Willyy2002
46 Reviews liked by Willyy2002
God of War RagnarΓΆk
2022
I know this game isn't well liked among fans of the original Metal Gear Solid, and while I understand why, this game is just too dang fun for me to consider it anywhere near mediocre, much less bad.
Honestly, the fact that you can avoid the entire backtracking section near the end is enough to make me wanna replay this over the original any day of the week.
That being said, the story is admittedly less enjoyable in comparison to the original due to the over-the-top nature of its cutscenes.
Metal Gear Solid was always a bit cheesy/campy, but its main themes were and still are profoundly resonant in a lot of ways to this day.
I feel as though this game trades that in for some over the top thriller action.
Both are good, I think! I just prefer the original.
Honestly, the fact that you can avoid the entire backtracking section near the end is enough to make me wanna replay this over the original any day of the week.
That being said, the story is admittedly less enjoyable in comparison to the original due to the over-the-top nature of its cutscenes.
Metal Gear Solid was always a bit cheesy/campy, but its main themes were and still are profoundly resonant in a lot of ways to this day.
I feel as though this game trades that in for some over the top thriller action.
Both are good, I think! I just prefer the original.
JFK Reloaded
2004
JFK Reloaded
2004
Special-Operations FOX-HOUND π«ππ«ππππ«ππππ«βͺοΈπ«ππππ«βͺοΈππ«ππππ Revolver π«βͺοΈπππ«πππ«βͺοΈππππ Ocelot π«πππβͺοΈππ«πβͺοΈβͺοΈπ«ππβͺοΈ I've been waiting for you, Solid Snake π«ππππ«πβͺοΈπππ«ππβͺοΈππ Now we'll see if the man can live up to the legend π«πππ
This review contains spoilers
The Phantom Pain is the ultimate rejection of everything the fans wanted Metal Gear to be. It encapsulates the messages and themes of all past games while also telling a story about the meaninglessness of revenge, loss and VOICE! It purposefully makes an entirely unsatisfactory second half to make the player FEEL a phantom pain of everything they've lost! By having our POV protagonist be an unreliable narrator it also seemingly creates a sort of meta narrative where EVERYTHING you do during gameplay could have happened just as easily as it couldn't. Coupled with the fact that by passing the baton to the player, and its placement in the MIDDLE of the timeline, every person can interpret this story as anything from a 1984 retelling where everything was the patriots' design and Skullface merely acted upon their will or simply a story of broken people who've lost their identity trying to fight for a better tomorrow. While ALSO having their own interpretation of how each character ends up where they do in the titles set further in the timeline! And whether or not that was the INTENTION with the game is honestly irrelevant as "think for yourself" is a message Kojima has been trying to hammer into the player since MGS2. It utilizes its identity as "Video Game" to evoke such strong feelings of self reflection and appreciation for media as a whole that should be deservingly praised. All of that without touching upon the phenomenally designed stealth jungle gyms that when matched with the intricately developed gameplay systems makes every enemy outpost infiltration feel like your very own distinct adventure from all the rest. And for that I easily consider this game to be my ALL time favorite piece of media of all time. Its the most perfect conclusion the Metal Gear saga could've asked for. It's everything Kojima wanted Metal Gear to be since MGS2 and i find that beautiful. Don't you, bro?
MGS4 decimated all the symbols and mannerisms of the franchise, until there was nothing left to enjoy. Phantom Pain exists in a completely irrelevant space, it is a game that has no "story to tell", because all the stories are already established.
More post-modern than MGS2, it serves to prove that Metal Gear never had a "fourth wall" and canonize the player as a in-universe character. We are a phantom that repeats the steps of the legend, but we are the legend. Venom Snake doesn't take more actions than the player would, because he does what Big Boss would do... and the player has already been Big Boss -twice-.
You are Venom, Venom is Big Boss, Big Boss is Snake, Snake was Solid Snake and Raiden. Choose who you want to be today, choose the game you want to play. Let it die but with hope for the future.
More post-modern than MGS2, it serves to prove that Metal Gear never had a "fourth wall" and canonize the player as a in-universe character. We are a phantom that repeats the steps of the legend, but we are the legend. Venom Snake doesn't take more actions than the player would, because he does what Big Boss would do... and the player has already been Big Boss -twice-.
You are Venom, Venom is Big Boss, Big Boss is Snake, Snake was Solid Snake and Raiden. Choose who you want to be today, choose the game you want to play. Let it die but with hope for the future.
The definition of Agile development. They were cut off from making the third act, but the first 2 acts they did make are 100% done, tested, and perfectly functional.
The physics and combat sandbox combined with more modern 3rd person controls are extremely polished and allow for multitudes of choices in everything from mission objectives to even just how you eliminate simple enemies.
Kiefer Sutherland replacing David Hayter resulted in an overly expensive VA for Snake and thus Snake mostly doesn't speak, in a series renowned for monologues and conversations...
Story was tragically unfinished as Kojima was forced to release.
The physics and combat sandbox combined with more modern 3rd person controls are extremely polished and allow for multitudes of choices in everything from mission objectives to even just how you eliminate simple enemies.
Kiefer Sutherland replacing David Hayter resulted in an overly expensive VA for Snake and thus Snake mostly doesn't speak, in a series renowned for monologues and conversations...
Story was tragically unfinished as Kojima was forced to release.