ann3lid
2012
Rhythym game meets platformer. The introduction of additional members to your party helps introduce some variety into the otherwise simple, but tight, gameplay. The use of a dynamic camera during boss fights helps lend the levels some real spectacle. Unfortunately the music itself is probably the weakest part of the game. I found myself having more fun during the bonus levels which use songs from the Pokemon series.
The scope of this game is pretty unreal, but a lot of it feels like trendy game design concepts were thrown into a blender regardless of if they fit or not. This game is the most fun when you're exploring the galaxy hunting down the many collectables and listening to a podcast/watching TV in the background.
2015
This game is actually much better than I expected it to be, but the heavy focus on multiplayer, time of release, and the awkward control schemes were really a perfect storm for this game to be abandoned on release. I could see a follow-up to this doing much better on switch, but unfortunately I don't think we'll see one.
Using the music of Final Fantasy already gives this rhythym game a leg up; Nobuo Uematsu is a great composer even when disregarding the medium of video games. Full of nods to the series and packed with gameplay tweaks to the normal rhythym formula that instill it with a real Final Fantasy feeling. Unique backgrounds for particular songs and some stellar DLC tracks make this a standout and a clear upgrade from the first game.
2015
After getting through the initial stages I started to warm up to the game. The steam mechanic functioning as the joint movement and action currency is pretty clever and forces some tough decision making. The handling of the POC characters is generally pretty embarrassing. Sometimes there is a lack of information provided that can make scenarios feel frustrating. Notably, it's hard to tell if your attack is likely to hit an enemy's weak spot and there is no overhead map view.
2012
2022
A game that constantly surprised me with its depth. Not just the combat mechanics (which themselves reieved a huge overhaul since the last souls game), but the visuals, lore of the world, and even the music at times. Even people who have been turned off by other FromSoft games owe it to themselves to try this out for a few hours.
2012
I almost quit this game because I kept trying to play it like Elden Ring, but I am so so so glad I didn't. Once you start to read the cues the game is giving you enter a flow state the likes of which I've only experienced while playing fighting games or Kaizo Mario. The combat is pure dopamine. Also has to be some of FromSoft's best music to date, Elden Ring included.
2014
2016