8 reviews liked by Zeeboq


Sony's take on a Mario 3D World-like game leaves a bit to be desired. Sackboy moves too slow and sluggish where it feels like a chore getting through some of the levels. Then other levels can make it really difficult to see the depth of Sackboy leading to a lot of frustrating restarts. The worlds themselves are at least pretty unique and the visuals are nice as everything is made out of craft materials, all running at a smooth 60fps. Music wasn't my favorite, the use of pop songs felt a bit strange in a game like this but it was neat how the level was synced to the music.

Overall it's an alright 3D platformer.

Definitely one of the better Pixar games, although there are still a few hangups (but they're not as bad as previous games).

The game itself is a fairly short 3D platformer with elements of Frogger and some fun flying levels.
It's very easy to cheese this game by going just out of view of enemies.
They can just stop attacking you if you go far enough away, and you can even kill them before the game recognises that you see them which is pretty funny.

There's a variety of collectables; Suitcases, Radios, "Wallops" (the "E" in "Wall-E"), Sketchbooks and Souvenirs (which are mostly characters from Toy Story).
Suitcases unlock "Appearance Upgrades", Radios unlock "Additional Sound FX", Wallops unlock multiplayer maps, but I'm not sure what everything else does.

To be honest I don't know how to view or use the stuff you unlock with collectables so I didn't bother getting them all. Even looking
online for help in trying to see what everything unlocks did not help.

You also unlock images and videos.
Image-wise, we get film renders and concept art from both the game and the movie, which is pretty cool, but the videos you unlock are cutscenes from the game.
Everything else is already there on startup.

You might have fun playing this game since it's only a few hours long but I don't really think it's worth getting 100% in.

I'm similar to Wall-E because I also live surrounded by garbage.
The difference between us is he has rizz and I don't

Grew up with this game on ps2. Always loved how this game expanded upon the story of the movie and added its own little twists. It also replicates the look of the movie very well. Then again, pixar movie games are usually on the better end of licensed kids games from the 2000s

This review contains spoilers

I know this game is about a trillion years old and based off a total pop culture fad, but honestly, I found it relatively enjoyable. I only played the 8 main chapters, and I'm going to give each one a few sentence review and a rating to average out for my total score.

Chapter 1 - Prologue: An acceptable start, moderately unnerving but also slightly silly in how quickly night falls? Not a huge gripe, just slightly odd and didn't really resonate with me. 5/10

Chapter 2 - The Eight Pages: Probably my least favorite chapter overall. Features the classic 8 pages system from the original indie game, making you wander a forest with 9 total POIs until you get all 8 pages. Tedious, frustrating, and sometimes downright bullshit if you get unlucky spawns on ol' Slendy. 3/10

Chapter 3 - Into The Abyss: Very similar to C2, except instead of a forest with pages you're in a mine with generators. I think generally this chapter utilizes Slender better than 2, as he isn't the primary threat but instead serves to cause friction from escaping the actual threat. A bit tedious but nowhere near as frustrating as 2. 6/10

Chapter 4 - Flashback: Rating this level at all feels unfair, so I think I'm just going to skip out on it. All it does it serve to facilitate accessing three other levels; 5, 6, and 7.

Chapter 5 - Memories: A more linear level (which sets the style for the rest of the game, as only one other chapter features collectathon mechanics from here) where you play as the missing child, Charlie. Relatively short but in my eyes didn't give me much impact, just sorta happened and then ended. 5/10

Chapter 6 - Escape: A pretty solid level, genuinely. Technically a collectathon level but generally easier and more tense than the others, as unlike 2 and 3, 6 is time based with a radio track playing to communicate how much time you have left. Generally unnerving but also pretty short, relatively solid level. 7/10

Chapter 7 - Homestead: A fairly lengthy linear progression based level, with some nice visuals and a bit of expansion on the (albeit pretty barebones) story. Generally enjoyable, probably ties with 6 for favorite chapter status. 7/10

Chapter 8 - A weird run through burning woods followed by some okay outro stuff. The burning woods part is pretty boring, as its lots of running down every path to facilitate all of them getting blocked by burning trees so Slendy will move from the main path. Never felt like I was in any danger, just pretty bored. 4/10

Averaging out the chapter ratings brings us to a swimmingly mediocre score of 5.3/10, so I'll be rounding that down to a 5/10 for stars. Even if only completely mediocre, was a fine way to pass some time.

Not Important is one of my favorite video game protagonists