ok the one piece fans were right though it literally does get good 27 hours in

seriously a combination of patch 2.2 and improving my skill over the course of the last while has turned this from a game i was really mixed on to a game i can’t put down, it’s a crazy turnaround. i still can’t say my old review was wrong, though. it’s a real criticism that the experience as a beginner is so rough, and while i got stockholmed into sticking with it, i can completely understand why others would just give up after a few cups, ESPECIALLY on earlier versions. if you did, though… maybe try again? special stages are much easier to get into and much fairer, cpu rubber banding is nerfed, slopes don’t drag you down as much without rings, and the weirder challenges are finally starting to get well documented alongside the game itself making them easier to skip.

…balloon park still exists, though, so it’s not all good news. oh well.

Still not done with this one, but with the type of game this is, I don’t know when I will be, so I might as well write my thoughts now before a patch comes and forces me to rethink everything.

As of now (version 2.1) it is an incredibly fun but deeply flawed kart racer, one of the best of its genre yet incredibly polarizing and difficult to recommend.

It does indeed bring more skill to the standard Mario Kart-type gameplay, however it seems these applications of mechanical depth are often misplaced, as you’re given ample tutorials and tools for obscure things like aerial falling speed, braking in regard to stage hazards, etc., yet nothing to combat rampant CPU rubber-banding, and in the case of your rival, direct cheating. In this sense, the infamous tutorial is less a problem of “information overload” and moreso a problem of focusing on the wrong information entirely.

The core ring system really is fun and strategic, and adds a lot, but it’s hindered significantly by the team’s apparent hesitance to let it stand by itself, with its crutches coming in the form of extremely heavy slope nerfs and a frustrating “last ditch maneuver” that always ends up screwing the player over accidentally by getting them into debt or ignoring items when they didn’t intend to use the thing at all. Plus, the decision to have items override your ring button is just… awful, and discourages the usage of items in the first place.

Collectibles and unlocks can be quite fun, but clearly suffered scope-creep over the course of development, with many spray cans being either ridiculously difficult or mind-numbingly easy to collect, and many challenges being insultingly vague, with the Chao key system certainly helping to mitigate things, but far from remedying them entirely, especially with the rude decision to make one or two big challenges non-optional by using a blank tile around their perimeter.

Character selection is… good, I think? I’ve never seen a game with this many characters that takes so long to unlock them. It really should’ve been tied to cup completion, or something.

Honestly, the only thing I can praise without a caveat is the track design, the choices of Sonic locales and general theming are hit after hit with no shortage of memorability. (Besides Balloon Park, fuck Balloon Park, what the hell was Balloon Park doing.)

I think with patches and mods, this game will get much, much better, and I really do look forward to it. So please, do give it a shot, but if you choose to wait a few months, even years… I can’t say I blame you.

that new update is ass bruh the remixes are just notespam and you still can’t turn on ghost tapping? not to mention rampant crashes. two years for this is crazy

no review yet but i just played balloon park and i think i might murder someone

pretty fun online multiplayer game, and a good unlock system that incentivizes coming back, not to mention the amount of clever references. not a huge number of stages so they can get repetitive and it’s a little annoying that private games require someone to host their own server, but having public servers at all is already way above what’s expected for this sort of thing and highly appreciated. comes genuinely recommended from me, which is far from the norm with .exe fare.

i mean… it was pretty cool that the memory usage in task manager was a consistent “666.6 MB”, i don’t know how they managed that. otherwise, this is somehow a huge downgrade. didn’t think they could do it, honestly

not as bad as i thought, the easter eggs are cute. i mean… it really could be worse. all three of the characters would solo exe though lets be real

i wouldn’t say i like this game any less, but i definitely didn’t realize on first playthrough just how much this game owes to the original, which is not at all a detriment to a remake but does make me a bit more critical of what it did and didn’t add or change. atomic destroyer act 2 in the original may be far more basic, but i would genuinely say i quite prefer it compared to the long, meandering pace of the act in this game, and the weird restrictions on characters just seem half-assed, and also mean playing the game as sonic or tails alone like the original is just impossible. still amazing, but definitely warrants a playthrough of the original first if possible.

extremely fun multiplayer title that never gets old (mario chase and luigi’s mansion especially), just with some really boring singleplayer offerings.

YEAAAAH PEGGLE WOOOOOO PEGGING JOKE

not enough people (myself included before now) realize just how much triple trouble 16-Bit takes from the original. this is genuinely a really fun game, and i’d even say a few select things (notably atomic destroyer act 2) are better in the OG. this gets a genuine recommendation even alongside the fangame

solid and nostalgic version of the game, just plagued with bugs and long loading times. c-stick camera controls are surprisingly easy to get used to compared to how much people complain about them, but it does result in generally slower reaction times (though this can be a plus in replicating the feel of a first time playthrough for someone otherwise extremely familiar with minecraft). i don’t know if this is just a homebrewed 3DS issue, but autosaves just crash the game lmao, so make sure to manual save when the countdown starts

extremely surprising how solid and genesis-like this title is, first one i replayed to get both the good and bad endings (though that wouldn’t have been worth it if not for the two playable characters.) aspect really learned their lesson after sonic 2. just please for the love of god stop doing pipe mazes

an improvement over the first 8-bit title but far from an adaptation of sonic 2. would probably have a much lower rating without savestates, and scrambled egg zone’s pipe mazes take like a whole star off on its own. some really cool ideas, but i hope chaos is when they start taking more notes from the genesis titles and improving what’s already here

extremely mid but still interesting, with good music and art. just held back by some all around questionable level design, and screen crunch on game gear