Perfect example of shooter pacing. You are always getting new stuff, fighting new enemies, progressing to new locales, and learning new stuff about the setting. My only issue is how abrupt the game's ending feels.

Dragon's Dogma 2's greatest asset is it's overwhelming sense of physicality. Combat and exploration in DD2 force you to consider you and your enemy's relation to the environment far more than any other similar game I have played. The player and enemies alike are able to use their physical strength, size and environmental positioning to gain advantages or impose disadvantages on their opponents. The player also faces many large enemies which often encourage or require climbing onto them to hit weakspots, adding a new layer of tension as your character holds on for dear life on the back of a rampaging minotaur or other similarly sized monster. The combat and exploration are absolutely wonderful in this game in large part due to this reason but the game fails to be interesting in any other avenue. The story is hard to follow and rather uninteresting, the setting is generic, and the open world itself is lacking in points of interest outside of major settlements. The post-game also feels very lacking and extremely easy, with the only real "challenging" content being 2 fights against a worm and 2 fights against a drake all of which I was able to complete without breaking a sweat. All in all, DD2 has an amazing base but struggles to build up from it to create something truly memorable. I can only hope that an extensive DLC cycle will help build this game up into what it could be (a masterpiece).

its like really good video game fast food

An amazing and faithful remake of an all time great RPG. Its got all the modern QOL features, general sensibilities, battle systems and flair for style that Persona 5 Royal had but still remains true to itself. Persona 3's world feels extremely lively with many of the characters you can interact with also frequently interacting among themselves and there being plenty of opportunities to hang out with the non SL SEES members now. The dungeon crawling is also way better than FES now, with tartarus floors having more interactables and varying layouts by block. As usual, the OST is extremely memorable and I love basically all of the new Reload tracks. Overall, I am extremely happy with the way this remake turned out and am glad the new Persona team is keeping the ball rolling. An amazing title through and through.

My go-to example of a great game anyone can enjoy. The combat is fun and has tons of depth, the sound track is amazing, the story keeps you invested and there's TONS of content to go through if you haven't had your fill after beating the main missions for the first time. My only complaints are regarding the sometimes janky camera, occasional stiff animation in cutscenes, and that fighting large groups of armored enemies feels remarkably lame.

An extremely creative title with great visuals and audio. The fact that there is a wonder flower in every level is amazing and the effects that the flowers have go a long way in making levels feel unique. However, the general level design and usage of the new powerups leaves some things to be desired. I would love to see a DLC that adds more challenging levels and crazy wonder flowers as well as a powerup that doesn't feel underdeveloped or extremely similar to an existing one.

A perfect addition to Cyberpunk 2077. Adds everything you could ever ask for and more.

Overall an incredibly boring and shallow game. The few peaks in environment design and side quest design make this game just bearable enough to keep playing in hopes of finding something captivating. That something captivating will never come.

Baldur's Gate 3 is almost a masterpiece. However, it is betrayed by it's rushed ending and lack of polish. I agree with almost all the positive coverage this game has gotten and have few things to add so I will only talk about what I did not like. This review was initially about 700 words expressing my gripes but I’ve realized my feelings can be summed up in 7 key sentences:
1) There is a desperate need for bug fixing and performance optimization.
2) Act 2 is often boring.
3) Act 3 feels empty.
4) The romance system feels stapled on.
5) Some origin plotlines feel extremely rushed (Karlach especially).
6) There is little cool endgame stuff.
7) The ending of the game is lackluster.
Thankfully, most of the issues I have with the game can, and seemingly will, be fixed. I am eager to return to this game in a year or so to see what Baldur's Gate 3 was really meant to be.

Nothing about this game makes it a major improvement over the first. The game's marketing revolved heavily around the story and the grappling hook but the story is boring and the grapple doesnt come into play until far after you have already exhausted the fun out of every other mechanic. This game fails to be successor to the amazing first entry and I'd only recommend it to big fans of the original.

Best DLC out of the 4 in terms of plotline. However, Fort Knoxx beats it out in volume of content. If you are just playing through casually then this DLC is probably the one you'll like the most.

Writers put more jokes in the script and the new characters are interesting. Everything else is kinda bland though.

Nice not being in a desert for once, but fighting zombies can get boring pretty quick. I appreciate that there is far more voice acting in this dlc than in the original game.

Hasn't aged very well. Minimal voice acting, static npcs, repetitive side quests, an ost consisting mostly of ambient tracks, and technical issues are just a few of the quirks you have to deal with when playing this title. However, the looter-shooter foundation and world building are solid. I'd only recommend playing this game if you've already played every other entry in the series.

Best fighting game to spend your money on as of now. Fun to play, easily approachable, great netcode, seems to be well balanced and has so much content.