46 Reviews liked by Willyy2002


This is the WORST way to introduce yourself into the Metal Gear Solid series, seriously, WHAT THE FUCK was going on all the time?

I got the platinum trophy




What a fucking incredible game

I know this game isn't well liked among fans of the original Metal Gear Solid, and while I understand why, this game is just too dang fun for me to consider it anywhere near mediocre, much less bad.

Honestly, the fact that you can avoid the entire backtracking section near the end is enough to make me wanna replay this over the original any day of the week.

That being said, the story is admittedly less enjoyable in comparison to the original due to the over-the-top nature of its cutscenes.
Metal Gear Solid was always a bit cheesy/campy, but its main themes were and still are profoundly resonant in a lot of ways to this day.
I feel as though this game trades that in for some over the top thriller action.
Both are good, I think! I just prefer the original.

The greatest hero/dark route split in any game, as you can choose to be the Cuban government or the CIA, respectively

thanks to this game when i was like 10 i looked super smart in front of my teacher because we had an assignment to try and name stuff from the 60s and i said the cuban missile crisis and just rode that high

yeah people remember the most random shit huh

Special-Operations FOX-HOUND πŸ”«πŸ”πŸ”«πŸ”ƒπŸ”€πŸ”πŸ”«πŸ”πŸ”ƒπŸ”€πŸ”«β†ͺοΈπŸ”«πŸ”πŸ”€πŸ”ƒπŸ”«β†ͺοΈπŸ”πŸ”«πŸ”ƒπŸ”ƒπŸ”€πŸ”„ Revolver πŸ”«β†ͺοΈπŸ”„πŸ”πŸ”«πŸ”ƒπŸ”€πŸ”«β†ͺοΈπŸ”€πŸ”€πŸ”„πŸ”€ Ocelot πŸ”«πŸ”ƒπŸ”„πŸ”β†ͺοΈπŸ”ƒπŸ”«πŸ”β†ͺ️β†ͺοΈπŸ”«πŸ”πŸ”β†ͺ️ I've been waiting for you, Solid Snake πŸ”«πŸ”ƒπŸ”ƒπŸ”ƒπŸ”«πŸ”β†ͺοΈπŸ”ƒπŸ”„πŸ”«πŸ”€πŸ”β†ͺοΈπŸ”ƒπŸ”ƒ Now we'll see if the man can live up to the legend πŸ”«πŸ”€πŸ”πŸ”€

my whole personality is based off this silly twink

Going through the naked arsenal gear section was something else at 1:00 AM

This review contains spoilers

The Phantom Pain is the ultimate rejection of everything the fans wanted Metal Gear to be. It encapsulates the messages and themes of all past games while also telling a story about the meaninglessness of revenge, loss and VOICE! It purposefully makes an entirely unsatisfactory second half to make the player FEEL a phantom pain of everything they've lost! By having our POV protagonist be an unreliable narrator it also seemingly creates a sort of meta narrative where EVERYTHING you do during gameplay could have happened just as easily as it couldn't. Coupled with the fact that by passing the baton to the player, and its placement in the MIDDLE of the timeline, every person can interpret this story as anything from a 1984 retelling where everything was the patriots' design and Skullface merely acted upon their will or simply a story of broken people who've lost their identity trying to fight for a better tomorrow. While ALSO having their own interpretation of how each character ends up where they do in the titles set further in the timeline! And whether or not that was the INTENTION with the game is honestly irrelevant as "think for yourself" is a message Kojima has been trying to hammer into the player since MGS2. It utilizes its identity as "Video Game" to evoke such strong feelings of self reflection and appreciation for media as a whole that should be deservingly praised. All of that without touching upon the phenomenally designed stealth jungle gyms that when matched with the intricately developed gameplay systems makes every enemy outpost infiltration feel like your very own distinct adventure from all the rest. And for that I easily consider this game to be my ALL time favorite piece of media of all time. Its the most perfect conclusion the Metal Gear saga could've asked for. It's everything Kojima wanted Metal Gear to be since MGS2 and i find that beautiful. Don't you, bro?

I had to play the Sins of the Father-jeep scene with people in the room with me.

MGS4 decimated all the symbols and mannerisms of the franchise, until there was nothing left to enjoy. Phantom Pain exists in a completely irrelevant space, it is a game that has no "story to tell", because all the stories are already established.

More post-modern than MGS2, it serves to prove that Metal Gear never had a "fourth wall" and canonize the player as a in-universe character. We are a phantom that repeats the steps of the legend, but we are the legend. Venom Snake doesn't take more actions than the player would, because he does what Big Boss would do... and the player has already been Big Boss -twice-.

You are Venom, Venom is Big Boss, Big Boss is Snake, Snake was Solid Snake and Raiden. Choose who you want to be today, choose the game you want to play. Let it die but with hope for the future.

The definition of Agile development. They were cut off from making the third act, but the first 2 acts they did make are 100% done, tested, and perfectly functional.
The physics and combat sandbox combined with more modern 3rd person controls are extremely polished and allow for multitudes of choices in everything from mission objectives to even just how you eliminate simple enemies.

Kiefer Sutherland replacing David Hayter resulted in an overly expensive VA for Snake and thus Snake mostly doesn't speak, in a series renowned for monologues and conversations...
Story was tragically unfinished as Kojima was forced to release.

wish they didnt get rid of that kojima guy