92 Reviews liked by WiredAutumn


maybe the single worst remake of all time; why bother remaking one of the two good half life games in the first place?

My tastes are simply too refined to act like a GBA platformer with average shonen writing is peak fiction…

…Unless it has the GOAT SOMA CRUZ
💪 💪 💪 ARIA OF SORROW NUMERO UNO 💪 💪 💪

Sorry, I'm not playing three games' worth of this kiddie shit. I only play badass games where you use guns and kill people so miss me with that "platformer that fades into obscurity until an unreasonable amount of people want the main character in Smash" garbage.

Chapter One
A child ran off from their village, filled with rage. A petty kind of anger; one that the child would have all but forgotten about the next time you saw them. This next time would never come, though. The child disappeared and in their place stood a Destroyer.

Chapter Two
The village seemed different. Strange new people kept showing up, with pig shaped masks covering their eyes. On the surface, they went about their business and chatted like any other villager but the more mind you paid them, the more their words rang hollow. Their thoughts and jokes seemed inorganic; mass produced even. As these Pigmasks gathered in the village, the original people there felt alienated. An old man, once known for his insights and his sharp wit would get angrier and angrier, lashing out at those around him and eventually leaving. More villagers would follow suit, some of them against their will, as this community they saw as a safe haven to share things they couldn’t share anywhere else slowly but surely became part of that “anywhere else.”
Were these Pigmasks to blame for everything? Or was it merely a case of things that always infested the community finally bubbling up to the surface? And what of the Destroyer, a one-time villager, now hailed as the champion of the Pigmasks?

Chapter Three
A monkey walked through a forest with boxes on their back; head and torso fighting a fierce battle to not fall and hit the ground. This grueling process eventually became routine and the monkey’s body eventually went on autopilot. They had all this time to think about if they’ll ever move past this task and if they’ll ever have a purpose.
Did the Destroyer have the same thoughts in this same forest?

Chapter Four
Another village child was not unlike the one who would become the Destroyer. In fact, you could say that these two village children were a single entity; two sides of the same coin. The Destroyer was the head of this coin, facing up and always the topic of conversation from those who saw this “face.” The tail, stuck to the ground, reveled in the attention the head received. They took glee in seeing friends talk about the Destroyer without any clue of its relation to the one standing near them. They searched for other villagers’ words on this mysterious Destroyer and snuck into houses to see them: the praise, the insults, the natural discussions surrounding this new “symbol” of the village.
This was not healthy for the village child. But still, could you blame them? This sensation of feeling important, even if that importance was just a niche micro-celeb in a small village, was much more comforting than the cold reality of meaning nothing in the grand scheme of things.

Chapter Five
A Pigmask working in a tower was a big fan of a rock band. They were utterly awestruck at the sight of that band’s merchandise on the man that entered the tower earlier that day and could not talk about anything other than that band: expressing their love of the band’s work, idolizing the ones behind it as supposedly great people, and elevating the band to some moral paragon because of milquetoast political opinions in its songs.
The Destroyer was in the tower too, watching this Pigmask’s conversation with mere apathy if not active contempt.

Chapter Six
Sometimes, ghosts of the past appear as reminders of what will never come back.

Chapter Seven
The Destroyer pulled a needle out of the ground and felt nothing. They pulled quite a bit of these needles before but something was different this time. The act was now done only out of some perceived obligation; to the Pigmasks and villagers cheering on or to the fake images of hearts that result from the act. It was time for the last needle to be pulled.

Chapter Eight
The Destroyer laid on the ground motionless as its tail pulled the final needle on its behalf. Its supposed stardom was crushed into not even half a star.
It’s over.

Hylics was always one of those games that was just a fact that I'd play this game someday. Yesterday was that day and honestly it was everything I'd thought it'd be. Vibes off the charts with its 3D models digitized into RPG Maker VX Ace (seriously how TF did they make those maps so well???) And the experimental guitar riffs to accompany the odd journey of Wayne and the crew. When I heard the soundtrack as a younger gal I wasn't really into it but since listening to more experimental tracks I've grown to love it!!

My one major gripe with the game is progression. I spent like a solid 2 hours bashing my head against the wall as I tried solo Graveyard with just Wayne. I didn't realize that you could recruit Somsnosa and Dedusmuln so early on and that made my journey so much more difficult 😭😭😭. I wish there was a better way to find out. Other than that progression was alright. I really liked the idea of fights being limited, the enemies permanently die when you beat them, and you get a ton of spoils after you're done. No leveling is a neat take on the RPG Maker formula too. Instead, once you die, you can grind meat in the Afterlife to gain more health which incentivizes said fighting. Ultimately, if you learn to play by Hylics's obtuse rules then the difficulty isn't bad.

Speaking of obtuse, how about that dialogue. The fact that it's randomly generated just makes it all the funnier because you're not supposed to get what people are saying. I kinda love it. I feel like in that regard the game is just trying to get me to not question everything and instead just enjoy the world.

Overall as a project, I am well-pleased with Hylics and what Mason Lindroth set out to accomplish. However, if I were to have a thirst for those vibes again I would go for Hylics 2 instead.

“The sinner shall be atoned. Even though no punishment will be enough for your sin.”

What is the worth of this experience we know of as life? There is a popular response to this question that has persisted throughout human social understanding. That the purpose of life is to be judged. That this existence we are experiencing is merely transitory. That it serves as a filter to determine which of us are worthy to behold the infinite love of the universe or to instead suffer in ceaseless unfathomable torment.

Seig Wahrheit is a condemned man. A character awaiting judgment. It does not matter to Seig that the sins on which he is accused are not the ones that he actually bears any guilt for. He is guilty all the same and knows it. Yet most insidiously still, despite the nigh certainty of his ultimate fate, he must ensure he persists until his day of judgment. To expire prematurely would disservice those whom have allowed him to prolong in this existence, this torture that is being alive. Such is his belief in life’s purpose as he has been taught to perceive. It is a trial to be endured, to exist is to be in pursuit of a knowingly futile atonement. To become a lamb marching willingly to their own slaughter.

Chaos Legion is a game that distills this idea of self-flagellation into essence. The struggle of life and existence is brought up, but extracting meaning from it is not to be sought. It is an answered question after all. Rather this game seeks to revere in the struggle itself. Absolution for Sieg is not even on the cards, he is to suffer eternally. This game seeks to beat you down and beat you down and beat you down until you understand you only exist to be beaten down. Yet you must get up each time. Powerful obstacles will incrementally show up to crush you. Through both perseverance and gradual acclimation towards these inferno legions in which you are eternally bound you will eventually overcome them. Your reward in doing so? More frequent and harsher trials. The challenge which you struggled to overcome repeated until mundane. Despite statistically growing over the course of the game, it never quite gets any easier. Rather you merely build up a tolerance to the pain. Even this is not ideal. The pain is all Sieg has after all to remind himself that he is in fact, still alive.

So, what awaits you at the end of all this? What is the final verdict in this perseverance that embodies Sieg’s existence? What reprieve will he be granted in death? You poor naive fool. You will never have been made to suffer enough. A judgment postponed. You get to be alive in this living hell for a while longer.

How cruel the creators of such a world must be.

(Chaos Legion is a game entirely dedicated to its mechanical nuance and is tightly crafted to be as such. Despite my framing its story and narrative elements is incredibly minimal. In its international localization it has been finely retuned in response to criticism of the Japanese version being boringly easy. The result of which is this game made for the sensibilities of sadomasochists. It demands mastery of obtuse systems that you will likely need to consult external references to truly understand. but feel ‘satisfying’ once mastered. If you are more inclined to experiencing it for its cool vibes you can forgo this suffering and should seek out the original Japanese version instead. Myself though? I think it is only through this pain it afflicted upon me that allowed me to connect to it at all)

One of the main Discord servers I'm active in decided to start a gaming equivalent to a book club and chose this first because "niche PS2 game with a moody atmosphere" is like crack cocaine to our primary demographic of trans people with pretentious opinions on games. The first couple days of the month allotted to beating it went well with glowing praise for its combat mechanics, atmosphere, etc. and it seemed like we would have had the right to be contrarians about this overlooked PS2 game secretly being good. However, as the days went by, more and more people started to get filtered in a variety of places: Chapter 3's initial test of your knowledge of the combat mechanics, the Chapter 8 boss, the grind before the final boss. The English version's inflation of enemy stats in comparison to the Japanese version was just too much for us to handle. But when it seemed like no one would be able to beat this game, one brave hero rose up: GingerV
While weaker game club channel posters cowered in fear at the challenge posed by Chaos Legion, GingerV rose to the challenge and opened up a speedrun for the game's hardest difficulty. From there, they not only learned a lot of the game's mechanics that weren't explained well but noticed how odd it was that the run spent 40 minutes on Chapter 5 when its times for the other chapters were usually about 10 minutes. They then realized that these 40 minutes were spent farming health bar upgrades and decided to do the same, giving them the tools they needed to clear the game with little effort. The PS2 action game that filtered a server with several unironic DMC2 fans had finally met its match and could be laid to rest.

Lowering this by an extra point immediately after finishing MGS2 because doing that has made me realize just how much this is that game if it was completely dripless

It's actually a common misconception that this is a video game because it's instead a list of bullet points on what your new personality is going to be.

I played one race of this to test out the PS2 I wanted to use primarily as a DVD player and won it, therefore this game is good

I played a couple races of this to test out the PS2 I wanted to use primarily as a DVD player and lost all of them, therefore this game sucks

I've come to realize that I've been way too harsh on this game and so I decided to give it another chance. I played it again in the context of the ironman challenge, a self imposed ruleset among Fire Emblem fans where resetting is completely banned. This challenge is, in my humble opinion, the most enjoyable way to play Fire Emblem if you have enough experience with the series, as it forces you to engage with permadeath in away that playing vanilla doesn't and also because the lack of resetting just inherently causes the game to be paced better. This is the most charitable set of conditions I could have played the game in. So what do I think of it now?
It still fucking sucks lmao

ryoga starts the battle looking the wrong direction in this game

Plays through arcade mode on the easiest difficulty mainly just spamming Zhou Yu's jump slash attack
Yeah, my spacing game is kinda cracked. Thinking of taking my skills to EVO next year.

One really cool trend we saw back in the last decade is formerly underground franchises breaking into the mainstream. Persona, Yakuza, Monster Hunter, Fire Emblem, and Xenoblade all had dedicated followings before but are now bringing in more fans than ever. Among these is Balan Wonderworld which blew people away with its frenetic action, deep characters, and philosophical storytelling. Its success led to many people checking out the game’s predecessor, Nights: Into Dreams. And let’s just say that the early installment weirdness is strong with this one.
The biggest issue with Nights could be summed up in four words: Creative ideas, Weird execution. Nowhere is this more evident with the game’s main protagonist Nights. Nights is a character we are supposed to straight up despise. You’re supposed to see them as a mass murdering psychopath. They’re supposed to be the embodiment of the player who kills all the clearly sapient enemies to power up and show what that person who actually be like. In other words, they were the original Chara. Heck, they even got the same pronouns. The game really wants you to hate them and constantly has the other characters as well as the very narration itself call them out.
(Clip of Elliot saying “Full of bloodlust, as always.)
But the problem is that nearly every one of Nights’s murders are completely justified. The game seems to forget the fact that Nights is a soldier fighting a war where the other side wants to destroy seals to release an eldritch abomination upon the world. Also, the enemy soldiers are almost always portrayed as nothing more than simple video game enemies for you to kill. As mangled as the phrase has become, Nights is just doing their job.
The one silver lining to all this is that Yuji Naka learned from his missteps. Balan Wonderworld did a far better job at linking story and gameplay together while Shot2048 gave us a far superior villain protagonist. I’m DestroyerOfMid and I’ll see you in the comments… again.