could never make me hate you

6 days ago


ViktorTheGreat played Bloxorz
I used to always hate this game because in elementary school I'd see other kids playing it and on really hard levels but whenever I played I couldn't get past like the second level. So I tried it again for the first time today and let me just say. The vibes are immaculate the sound design is so good I don't know why this game is a rusty apocalypse but it's just so good. As for the gameplay eh I gave up around level 6 or 7 I think. I'm not smart like that, lol

7 days ago


ViktorTheGreat played Kirby's Pinball Land
Pretty fun. Not sure if there's an actual end game to this, I know you can climb up the table to reach new screens which is cool, but the gist of what I got is that it's just a high score type thing. Music is cute, and I like that all 3 boards are available from the beginning.

9 days ago


ViktorTheGreat finished Later Alligator
It was okay. I think the animation is really charming and well done, and the music is too. I think having different dialogue scroll sounds for different characters would've been cool, considering how much dialogue there is. Even if there were just like, 5 or 6 different ones that characters shared. Total personal preference though.

Some of the minigames were kind of wack. Like the shoe/drawer one was totally luck based, and the anime dating one was fun in concept, but way too long and there was literally no way to know how good you were doing until it was over. When I played it, I thought it ended really well based on the dialogue, but then it told me I failed, and I was so confused. I also wish the time mechanic was more defined throughout the game. You don't know how long something takes (conversation/game/whatever) until you've already done it. They had the times listed for retrying a minigame, but not for anything else, which I think is kinda odd. And because of the time mechanic, you literally can't do everything in one playthrough. And I get that it encourages replayability, but (and I could be wrong here) I feel like the stuff I missed didn't encapsulate a full, secondary, completely different playthrough? And there were also a few of those minigames you HAD to play at least once. So I feel like encouraging replayability shouldn't have been a focus here. And on top of all of that, I felt like the game dragged for just a bit too long. Or maybe it was some of the minigames being too long that made me feel that way.

Regardless, I had fun. I probably just won't be replaying it.

11 days ago


ViktorTheGreat played Super Mario Land 2: 6 Golden Coins
An obvious graphical and engineering upgrade from the first, yet I found myself having less fun with this one compared to the first. My best guess is that the open-ness of the world had me doing certain levels/worlds out of order and making the difficulty scale feel wonky. I also think the controls are a bit slow and somehow both slippery and floaty.

14 days ago


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