16 reviews liked by augur


I have never understood the love for Mega Man 2. Among many fans of the Mega Man series, as well as fans of platformers and retro games in general, Mega Man 2 is often considered the best game in the series. Of the original classic games for the NES, it sold the best by a considerable margin. Some would say that is reflective of the game’s quality, but to me, that sales figure just reflects why the game is so beloved. It’s the most popular, and most people’s first entry into the series before the Legacy Collection came along. I think Mega Man 2 is the worst of the eleven classic Mega Man games, and I will try to explain my numerous issues with this game. Unlike in Mega Man 1, where most of the issues were systemic and affected many different parts of the game, in Mega Man 2, a lot of the issues are caused by a single bad decision that just casts a wide shadow over the game.

Full review at https://queenemilyscorner.wordpress.com/2024/04/11/mega-man-2-the-worst-classic-mega-man/

There are two ways to approach a review of a game like Mega Man 1. The first way is to look at what elements the game implements as the baseline formula that would eventually define the gameplay of the long series it spawned. You can look at whether or not those elements laid a good foundation for a long-running series, and how those building blocks set Mega Man apart from other games in the 2d Platformer genre. For example, every other game in the series afterwards takes ranged weaponry being the default as an assumption, but in the first Mega Man game, that was a deliberate choice made by the developers of the game. If you take this approach to reviewing Mega Man 1, it is a fantastic game. It lays down gameplay loops, moveset concepts, level design concepts, and overall game structure in a way that was unique and innovative for the time, and it deserves all the credit in the world for that. However, you can also take a second approach to reviewing Mega Man: The perspective of a player who first played the game in 2018 as a part of the Legacy Collection, and who thinks it’s significantly worse than most of the games that followed it.

See my full review here: https://queenemilyscorner.wordpress.com/2024/04/04/mega-man-1-review/

Balatro has a lot of deliberate design decisions that I don't fully agree with, but generally is an excellent execution of an original idea in a saturated genre.

This review contains spoilers

I think the very last 2 minutes of the game were a miss, but tne entire rest of the experience was wonderful. I had a lot of fun applying other card game knowledge to this, and finding really broken card combinations. Highly recommend playing it where friends can watch you, especially if they've played it before.

I've played a lot of FTL, and I don't think I ever beat it. Game definitely feels like it comes from a less forgiving era of roguelikes, which is fun when you're looking for that, and not fun otherwise.

I think the bruteforce-ability of this game is both a blessing and a curse. It takes away a lot of the feelings of accomplishment that you'd otherwise get, but also the game is clearly balanced around it, so I dunno.

What a sick game. Just a really excellent execution of a simple concept.

When I was a kid and my brother first showed me the "Museum of Simulation Technology" demo, my thoughts were essentially "wow! this is really impressive! but could this concept actually be taken any further?"
10 or so years later I found out the answer was no!

While the central mechanic remains impressive and unique, the majority of puzzles in the game don't build on it in any meaningful way. It gets to the point that many puzzles have what is essentially the same solution of "make a thing big to jump somewhere high".
Seemingly in an attempt to compensate for this, the developers added more mechanics, but these never interact with the perspective scaling or each other; coming off instead like something that was added for mere gameplay variety instead of making more complex puzzles.
There's also something in the game resembling a story which also feels tacked on. It's it's unclever, unnecessary, it's un-not-on-the-nose.
It still feels like a tech demo, only this time it's stretched out to the length of a short game.

I don't want to think about how many hours I've spent playing this game in the past 3 months.
Love it dearly though.

Somewhat derivative? Perhaps. Incredibly fun? Yes.
Vault of the Void is very good at letting players achieve power fantasies in a way that few other roguelikes have been in my experience.