A beautifully genuine piece. Somehow looks vile AND pretty.

Great atmosphere, surprisingly thoughtful.

The badges themselves are a nice addition to the home menu but like. Why is it a gacha. And it was expensive too???

I like how it looks and sounds, but it gets a bit repetitive.

A very fun little incremental in the style of first person dungeon crawlers. The sprite work is excellent.

Really fun core but unfortunately a victim of "1000 Year Early Access"

2008

Flash classic, short and focused. I like how the levels are very abstracted, outside of the space skybox and alien character, you're engaging with very pure spaces.

Man this game looks good. Every single aspect just drips with style. The soundtrack is also fantastic. Combat flows really well with the one more/baton pass system. It is a bit easy, even on hard mode, but combat looks sounds and feels so good it kind of doesn't matter. The additions from Royal are all great, darts, showtimes, the new music. The third semester is a wonderful epilogue that complements the themes of the base game nicely.
Why do they keep abusing Ryuji though bro does not deserve it

It looks great. It feels great. The soundtrack is incredible.
May you achieve enlightenment.

Short and rewarding. Puzzles constantly try new things but it never feels random or illogical. The sound design manages to add a lot of atmosphere to what are otherwise pretty drab spaces.

Clunky skateboarding, uninspired visuals, boring levels.
The musics alright though.

It's kinda cute but very underdeveloped.

One of the best zen games I've played. Creating overgrown dioramas is rewarding, especially if you're fond of the abandoned urban aesthetic. It's more of a sandbox than a puzzle game but does need a bit of thought.

2017

I like the music, particularly how reactive it is. But even with all its bright colours, it looks kind of... bland? Plus the puzzles themselves are pretty boring.