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Gamer

Played 250+ games

GOTY '23

Participated in the 2023 Game of the Year Event

Noticed

Gained 3+ followers

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Mentioned by another user

GOTY '22

Participated in the 2022 Game of the Year Event

2 Years of Service

Being part of the Backloggd community for 2 years

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Gained 10+ total review likes

N00b

Played 100+ games

Favorite Games

Rivals of Aether
Rivals of Aether
Portal 2
Portal 2
Ratchet & Clank: Going Commando
Ratchet & Clank: Going Commando
Fire Emblem: Radiant Dawn
Fire Emblem: Radiant Dawn
Cuphead
Cuphead

254

Total Games Played

000

Played in 2024

000

Games Backloggd


Recently Reviewed See More

It didn't click with me for a long time, but I understand the hype now. Maybe I'll have the same with Binding of Isaac one day...

EEEEEEEEEEEEEEEEENTER THE GUNGEON! ENTER THE GUNGEON! ENTER THE-- EEEEEEEEEEEEEEEEEEEEEEENTER THE GUNGEON! that shit goes so hard.

Oh hell naw they turned Little Nightmares into Pikmin...

In terms of gameplay, this was a great step in the right direction. The first chapter is rather mediocre but the second and third are excellent and big upgrades in terms of puzzles and platforming from the base game. While Little Nightmares coasts on atmosphere, Secrets of the Maw trades memorable villains (most villains are briefly re-used from base LN, though generally in a less succesful fashion than their appearances in the base game) for genuinely engaging gameplay, some decently complex puzzles and rewarding progression with some genuine scares. The base game never really unsettled me because it was so brightly lit and blatantly linear (half the rooms could be cleared by simply running quickly from left to right, maybe some climbing thrown in. They were also very obviously and repeatedly divided up into different "sub-levels" where enemies just give up chasing despite being right behind you because you made it to the next "level"), but the more restrained use of horror actually made the game more creepy to me, because the scares were so much more unexpected (e.g. turning my flashlight on in a dark room and suddenly being face-to-face with the Blind Man). Arguably only the first chapter only misses the mark in this regard, where the "scares" are obvious and also extremely back-loaded, showing up predominantly in the final 20-ish minutes as you get constantly chased by the old person in the sewers.

All in all, if the sequels take the iconography and penchant for creating iconic monsters and locations from the base game and the gameplay from the DLC, they will easily be modern classics in my eyes.

The amazing aesthetic almost distracts you from the fact that the 2.5 hours of gameplay consists predominantly of walking with some light platforming thrown in. Almost.