2022

Almost a perfect game aside from some minor stuff. The camera kinda sucks in smaller environments, and the pc version has a stuttering issue.

But beyond those issues, the game is fantastic. Deep, rewarding combat, a long skill curve, (mostly) fair enemy and encounter design, appealing visuals, great animation, and moments that really embody the sort of Kung Fu film inspiration. The game is difficult however, so it’s not for everyone.

The nearly perfect Ninja Gaiden experience. Sure, the gore is missing, and the missions as Momiji and Rachel aren’t great, but when you’re playing as Ryu, this is the ideal that all the future ninja gaiden entries should aspire to. Fast paced combat against ruthless enemies, the essence system allowing you to control when you can unleash your ultimate techniques, and an arsenal of well-balanced weapons that allow skilled players to decimate foes.

A lot of complaints are made of the reduced enemy count, but I feel that change is actually a strength, here. Hordes of enemies aren’t terribly interesting, especially when it’s clear which ones are actively fighting you and which ones are just hanging around near the edges of the fight, their AI in a sort of passive mode. Sigma 2’s philosophy of reducing enemy count but increasing enemy aggression and lethality is one I can respect, as it gives the player the impression that each enemy really is a ninja or fiend, not some hapless mook that exists purely to be slaughtered. If you’re not constantly on top of your game in the higher difficulties, enemies will make quick work of you, just as you do to them. And that is how it should be. Character action games in general are best served when your life is balanced on the edge of a blade. Otherwise it becomes an experience more akin to dynasty warriors. Which just isn’t as engaging.

Despite having an overall less than satisfying package, DMC4SE excels where it counts; its core combat. With 5 total characters, and hundreds of moves between them, DMC4SE is not lacking in depth. However, it does lack in other areas. Bosses and areas are reused, the main story effectively has you backtrack through half of it, and the light speed sense of progression in the second half leads the game to poorly teach you how to play Dante (assuming you haven’t played 3). While flawed, there are still things to love, but most players likely won’t appreciate them.

One of the greatest games ever made. Insanely deep gameplay, emotionally engaging story, rocking soundtrack, and an incredible amount of replay value. DMC3SE is the complete package, a truly classic game that holds up remarkably well, even 15 years later.

Metroid Dread is a 2D sequel worthy of its position as the newest canon mainline entry in the series. After a shaky showing in the previously released Samus Returns remake, MercurySteam has tapped into the legacy of metroid’s revered past, as well taken good ideas from its contemporaries, to create a modern classic that will endure as a speedrunning favorite for years. Strong art direction, quality animation, responsive and impactful gameplay, meaningful progression, a well-realized labyrinthine map with many varied locales, and a fresh narrative are the strongest points of Dread. As soon as I was finished, I began craving more. As a lifelong metroid fan, this game lives up to my expectations, and is one of the greatest games released not only this year, but is also one of the greatest games in the Switch’s library.