Years have passed since I’ve played my beloved Hyper Light Drifter. I wanna say I played this in 2016(?), a shrimple 14 year old girl who only knew it from a 20 second twitter clip that was rlly emotionally evocative. Didn’t know one thing about the gameplay, went fuck it we ball mode and played it. It was, back then, one of my favorite games ever, and over the years I began to doubt that. It’s no-dialogue story gimmick, good music, and catchy title were the only bits that stuck with me as years passed. I thought I’d been duped a bit emotionally by some easily marketable ideas, and that I wss some kinda ‘cool games poser’.

Do you know how happy I am to report that I was right in this case? I’ve been right a lot in this way recently- replaying Soul Hackers and Bastion lately showed me that I actually underrated or didn’t fully grasp how good some of these games were, and I’m really glad I hissed away my initial urge to avoid childhood joys out of embarrassment.

Here’s some history I think is an interesting little primer: I like three of the Zelda games. Played most of em. Like 15 of them probably? I genuinely hate all but three: Zelda 1, Minish Cap, and Four Swords (I’m a bit of a Game Boy Bitch it seems. Never had one growing up but I am!). Zelda 1 is like- one of the first games I recall playing. My dad’s parents sold their childhood SNES and it’s games but I did grow up using their old NES for some reason. They amassed a pretty good selection I think given the fact some weird poor kid from the middle of nowhere was making the buying decisions: Zelda 1 and 2, Blades of Steel, NES Golf, Final Fantasy 1, and Mario 2. I played the hell outta Zelda 2 the most I think. It was kinda infuriating! I wanted all the answers!

Later on in life, I really took a liking to Zelda 1. It’s simple, everything’s pretty to the point, and there ain’t many games like Just Zelda 1 made today. Like- you’ll have kinda similar things, right? But then there’ll be an extended segment that makes you go “….Oh. That’s Link To The Past, right.” and it kills the enjoyment I have, genuinely! Just think of LttP- ugh! What a- what a fucking specific and weird and unapproachable dull thing. Link to the Past.

Anyway- what I like in Z1 is it’s specificity and simultaneous lack thereof. Every time I get an item in Zelda 1, I know what it does immediately. If it’s long enough since I’ve upgraded a piece of equipment, I can feel a hankering for the eventual upgrade of it. If I ain’t seen a secret area in a bit, my mind tunes to look for them effectively.

Most importantly, though: the plot (however simple it is in Zelda 1) is a transfer of information. You don’t make a lot of active plot progress until the end of the game in Zelda 1. You have the NES game’s manual to tell you what is happening, and you have whatever story clues are contained in the individual moments. What’s happening here, though, is a structured pattern of plot-by-learning. Not exposition, really. Just other people having info, and the story forming as you’re given more context for how it all concludes. Nothing is ‘happening’, though. However, this is story a type of story I find universally compelling. Especially once you get into the nitty-gritty- who else knows that thing you just learned, and why didn’t they tell you before?

Zelda 1’s story isn’t that interesting, really. Like let’s be honest- I’m not gonna call it the masterclass in simple plot communication. But like…..I certainly remember it more fondly today than anything that happened in Ocarina looking back. Hyper Light Drifter takes the addicting and lovely parts of this structure to the extreme: information is conveyed through pure emotional connection. You see images, hear some tone-setting music, your heart does the rest of the work. You really do not need to hear words, you just need to understand at the base level what is most important in each individual scene.

Heck, it’s even got the hyperfocus on an underground dungeon world!

There’s a tendency to call this game cryptic that I really despise, though. It’s not. There’s this stupid thing where you can get the story of the game by obtaining these tablets that translate everything about the backstory and uh…you don’t need that. I’m the Hyper Light Hypewoman and I’m probably never doing it, honestly! Each part of this game is perfectly communicated. If you think there’s something missing it’s likely not that you misunderstood anything- it’s just That Simple, and your brain expects more.

What happens, as I see it- is incredibly simple. Our main character, THEE Hyper Light Drifter, awakens to find a disease they’ve had for a while worsening. They start blacking out for portions, seeing these visions of a beast killing them and sparking the end of humanity. Usually, at the end of these visions, a scary ass dog appears leading them in different directions. The Drifter trusts this dog for no good reason. Really, they shouldn’t based on the facts: these visions of the future they start getting feature the dog adjacent to themselves drowning within another creature’s maw, and civilization as a whole getting blown the fuck up.

We get context for the creature that will kill us and it’s supercomputer papaw throughout 4 episodic chapters. Universally, people are hurt by it after thinking they could approach it like any other situation. Not even the computer in some cases: just other species of lil peoples that suddenly get possessed by murderous ideology. These people have NO reason to trust others. Neither do you, kinda!

Another driftin’ sick fellow, though, dies shortly after risking life and limb to protect you. This reaffirms the Drifter’s inherent trust in others, and once the time comes, their trust is rewarded. They defeat the beast and escape alive and healthier after the scary ass dogthing leads them to safety. They’ve protected the world, but disabled their method of escape (the supercomputer that controlled the elevator system between the lower world and the surface). They will die, but alone with the dog and no one else now. Not from their painful sickness. It’s not perfect, but it could be considered better. And not to mention, life-affirming: it’s so difficult to trust others. I’ve been burned basically every time I’ve done it. It’s nice to consider this impulse still might not be worthless.

Hyper Light Drifter, overall, is a game about constant trust. It is a game full of secrets, where the artist's touches prompt you and reward you for trusting them. There's a universal Secret Symbol: you see it, you know something's there. Sometimes it's just a room with a key for ya to take. Isn't that nice? A lot of the times you land in a three-screen dungeon leading up to, you guessed it, a key. Sometimes it feels like you're being tricked. Could be a trick, even, honestly. But you always get a lil treat for your efforts. A reward for handing over your trust. There's a lot more about the game's design I think supports this philosophy but like- number one, I'm just gonna be repeating my words for like six more paragraphs if I do that, and number two: you don't want that at all. Like duh. That would blow. Not sure if what's about to follow is better, but like you'd hate it either way so I'll take those odds.

Okay, we already toyed with doing some Tim Rogers self-obsessed storytime bullshit during the Zelda Talk, but like- you either closed this review cuz of that or you’re itching for more. Ya want more? Oh, I got more.

In 2019 I was diagnosed with paranoid schizophrenia. I have never told my family this, and I didnt tell a single person in my life until 2023. It's like- a fairly well known fact now. In my everyday life, things have gotten harder to manage vis-a-vis that, but y’know, back then it was simple: my inner monologue was hateful towards myself, and I would sometimes say things out loud and immediately recognize I was having a vivid memory-hallucination so strong I forgot where I was. Between then and now, we’ve got one major difference: trust issues. It’s about to get a little heavy so y’know. Trigger warnings and what not. There’s like- usually two or three things people talk about when they say that, so I hope you know to save this tab for later if that hurts right now.

In the years between then and now, I’ve lost every person I trusted for the most part. Most of my childhood friends killed themselves or were killed by their families. One of these particular suicides, which happened in 2017, I walked in on after it had happened. Which was a lot to work with as a teen. There were things I promised them I’d do I never got to, and vice versa. Obviously I dont like- blame any of them. Thats a really unfair thing to do, I think. But it really hurt my ability to trust others. Still, though, I had to actively try to trust people when I could regardless of how much it was hurting me to do so. I've always been a hopeful little soul, and people looked to me constantly for inspiration or to uplift their mood. When you're met with all that, you can't let that crack at all. You have to be this perfect emblem for others, even though it sucks. For a long ass time, I did trust like- one particular person a lot (genuinely!) and that isn’t true any more. You’ll remember when I threw out 2023 earlier? They helped me a lot starting in like- 2022 to help me get past a lot of this shit. We talked nearly every day for like a year. They were kind in the moment when I tried to talk about the symptoms of my schizophrenic disorder which was like- pretty new to me! Hadn't had much of a chance to talk about it before, but now here's someone who knows all the terminology that I'm having to use right now!

So, early 2024 rolls around and I have a crazy schizophrenia hallucination episode. I live alone with no in-person support network at this point. I try to kill myself the same way my old best friend did back in 2017, just in a public park at night instead of a house. At some point shortly after I tell them this, they just never talk to me again. I shouldn’t say never- I still text them sometimes, they might respond with a simple sentence once every month. If I try and ask how they’re doing or if we can talk soon, it’s left on read. If I say “Hey I watched that movie you mentioned.” there’s a one in five chance they say “Cool, that one’s good.”

Needless to say- much of my day now is spent grappling with trust issues. Like most of the day. It’s my fulltime job type shit. caused not exclusively by this new issue. But it's certainly not helping, right? I do not trust any one which, y’know, sucks! That used to be like- easy to do! However stupid it might be, though, if someone asks me to trust them with something I do as asked. Always.

I am a quitter in a lot of ways, and a real self-aware idiot, but let one thing be known: I try the hell outta it when I do that shit. I have crazy trust issues that make me think that every kind act done to me is part of some larger ploy. That they only intend to use and betray my trust later. Every time I’ve ever had the “oh this person’s playing nice they Actually Hate You” alarm ring, I’ve been correct.

But like- it feels stupid to let the Brain Disease Currently Putting Me Down win, right? That’s my Real Fucking Life Vow to the world right there: I will never stop trusting people no matter how hard this shit gets. That’s what the got damn game is about. #HyperLightMentality #AntiHaterLifestyle

I guess the conclusion I want you to draw from all this info is: talk to people in your life, even if it hurts or sucks to do. Ya gotta trust people, I think, maybe. And uh- Hyper Light Drifter is a really great piece on how the power of trust extends beyond logical reason sometimes. Not in a like- sometimes you just gotta have faith bullshit happy ending way. More like- you'll have these self-aware moments where you recognize your trust in something is illogical or really unfair towards yourself, but you live with it regardless. Shouts out Heart Machine, heard they're making a weird spiritual sequel roguelike to this now? Kinda weird, right? I'm super down for whatever that is.

I tried to play all these games but uh...fuck are they hard, lol. I cannot fuck with it, BUT I got to see a lot of good SNK arcade game background art. Who can complain about that!?

I played 40 hours of this shit and didn't think to consider looking up if there was a gay marriage mod or not until after it ended. Ain't I fucking stupid! Anyway, I loved this a lot more than I thought I would!!!!! Now, I get to stare dauntingly at FE Fates on my plate next.....god help me.

Got every ending. So much of this game was like looking into a mirror and then also kinda seeing my brain's interpretation of my friends in that same reflection. I see Luna-Terra: "That's my buddy Maya", I see Saturn "That's my buddy Izzy", I see Pluto "That's my buddy myself". A beautiful little collage of ideas held together under some of the best VN presentation I've ever seen (sometimes with VNs, giving presentation to make the game look like it has more gameplay than it does is all you need to make it feel like a more deep and engaging experience! Really! I don't know why either!), and that isn't even to mention the beautifully hilarious dialogue. So much of this is gonna stick with me forever-

"Why couldn't you just be a bad person with bad ideas and wicked dreams!?" (Halimede complaining about their frustration towards fighting the protagonists)

"It's not really pain, but it's a feeling so overwhelming it shuts Saturn down like pain would. It's fascinating, full of information." (Description of Saturn kind of getting off on being shot)

"I'll forgive you if you left us for something stupid, but I'll never forgive you if you left us for something you don't believe in!" (Pluto complaining about Luna-Terra's motives)

I played this game a LOT as a kid. Used a dreamcast emulator for the first and ONLY time in my life to this day to play it, and while I couldn't really follow the plot, I did get to watch a map screen fill up as I slowly stepped on every panel. Dungeon crawler RPGs are slowly becoming a favorite genre of mine after buying and getting disappointed in (and also addicted to) Dungeon Encounters last year. This time around, I got the same emotion and more from this. My cartographer ass stepped on every damage trap, took every clearly wrong path, all for the joy of seeing a full map on my bottom screen.

Back then, I couldn't appreciate how silly and wild this game's plot was! Oh my gosh, I love it. Another reason to try and replay SMTIII and try the rest of the series now, lol. So many funny things happen- supported in their hilarity by an English dub that really plays up the "evil beyond evil" villains whenever they speak.

I never really learn how to play RPGs perfectly, I just kinda let whatever demons decide to join me stay with me till the end, lol, which is definitely gonna bite me in the ass once I play Nocturne again. Anywho! Play Soul Hackers, girls! It's SO fun!!!!

My jaw is a little slack at this, lol.

DMC1 is unrivaled. It’s clunky and cute. It’s goofiness is tame. It’s story lies in the realm of unreality and unspecification that so many great budget-narratives are. But I thought all of that would prepare me for what came after it.

Absolutely NOT, somehow. DMC3 is the Game That Never Stops. Every scene is either total goofball antics, wacky demon mystery, or a tonal whiplash-inducing cacophony of asshole humor and Real As Fuck moments. I think the most interesting advancement we can recognize by observing DMC3 is how the technical advancements and higher story ambitions add all sorts of new aesthetic flavor to this gameplay format. DMC1’s comedy was mostly contained to Dante being wacky. There weren’t as many characters actively ‘there’ in that damn castle, so we weren’t exposed to so many varied reactions to this. DMC3 has so many more humorous flavors to it because of the new situation.

To name an example or four: Dante being pissed off at that freak, The Jester, brings me so much glee. If there’s one thing you’ll recognize from talking to me about any stories at all, you’ll know I inherently love to see protagonists annoyed, pissed off, or uncomfortable. This is not an inherent distaste for the point of view we see the story through, but rather an intense enjoyment of seeing someone who’s emotionally incapable of dealing with minor annoyances be subject to them. Bonus points if this annoyance is necessary for their larger quest.

That’s just the most important one, for me. This hilarity informs so many other aspects. For example- when Lady, someone more capable and fit to be the protagonist of this story by virtue of their olacement, reveals her tragic backstory to Dante, he keeps acting like a total fucking dick throughout it. Dante she just said her mom is dead! Not cool! And then, after this dispute, it all escalates in Dante no questions asked agreeing to help her. It’s so characterizin! It’s so weird! It’s so playful!

Hey- let’s stop talking about funny haha jokes for a moment. DMCheads hear me out. Doesn’t Lady as Dante’s rival kind of make more sense to you? I feel like everything about the plot is pushing me to see Virgil as Dante’s opposite. Ah! They’re as similar as they are different, though! AND they were BROTHERS! Of course they’r be rivals, right!?

That idea is not as compelling to me, though, as Lady being the rival is. The two wildly different personalities clashing despite their situation necessitating their allyship- not to mention their disagreements being entirely gut reactions to the other’s surface-level personality. I think there’s something to that.

I've just not been on a good run lately, huh?

Yeah idk what's up I think my PC is just having issues, lol. Unity Engine games (and this one?) drain my PC's battery faster than it can charge, and they run like complete shit. Maybe I should just get the battery replaced sometime soon or something, lol, but for now yeah this game was not that promising. Weird games as a service inclusions in an otherwise charming Void Engine game. I'm far from the only person reporting that it runs like complete shit on PC from the looks of it, though. Dishonored 2 on PC is still fucked!

Thank you to Izzy for lending me a Gamepass 1 month trial cuz I if I had paid literally any amount of money for this I would be so fucking pissed off.

boring, racist, and lacking in aesthetic aspiration.

Okay, okay. I see the appeal now...

It's definitely uh....interesting. I liked starting as a silly cavewoman.

Um, wow. It's just as bad as you remember. I don't know why I bothered replaying this.

Liked this a lot more actually absorbing the plot instead of just being a pizza-fatigued child playing through it all in one day w/some friends. The dialogue is still super weird and confusing (characters reply to each other in ways that make no sense. like there's no causal relationship between one character's lines and anothers, it's super strange.

Anyway, got some crazy emotions outta me. I'll give em that much.

Totes feel seepy whenever I play this now, lol. Guess I'll come back...once more some day? I really liked what all I played of Dark Souls. I liked this game a lot more on the second playthrough, too! My first time around I rushed through on a strength-dex combo build that was awful to play as, but this time around I went full-dex and used my half-remembered first playthrough to inform my second playthrough. I loved a lot of it! Can't really follow the story again, as I suspected, but damn! What a lovely set of incredible aesthetics. I got up to the end of the DLC after constructing most of the final Boss Souls this time around, and it took nearly a hundred hours. Compare that to my 60 hour playthrough all the way through to the end of the game, and yeah, I think I really took my time and enjoyed it more this time. Dusk of Oolacile my beloved.

I mean obviously Tim Rogers exaggerates, we all know this, but damn did he embellish about the Shiori route. Maybe it's cuz he was talking about the PS1 port? Oh well! I had a good time with this.