Bio
21 Y/O non binary gamer and amateur writer.
Personal Ratings
1★
5★

Badges


2 Years of Service

Being part of the Backloggd community for 2 years

Favorite Games

Kingdom Hearts II Final Mix
Kingdom Hearts II Final Mix
Castlevania: Symphony of the Night
Castlevania: Symphony of the Night
Dark Souls
Dark Souls
Metal Gear Solid 3: Snake Eater
Metal Gear Solid 3: Snake Eater
Ninja Gaiden Sigma 2
Ninja Gaiden Sigma 2

006

Total Games Played

000

Played in 2024

000

Games Backloggd


Recently Played See More

Sifu
Sifu

Feb 08

Devil May Cry 3: Dante's Awakening - Special Edition
Devil May Cry 3: Dante's Awakening - Special Edition

Nov 16

Metroid Dread
Metroid Dread

Oct 09

Ninja Gaiden Sigma 2
Ninja Gaiden Sigma 2

May 12

Recently Reviewed See More

Almost a perfect game aside from some minor stuff. The camera kinda sucks in smaller environments, and the pc version has a stuttering issue.

But beyond those issues, the game is fantastic. Deep, rewarding combat, a long skill curve, (mostly) fair enemy and encounter design, appealing visuals, great animation, and moments that really embody the sort of Kung Fu film inspiration. The game is difficult however, so it’s not for everyone.

The nearly perfect Ninja Gaiden experience. Sure, the gore is missing, and the missions as Momiji and Rachel aren’t great, but when you’re playing as Ryu, this is the ideal that all the future ninja gaiden entries should aspire to. Fast paced combat against ruthless enemies, the essence system allowing you to control when you can unleash your ultimate techniques, and an arsenal of well-balanced weapons that allow skilled players to decimate foes.

A lot of complaints are made of the reduced enemy count, but I feel that change is actually a strength, here. Hordes of enemies aren’t terribly interesting, especially when it’s clear which ones are actively fighting you and which ones are just hanging around near the edges of the fight, their AI in a sort of passive mode. Sigma 2’s philosophy of reducing enemy count but increasing enemy aggression and lethality is one I can respect, as it gives the player the impression that each enemy really is a ninja or fiend, not some hapless mook that exists purely to be slaughtered. If you’re not constantly on top of your game in the higher difficulties, enemies will make quick work of you, just as you do to them. And that is how it should be. Character action games in general are best served when your life is balanced on the edge of a blade. Otherwise it becomes an experience more akin to dynasty warriors. Which just isn’t as engaging.

Despite having an overall less than satisfying package, DMC4SE excels where it counts; its core combat. With 5 total characters, and hundreds of moves between them, DMC4SE is not lacking in depth. However, it does lack in other areas. Bosses and areas are reused, the main story effectively has you backtrack through half of it, and the light speed sense of progression in the second half leads the game to poorly teach you how to play Dante (assuming you haven’t played 3). While flawed, there are still things to love, but most players likely won’t appreciate them.