Yeah it's a pretty cute/creepy little name. Very short, only like 2.5 hours. Neat vibes, very cool setting, gets pretty tense at times.

Probably the most fun I've ever had with a Pokemon rom hack. The essentially limitless possibilities when combining Pokemon made this game a real treat. High quality sprites for tons of different and wild combinations, and it's really easy to add new sprites that community members have made too! Even outside of the fusion gimmick, the game still has tons of content. A Johto post-game done better than the official Kanto post-game, tons of legendaries and side quests, and even the Sevii Islands are more fun than in FRLG in my opinion. If you're looking for something Pokemon to play, it's hard to go wrong with Infinite Fusion. Unfortunately the difficulty settings are pretty meh, with hard mode having some great changes save for the 10% level increase. Still, the customization options allowed for playthroughs adds a lot of replayability.

Honestly the first 9 of 13 chapters in this game are a really good idle game. Very simple, very easy. Keeps your attention enough to have to do something, but you can always have American Dad on the other monitor. The idle game feel is aided in large part by the world design being hallway after hallway with maybe a 5 foot diversion with a consumable at the end. At chapter 10 though this is all entirely ruined because the game opens up a lot, and this is where the problems with the game really bare their fangs. You move so slow, enemies are boring, fights are boring, combat is boring, level-up system is boring, equipment is boring. God this game is just so fucking boring. It took me like a week to get to chapter 9, and took me like 4 more to beat the game because I kept putting off chapters 10-13.

Not too much to say about this one. Story was fairly simple and I wish it was slightly shorter. The world showcased through the game was really cool and interesting, and I appreciated that they didn't explain anything to you. It's all just there and lived in, and the player just gets a cool little glimpse into it through this game. Controlling the brothers in sync feels really good and getting into that flow feels like you're cooperating with yourself in the best way. The gameplay otherwise is extremely simple, but the game is fairly short and only slightly overstays its welcome.

Short and sweet. Fun game. I like to just fall down and correct the path as you go. Combos are really fun and satisfying, if wicked simple. I'd love to see this game expanded upon with more levels and items. The boss level is really fun, too, and I liked how it went through each world you already finished.