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Oh hell naw they turned Little Nightmares into Pikmin...
In terms of gameplay, this was a great step in the right direction. The first chapter is rather mediocre but the second and third are excellent and big upgrades in terms of puzzles and platforming from the base game. While Little Nightmares coasts on atmosphere, Secrets of the Maw trades memorable villains (most villains are briefly re-used from base LN, though generally in a less succesful fashion than their appearances in the base game) for genuinely engaging gameplay, some decently complex puzzles and rewarding progression with some genuine scares. The base game never really unsettled me because it was so brightly lit and blatantly linear (half the rooms could be cleared by simply running quickly from left to right, maybe some climbing thrown in. They were also very obviously and repeatedly divided up into different "sub-levels" where enemies just give up chasing despite being right behind you because you made it to the next "level"), but the more restrained use of horror actually made the game more creepy to me, because the scares were so much more unexpected (e.g. turning my flashlight on in a dark room and suddenly being face-to-face with the Blind Man). Arguably only the first chapter only misses the mark in this regard, where the "scares" are obvious and also extremely back-loaded, showing up predominantly in the final 20-ish minutes as you get constantly chased by the old person in the sewers.
All in all, if the sequels take the iconography and penchant for creating iconic monsters and locations from the base game and the gameplay from the DLC, they will easily be modern classics in my eyes.
In terms of gameplay, this was a great step in the right direction. The first chapter is rather mediocre but the second and third are excellent and big upgrades in terms of puzzles and platforming from the base game. While Little Nightmares coasts on atmosphere, Secrets of the Maw trades memorable villains (most villains are briefly re-used from base LN, though generally in a less succesful fashion than their appearances in the base game) for genuinely engaging gameplay, some decently complex puzzles and rewarding progression with some genuine scares. The base game never really unsettled me because it was so brightly lit and blatantly linear (half the rooms could be cleared by simply running quickly from left to right, maybe some climbing thrown in. They were also very obviously and repeatedly divided up into different "sub-levels" where enemies just give up chasing despite being right behind you because you made it to the next "level"), but the more restrained use of horror actually made the game more creepy to me, because the scares were so much more unexpected (e.g. turning my flashlight on in a dark room and suddenly being face-to-face with the Blind Man). Arguably only the first chapter only misses the mark in this regard, where the "scares" are obvious and also extremely back-loaded, showing up predominantly in the final 20-ish minutes as you get constantly chased by the old person in the sewers.
All in all, if the sequels take the iconography and penchant for creating iconic monsters and locations from the base game and the gameplay from the DLC, they will easily be modern classics in my eyes.