Extremely simple little click game. I basically just used one strategy for the entire game and only slightly modified it based on the world. I'm generally really bad at tower defense/strategy games in general, so the fact that I was able to beat this game without failing a level even once was insane to me and makes me think this one mostly coasts by on nostalgia. Granted, I only played the main campaign mode so if there's more to it than that maybe that's where people get their kicks. Definitely isn't a bad game by any stretch, just don't think it's particularly notable these days.

Short and sweet. Fun game. I like to just fall down and correct the path as you go. Combos are really fun and satisfying, if wicked simple. I'd love to see this game expanded upon with more levels and items. The boss level is really fun, too, and I liked how it went through each world you already finished.

Wow! What fun combo systems and movement! The art is so cool! Sure is a fucking shame there's only ONE enemy and ZERO bosses that let you actually utilize the combo system that they EVEN GIVE YOU A TRAINING MODE to learn and practice execution! Platforming puzzles were largely very fun, but by God do they not use the combat to near it's fullest extent. Every regular enemy dies in just a few hits so you never get to actually use your combos, and by the time you DO encounter enemies with enough health they start teleporting away after a few hits. THANKS! GLAD I GOT TO USE THE SYSTEMS YOU PUT IN YOUR GAME!

Great gameplay, except for the buffer on actions that for some reason extends all the way after you get hit. Didn't pay much attention to the lore in this one but the bits I did pick up on seemed variable in quality. Some of it seemed cool and interesting, some of it seemed lame and made me roll my eyes. Loads of great bosses, some of my favorites in the series thus far. Didn't finish Ringed City yet but do plan on going back to finish up what i left behind. Some decent areas, although nothing remotely close to the heights of 1 and 2, and the worst of it is far worse than anything in 1 and 2. Still a great time overall and I can see the building blocks that eventually led to Elden Ring here.

First attempted to play this back when I was a stupid little idiot kid when it came out. Now that I'm an adult with a functional frontal cortex, I realize that it's actually cool and fun. The sequel does some stuff better and adds some needed depth, but there's something very satisfying about the simplicity in this game and how the classes aren't really that different from one another. Excited to give NG+ a go at some point whenever I feel like returning to it. Credits song is also phenomenal.

Dark Souls 2 is a really interesting way to do a sequel. Change up a lot of the good from the first and make those things bad, but also add some new things and make them good. The introduction of Adaptability is so annoying and I'll forever be thankful they haven't brought it back to date. Overall it felt less memorable than Dark Souls 1, and that aided to the dreamlike feel of the entire game. I don't know if that's what they were intended this game to feel like, but every turn felt completely alien to me in the sort of way where my only response a groggy "yeah ok lets see where this goes." My friend likes to describe Dark Souls 2 as Fromsoft's B Team's fan fiction, and after seeing a certain someone return I can't help but agree wholeheartedly. Still had a great time and so glad I got to dual wield +10 lightning zweihanders.

Honestly the first 9 of 13 chapters in this game are a really good idle game. Very simple, very easy. Keeps your attention enough to have to do something, but you can always have American Dad on the other monitor. The idle game feel is aided in large part by the world design being hallway after hallway with maybe a 5 foot diversion with a consumable at the end. At chapter 10 though this is all entirely ruined because the game opens up a lot, and this is where the problems with the game really bare their fangs. You move so slow, enemies are boring, fights are boring, combat is boring, level-up system is boring, equipment is boring. God this game is just so fucking boring. It took me like a week to get to chapter 9, and took me like 4 more to beat the game because I kept putting off chapters 10-13.

Not too much to say about this one. Story was fairly simple and I wish it was slightly shorter. The world showcased through the game was really cool and interesting, and I appreciated that they didn't explain anything to you. It's all just there and lived in, and the player just gets a cool little glimpse into it through this game. Controlling the brothers in sync feels really good and getting into that flow feels like you're cooperating with yourself in the best way. The gameplay otherwise is extremely simple, but the game is fairly short and only slightly overstays its welcome.

Essentially a mini game collection connected by mediocre platforming through bland hub worlds. Some of the platforming is good! Some of the mini games are good! Most of both is bad to ok though, which doesn't make a good game! It also just goes on way too long for how little actual game there is; largely just padded by slowly walking around or having to Wait for Things and Bodies to Move. Combat bad but what else is new.

Probably the most fun I've ever had with a Pokemon rom hack. The essentially limitless possibilities when combining Pokemon made this game a real treat. High quality sprites for tons of different and wild combinations, and it's really easy to add new sprites that community members have made too! Even outside of the fusion gimmick, the game still has tons of content. A Johto post-game done better than the official Kanto post-game, tons of legendaries and side quests, and even the Sevii Islands are more fun than in FRLG in my opinion. If you're looking for something Pokemon to play, it's hard to go wrong with Infinite Fusion. Unfortunately the difficulty settings are pretty meh, with hard mode having some great changes save for the 10% level increase. Still, the customization options allowed for playthroughs adds a lot of replayability.

I get it now. Undertale, mechanically and musically, is a great game. I skipped a decent amountof the dialogue in my playthrough, which is good because that's where most of my problems with the game actually lie. Lorewise it's a very cool game, but the words the characters say more often than not make me want to gouge out my eyes. That annoying ass robot takes up so much of the game's runtime. But holy hell the gameplay and actual story moments and the soundtrack almost totally negate all the annoying writing.

Combat feels fluid and the dance between Sekiro and his evil enemies is engaging. Things look nice and generally feel nice. Good job. That said, some stuff is annoying. Grappling doesn't feel great. A fair amount of early game bosses like to spawn or be surrounded by tons of enemies, which is plainly unfun design to me. For some reason, they decided to have cutscenes play every single time you refight a boss that has a cutscene at the start. Cutscenes are skippable, but it's still very odd and ground my gears a bit. Still, the gameplay is generally fun enough to keep coming back to that I didn't mind most of those issues, and some cropped up only in specific instances so they weren't constantly prevalent. Cool game.

Yeah it's a pretty cute/creepy little name. Very short, only like 2.5 hours. Neat vibes, very cool setting, gets pretty tense at times.

Having played very little of the original SMRPG, I was pretty excited to see this remaster coming out. $60 is maybe a bit high if you're one of those people who thinks that price should reflect the time you spend playing, but shut up dude nobody cares. It's a really pretty game with a lot of charm, and I think the new look and music are pretty worth it. Gameplay-wise it's very baba binky. The entire final boss was spent doing like 3 things on repeat for me, which wasn't the most engaging. Definitely had some other bosses or even random enemies that I found required more actual thought, so that was a little disappointing. Definitely a super easy game that took like 6-7 hours for me to finish, although I didn't do some of the optional content because that's not really the kind of guy I am, so maybe I missed some stuff that makes this a stellar game. it's very serviceable and cute and fun and I found it very interesting to see the evolution of this game into Paper Mario's 1 & 2.

Short game. Played it while watching Planet of the Apes 5. The wonky controls are fun to get the hang of, and pathing your way to each floating island is really enjoyable.