2017

Juego de puzzles bastante creativo y entretenido. El arte es adorable y los controles aunque no funcionan perfectamente jugando con un mouse, le da una sensacion de estar manoseando un juguete que me encanta. Juego piola

I dunno, I understand why this game is so loved, but I didn't like it that much. The art is great, just like the music, but I found the combat getting repetitive and the enemies way too annoying to fight. Also the story really didn't interest me at all, the constant dialogue wearing thin on me. Still, for the price I paid for the game it was worth it for the 5 hours or so it lasted.

Fun enough with chums, but it gets repetitive and some enemies are not fun to fight. Also the humor fucking sucks, but that's a given I guess

It was an okay game, in some ways better than the first, but goddamn it drags on. First game took me 5 hours to beat, this one 15. Also I noticed the game is much buggier than the first one, with enemies very easily getting stuck on doors, and walking in place, which I don't know why because the game looks and plays exactly as the first, only with what felt like 30 different characters that do pretty much the same and with forgettable music.

A pretty interesting concept, the game's combat is basically small bullet hell sections you do in order to "heal" a person. It's a very short game, took me about an hour to beat, but free and pretty enjoyable.

Fun enough romp that I finished by playing in small chunks over the months because it got tedious. Nothing's particularly good or notable, just serviceable. Game's very buggy though, collisions frequently fuck up, sprites fuck up, game crashed a lot, etc. I heard a sequel was coming, so I hope the developers can fix some of the issues, because there is a good game in here somewhere.

A game that took 10 years for the developers to finish was done in about 9 hours, according to Steam. They were not a bad 9 hours, mind, but to be honest it wasn't fantastic, either. Serviceable gameplay that actually does a lot of interesting stuff with the mechanics over the course of the game, lovely if forgettable music, beautiful pixel art and a simple, run of the mill story (with some nice characters) all combined to make a game that felt a bit hollow to me, as if it needed some more time in development, even if it took 10 years already. Its pretty light on content, especially if you're like me and don't really do any completionist stuff, because all the game has besides the short story is collecting shit. Get it on sale, if at all.

Finished on an emulator. Finally done with this game after so leaving it unfinished for like a year, which is nice. Pretty cool game, the soul collecting mechanic was fun even if it made the game grindier and having to go to the menu to swap them every time was annoying.

Sorta fun, completely unremarkable little game. You kill zombies, then you kill some more, then you kill a boss. Occasionally the game has a gimmick, like a level where you have to put out fires besides killing all zombies. Its repetitive as hell, but its short and the music is pretty good, enough to make it less tedious.

(I haven't finished the game per se, but I've played a considerable amount of time)
No Man's Sky is a game that makes me happy. It literally promises the universe, ambition wise, and while it does fall flat on several aspects, you don't get games this ambitious that often. A completely procedurally generated universe with a whole lot of stuff to see and collect, it is a lovely thing and a ginormous time sink I can see myself playing for hundreds of hours

A thoroughly enjoyable experience that I'm sad its over. Memorable characters, a very interesting turn based combat, lovely visuals even in the menus, which are a joy to look at, and some very fucking good music (even if it repeats a lot, I can't deny the game could've used some more tracks), all were enough to keep me interesting for the 70 odd hours it lasted me, without being particularly completionist. I might even replay it at some point

Picked the game up because I knew it by reputation, and came out feeling kind of underwhelmed. The camera is garbage, making the already annoying to fight collossus even more infuriating and fiddly. Music is good, and the artstyle, while bland and somewhat uninteresting, makes for some nice looking sceneries. Despite some alright moments, especially the ending, I can't say I had a very good time with this game.

Decently fun sandbox. Combat is pretty fun, and the story felt just like watching a Spiderman movie. Game is short enough and with a fast enough pace that it never really felt tedious to do any of the activities around the map, which is something many open world games like this fail at. Overall quite fun

Even with the Unofficial Patch (which is still getting updates to this day, surprisingly) this game is a buggy, barely functioning piece of garbage held together with spit and good wishes. And it's absolutely brilliant. The voice acting is surprisingly good, the facial animations are incredible for 2004, and the story is amazing. In fact, several trips to the wiki to learn about the lore got me interested on the Vampire The Masquerade franchise as a whole. Saying this game is "a flawed masterpiece" feels very cliché, but I don't think there is a better way to describe it. Even with a crapton of crashes, clipping issues, weird bugs, bland combat which only is either trivial or grueling as fuck, and for some reason, quicksaves freezing the game for like 10 seconds, I wanted to finish this game and see what happened. It is a must play.

My single most played game of all time